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Connect your Steam account and grow or jumpstart your GOG.com library.


UPDATE: Last chance to grab your games from the original list! Make sure to get them until June 8, 12:59 PM UTC.

Want more games? We've got more games! Three new titles are now available through GOG Connect:

- Kona
- Defender's Quest
- Door Kickers

You can get them until June 13, 1:59 PM UTC.



Today, we're launching a new program called <span class="bold">GOG Connect</span>. The premise is simple: connect your Steam account and add your eligible games to your GOG.com library.

Whether you're checking us out for the first time or have been with us for a while, <span class="bold">GOG Connect</span> gets you DRM-free versions of your games, digital extras, and a whole lot of freedom of choice (like whether you go with the GOG Galaxy client or not). It gets you our take on game ownership, and we say: why buy the games more than once?

Thanks to our awesome partners including Deep Silver, Harebrained Schemes, Jonathan Blow's Number None, TaleWorlds and more, you can now add more than 20 games to your GOG.com library if you previously purchased them on Steam.

The full list of games will always be available on connect.gog.com, starting with these and more:

- The Witness
- FTL: Faster Than Light
- The Incredible Adventures of Van Helsing: Final Cut
- Galactic Civilizations 3
- Trine Enchanted Edition
- Saints Row 2
- Shadowrun Returns
- The Witcher: Enhanced Edition


While <span class="bold">GOG Connect</span> will stick around, the available games will come and go. These are limited-time offers made possible by participating developers and publishers, so stay tuned as we bring new titles onboard in the future (and grab your copies before they go away)!


For a bit more library-building, a bunch of our favorite titles will also be discounted up to -85% all week long, including The Witness, Saints Row: The Third, System Shock 2 and more. You can check out all the deals here. The sale will last until June 6, 12:59 PM UTC.
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yogsloth: IT WORKED.

Whatever was wrong yesterday cleared up.

Braid and VVVVVV have now been added to my account, at no revenue to GOG, from old dusty bundle keys I redeemed on Steam.

Here's the way this worked - I never used Steam. I never had any intention of using Steam.

But yesterday, I downloaded and installed the Steam client for the first time ever. I started using it so I could add those two keys.

It's not that bad.

GOG, is that really what you wanted?
GOG, in their own benevolent fashion, really wanted you to break through your resistance and play GemCraft.

Alas, someone took the copy I put in the GA, so you'll have to get your own. ;)
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mrcrispy83: gotta have game left for next week or whenever they announce more games.
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shmerl: What is the benefit of doing it gradually? It's not like a release, it's a simple convenience which helps people to switch from Steam to GOG if they need.
They want more people visiting their site regularly. If people have to check the GOG Connect page periodically to see if there are any new games are on offer, they're much more likely to also check out the front page, at least, maybe browse the catalog...and hopefully buy something, of course. Eyeballs on their webpage is what they're going for, here. :)
Ah, it would be so great to see Starbound on this... especially now with the 1.0 release coming.
Yesterday I said it didn't work for me - after setting my profile to public. The false assumption I made was it was due to using categories / labels / folders to sort your games, but that had nothing to do with it.

This morning I tried again and it does work for me now. 9 games added + 3 pre-owned! Woohoo!

I think if you set your profile to public you might have to wait a few hours before the new settings are properly processed.
Post edited June 06, 2016 by Picchia
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HunchBluntley: They want more people visiting their site regularly. If people have to check the GOG Connect page periodically to see if there are any new games are on offer, they're much more likely to also check out the front page, at least, maybe browse the catalog...and hopefully buy something, of course. Eyeballs on their webpage is what they're going for, here. :)
That makes sense, so I hope they'll let people who subscribe to "new releases and sales" email/RSS (or both, like me) skip the manual polling and just get notified.

(If not, I'll have to see if mrkgnao or one of the other developers already familiar with scraping GOG pages can build such a notification feed. I have enough backlogged projects on my plate.)
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yogsloth: IT WORKED.

Whatever was wrong yesterday cleared up.

Braid and VVVVVV have now been added to my account, at no revenue to GOG, from old dusty bundle keys I redeemed on Steam.

Here's the way this worked - I never used Steam. I never had any intention of using Steam.

But yesterday, I downloaded and installed the Steam client for the first time ever. I started using it so I could add those two keys.

It's not that bad.

GOG, is that really what you wanted?
Hey, at least they've still got people like me, who are fanatical enough about DRM-freeness to use their new Steam page to advertise GOG Connect and wax philosophical about what an insulting thing DRM is.

(Click "View more info" for the latter)
Post edited June 06, 2016 by ssokolow
Great news!

I waited a long time for something like this..

It's the ideal moment to do such a thing, because I think some users, like myself, are unhappy about the things Valve is doing right now. ... or did in the past with the try to sell use 3rd party DLC aka. "paid mods".

With this "trick" you are able to break the hold of Vakve has on the game market and the gamers in the long run. I am looking forward to pull more games to your , and in that matter to our side, because your game licenses belong to us, nobody can take them away, or alter and delete the content, without our permission.

The only thing I need from you now, is that your game launcher is able to include and start Steam games. That should be the next logical step. Because the less I see from Valve, the less I am tempted to buy something from them.
Post edited June 06, 2016 by mkess
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mkess: Great news!

I waited a long time for something like this..

It's the ideal moment to do such a thing, because I think some users, like myself, are unhappy about the things Valve is doing right now. ... or did in the past with the try to sell use 3rd party DLC aka. "paid mods".

With this "trick" you are able to break the hold of Vakve has on the game market and the gamers in the long run. I am looking forward to pull more games to your , and in that matter to our side, because your game licenses belong to us, nobody can take them away, or alter and delete the content, without our permission.

The only thing I need from you now, is that your game launcher is able to include and start Steam games. That should be the next logical step. Because the less I see from Valve, the less I am tempted to buy something from them.
How exactly does it break the hold of Valve/Steam? Steam keys are still going to need to get bought (via bundles or standalone) and then that title is going to need to be available on Connect in order to utilize this service. You are living in a fantasy land if you think this eventually opens up the entire Steam library to GoG Connect.
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synfresh: How exactly does it break the hold of Valve/Steam?
It might somewhat weaken Steam's 'hold' as THE main place to consolidate one's digital game library.

One reason why people choose to buy at Steam, is that they want to access all their stuff from one unified launcher. And in that respect Steam obviously has a huge edge over other distributors, since it started early, and since its library is so huge.

If for some people GOG's services can become more like a 'downtown' rather than a 'suburb', that would still be a gain.
One reason why people choose to buy at Steam, is that they want to access all their stuff from one unified launcher. And in that respect Steam obviously has a huge edge over other distributors, since it started early, and since its library is so huge.
I agree. I don't think steam DRM is a restriction for those who want to pirate the game. The only advantage is the unified launcher and probably multiplayer. I hope Galaxy changes that for GOG enthusiasts and game studios (although with this pace of Galaxy development, it is gonna be long time)
Post edited June 06, 2016 by Mazix7
I just connected the account.
Then I saw I need to make my profle public for this to work.
I did that and refreshed by clicking that convenient button.
Unfortunally it did not work.
As in, all the games I did the connection for are not showing up as beeing there.
I assume that there is either an error or my collection of bundle bought games is too big.
Anyone else having that problem right now?
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synfresh: How exactly does it break the hold of Valve/Steam? Steam keys are still going to need to get bought (via bundles or standalone) and then that title is going to need to be available on Connect in order to utilize this service. You are living in a fantasy land if you think this eventually opens up the entire Steam library to GoG Connect.
VALVe have a captive audience.

Most games are linked to Steam. If you want to game on the PC then its very difficult not to use Steam. If you don't want to use Steam, you need to accept the fact your gaming experience is going to be limited. Once you use their service, your games (the vast majority at least) are unplayable without Steam. By enabling license owners to use GoG over Steam, part of that control is removed.

Now GoG is getting more titles at release, but still has a large number of games where Steam got first dibs on the buyer. GoG connect allows you to get so of those games out of VALVe's control. Yes its a small handful at the moment, but hopefully it will grow.

I don't get what you are saying about Steam Keys, these games are available to buy via gog, you don't need to buy a steam key to get a gog version.

To be honest, right now, its not going to break VALVe iron grip. But it could. Its a tool, and the only people that can really make that tool work is the publishers.

Personally I think it speaks volumes that some publishers are doing this. To me it says they're not happy with the level of control valve has over their games.

Yes, phearse, the publishers can make their games DRM free and not use SteamWorks. But that requires the end user to know, they're DRM free and that Steam is still sitting between them and the game.
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synfresh: How exactly does it break the hold of Valve/Steam? Steam keys are still going to need to get bought (via bundles or standalone) and then that title is going to need to be available on Connect in order to utilize this service. You are living in a fantasy land if you think this eventually opens up the entire Steam library to GoG Connect.
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mechmouse: VALVe have a captive audience.

Most games are linked to Steam. If you want to game on the PC then its very difficult not to use Steam. If you don't want to use Steam, you need to accept the fact your gaming experience is going to be limited. Once you use their service, your games (the vast majority at least) are unplayable without Steam. By enabling license owners to use GoG over Steam, part of that control is removed.

Now GoG is getting more titles at release, but still has a large number of games where Steam got first dibs on the buyer. GoG connect allows you to get so of those games out of VALVe's control. Yes its a small handful at the moment, but hopefully it will grow.

I don't get what you are saying about Steam Keys, these games are available to buy via gog, you don't need to buy a steam key to get a gog version.

To be honest, right now, its not going to break VALVe iron grip. But it could. Its a tool, and the only people that can really make that tool work is the publishers.

Personally I think it speaks volumes that some publishers are doing this. To me it says they're not happy with the level of control valve has over their games.

Yes, phearse, the publishers can make their games DRM free and not use SteamWorks. But that requires the end user to know, they're DRM free and that Steam is still sitting between them and the game.
My point on steam keys was this. I think unless GoG has a much bigger library than it currently has (in order to support more Steam games eligible for Connect), I do not think the average buyer is going to purposely buy a Steam key via a bundle (or not) just so that they can redeem a DRM-Free key on GoG. I think the most likely scenario is the keys were bought at one point and then at some point in the future the title may be available on GoG Connect and the user may want to redeem it for a DRM-Free key. Is that going to gain GoG more users? We'll see. Is it going to lessen the control that Valve has in any way? I don't see it, the user is still forced to download their client (if they haven't already), create a profile and redeem the key. At that point the user hopes at some point in the future they can get a DRM-free key. In the meantime, if they really want to play the game and want it DRM-free, they are not going to go through all that trouble to get a discount. They'll just buy the game directly from GoG.

I disagree with you about publishers not happy with Valve. I think publishers and developers know where the vast majority of money comes from. If they really want to make a statement, don't provide a Steam key at all. Or better yet, provide a DRM-Free key (GoG or not) along with a Steam key on any new release. I can't find it, but I believe some years ago Humble came out with some numbers that out of all the bundles they ever had that included DRM-Free keys, do you know the percentage of those who claimed the DRM-Free version vs. the Steam key? It was fairly low (much less than 10%).
this is a move in the right direction, but i suspect most STEAM users are idiots who're addicted to the brand , and won't even bother with GOG connect.
I don't think people choose Steam because of library consolidation.

For the vast majority of games there is no choosing. Steam is a prerequisite, all option of choice is removed.

Even when there is the possibility of choice, Steam is normally the default download option. Square-enix doesn't list gog as an option, nor does game.co.uk.

You make the choice not to use steam, and accept the limitations it brings.
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synfresh: How exactly does it break the hold of Valve/Steam?
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WvStolzing: It might somewhat weaken Steam's 'hold' as THE main place to consolidate one's digital game library.

One reason why people choose to buy at Steam, is that they want to access all their stuff from one unified launcher. And in that respect Steam obviously has a huge edge over other distributors, since it started early, and since its library is so huge.

If for some people GOG's services can become more like a 'downtown' rather than a 'suburb', that would still be a gain.
Another reason is that, based on my own experience the last few years, over 90% of all bundled games can be activated on Steam, but I've only seen one (on Groupees a couple of years ago) that could be activated on GOG. If I can play them on GOG after I buy a bundle, I'll be a much happier gamer.