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Connect your Steam account and grow or jumpstart your GOG.com library.


UPDATE: Last chance to grab your games from the original list! Make sure to get them until June 8, 12:59 PM UTC.

Want more games? We've got more games! Three new titles are now available through GOG Connect:

- Kona
- Defender's Quest
- Door Kickers

You can get them until June 13, 1:59 PM UTC.



Today, we're launching a new program called <span class="bold">GOG Connect</span>. The premise is simple: connect your Steam account and add your eligible games to your GOG.com library.

Whether you're checking us out for the first time or have been with us for a while, <span class="bold">GOG Connect</span> gets you DRM-free versions of your games, digital extras, and a whole lot of freedom of choice (like whether you go with the GOG Galaxy client or not). It gets you our take on game ownership, and we say: why buy the games more than once?

Thanks to our awesome partners including Deep Silver, Harebrained Schemes, Jonathan Blow's Number None, TaleWorlds and more, you can now add more than 20 games to your GOG.com library if you previously purchased them on Steam.

The full list of games will always be available on connect.gog.com, starting with these and more:

- The Witness
- FTL: Faster Than Light
- The Incredible Adventures of Van Helsing: Final Cut
- Galactic Civilizations 3
- Trine Enchanted Edition
- Saints Row 2
- Shadowrun Returns
- The Witcher: Enhanced Edition


While <span class="bold">GOG Connect</span> will stick around, the available games will come and go. These are limited-time offers made possible by participating developers and publishers, so stay tuned as we bring new titles onboard in the future (and grab your copies before they go away)!


For a bit more library-building, a bunch of our favorite titles will also be discounted up to -85% all week long, including The Witness, Saints Row: The Third, System Shock 2 and more. You can check out all the deals here. The sale will last until June 6, 12:59 PM UTC.
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MIK0: Considering that many games have dlc that combined cost more than the base game, I wonder if GOG Connect could redeem them too. For instance GalCiv III has a lot of dlc, but I only see the base game in the redeem page. Cleaver move Stardock!
Unfortunately, while I could've seen some devs use this as a cheap tactic to sell DLC, it's actually a limit of the system they're using. The Steam API does not list DLC owned, so GOG can no read that. So unless the game itself is a 'complete edition' or something like that, GOG has no way to tell.

Edit: Gah, sniped! (minutes ago...)
Post edited June 07, 2016 by Pheace
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Pheace: Edit: Gah, sniped! (minutes ago...)
Headshot! ;)
Could it be this limitation concerning DLC, that hinders TW3's inclusion in the 'backup', or the 'connect' programs?
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WvStolzing: Could it be this limitation concerning DLC, that hinders TW3's inclusion in the 'backup', or the 'connect' programs?
That's just a conscious choice they made from the beginning, it drives more sales to GOG. Eventually they'll no doubt allow it, after the game has run it's course.
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MIK0: Considering that many games have dlc that combined cost more than the base game, I wonder if GOG Connect could redeem them too. For instance GalCiv III has a lot of dlc, but I only see the base game in the redeem page. Cleaver move Stardock!
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Pheace: Unfortunately, while I could've seen some devs use this as a cheap tactic to sell DLC, it's actually a limit of the system they're using. The Steam API does not list DLC owned, so GOG can no read that. So unless the game itself is a 'complete edition' or something like that, GOG has no way to tell.

Edit: Gah, sniped! (minutes ago...)
I would redeem the game with full dlc just in case :P
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WvStolzing: Could it be this limitation concerning DLC, that hinders TW3's inclusion in the 'backup', or the 'connect' programs?
The company behind that doesn't have a good history of coherent behavior :P
Post edited June 07, 2016 by MIK0
Whenever I click "sign in through Steam", the page refreshes and the CONNECT YOUR STEAM ACCOUNT section flashes yellow. And that's it. The connection is never successful. I have tried on multiple browsers and multiple devices.
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Aleenik: Whenever I click "sign in through Steam", the page refreshes and the CONNECT YOUR STEAM ACCOUNT section flashes yellow. And that's it. The connection is never successful. I have tried on multiple browsers and multiple devices.
I have this exact same problem, tried in chrome and firefox and ie11
I have the same problem Aleenik and darthwise have. Gog staff, please resolve this before the end of the deadline.
Edit: Using most recent version of Firefox.
Post edited June 07, 2016 by S4crifice
I have the same problem as well.

Edit: Tested with latest Firefox and Chrome.
Post edited June 07, 2016 by Unrsrvd
I'm feeling kinda stupid, but I can't find the link to GOG Connect page in the site menus.
I know it's in the news and stuff and the moment, but I'd like an easier (and more obvious) way to check the page for new games than typing the page address by hand once it's not in the news anymore.
Post edited June 07, 2016 by Rathori
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Aleenik: Whenever I click "sign in through Steam", the page refreshes and the CONNECT YOUR STEAM ACCOUNT section flashes yellow. And that's it. The connection is never successful. I have tried on multiple browsers and multiple devices.
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darthwise: I have this exact same problem, tried in chrome and firefox and ie11
Hmmm. I'm not getting that problem in Chrome. Hopefully, it's a temporary glitch on GOG's end.

Also: Thanks, GOG! It was nice surprise to come on and find more games already. I'd just picked up Door Kickers on sale this week, so it's great to be able to play it here.
Well, I guess that copy of Door Kickers from Humble Bundle was Android only, the Steam version of my HB games only lasts long enough to mine all the trading cards so I can sell them on the Community Market so I don't really keep track of what's in my Steam library.
Clicked the Steam Sign in Button and got this

This site can’t provide a secure connection

steam-sync.gog.com sent an invalid response.
Try:
Reloading the page
Learn more about this problem.
ERR_SSL_PROTOCOL_ERROR

I'm using Chrome. Anyone else experiencing this?
I too seem to be having issues getting my Steam account to connect too. I've been trying for days and whenever I click the "Sign in through STEAM" button I can see "Connecting..." in my status bar at the bottom of my browser window, but that is all it does. if I leave it long enough, I will get an error page that says:

[i]This site can’t be reached

steam-sync.gog.com took too long to respond.

Try:
Reloading the page
Checking the connection
Checking the proxy and the firewall

ERR_TIMED_OUT
[/i]
I'm a bit disappointed. Was looking forward to syncing a few of my games with GOG but the deadline is almost up...
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mechmouse: Personally I think it speaks volumes that some publishers are doing this. To me it says they're not happy with the level of control valve has over their games.
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Pheace: I think you're vastly overstating how 'outside of the box' thinking this move appears to be.

Publishers already do this every single time you see a DRM-Free version sold with a Steam key, which is pretty much everywhere *except* GOG. For publishers it's incredibly normal to allow you a second version of your game in a different place than you bought it. Except here, because GOG does not want to sell Steam keys (or Uplay, Origin etc).

There are lots of games on GOG that are sold with both a DRM-Free version *and* a Steam key elsewhere. Which to be honest makes the whole "You own the games, so why buy them more than once?" slogan of GOG connect a little ironic. It's not the publishers blocking the activation of games on another service there, it's GOG.

So no, I don't consider this to be something that 'speaks volumes' when it comes to publishers attitude. Imo they're just allowing GOG to do something that's pretty common in the industry, and probably wouldn't have been needed if GOG been more pro active about allowing publishers to hand out GOG keys as their 'DRM-Free' version, which would've been ideal imo.

But then from what I've read it seems GOG does not want to give publishers GOG keys to sell if they're going to combine them with Steam keys. Though I believe when that was mentioned it was for a kickstarter or Humble? Don't remember.

I do agree it was a smart move of GOG to take that step off the publishers hands by creating a system that verifies ownership for them with the Steam API and thus making it easy to also hand out a GOG version that way. Up till now you pretty much had to email developers and hope they handled the ticket and bothered to send you a GOG key (which some do).

The only disappointing thing is the 5 day limit, which, if anything about this 'speaks volumes', this would be it. That apparently publishers are not ready to make this step permanently but are only willing to do it for a limited timeframe only. Making it more of a limited giveaway than a permanent step towards allowing people copies on multiple platforms no matter where it is bought.

Imo, that's the smartest step made here. Making it convenient for the publishers. That's what Steamworks does for publishers, and where the publishers are, consumers will follow.

PS: I have to say, from the perspective of a mainly Steam user, I have to admit GOG connect actually makes me more comfortable buying Steam games, with the prospect of my GOG library filling itself up over time thanks to this anyway. (if, hopefully the publishers keep adding to this program)
+1 post. I 100% agree. The idea that publishers have 'seen the light' is ridiculous. This is basically no different than Humble offering both a DRM-Free key and Steam key to some games in their bundles. In fact you can make the argument that it's actually more limiting than simply getting a DRM-Free key, since the user cannot simply download the game but needs to make an account on GoG and then use GoG's downloader to get the game (I'm talking from the perspective of someone who never used GoG before obviously).