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Connect your Steam account and grow or jumpstart your GOG.com library.


UPDATE: Last chance to grab your games from the original list! Make sure to get them until June 8, 12:59 PM UTC.

Want more games? We've got more games! Three new titles are now available through GOG Connect:

- Kona
- Defender's Quest
- Door Kickers

You can get them until June 13, 1:59 PM UTC.



Today, we're launching a new program called <span class="bold">GOG Connect</span>. The premise is simple: connect your Steam account and add your eligible games to your GOG.com library.

Whether you're checking us out for the first time or have been with us for a while, <span class="bold">GOG Connect</span> gets you DRM-free versions of your games, digital extras, and a whole lot of freedom of choice (like whether you go with the GOG Galaxy client or not). It gets you our take on game ownership, and we say: why buy the games more than once?

Thanks to our awesome partners including Deep Silver, Harebrained Schemes, Jonathan Blow's Number None, TaleWorlds and more, you can now add more than 20 games to your GOG.com library if you previously purchased them on Steam.

The full list of games will always be available on connect.gog.com, starting with these and more:

- The Witness
- FTL: Faster Than Light
- The Incredible Adventures of Van Helsing: Final Cut
- Galactic Civilizations 3
- Trine Enchanted Edition
- Saints Row 2
- Shadowrun Returns
- The Witcher: Enhanced Edition


While <span class="bold">GOG Connect</span> will stick around, the available games will come and go. These are limited-time offers made possible by participating developers and publishers, so stay tuned as we bring new titles onboard in the future (and grab your copies before they go away)!


For a bit more library-building, a bunch of our favorite titles will also be discounted up to -85% all week long, including The Witness, Saints Row: The Third, System Shock 2 and more. You can check out all the deals here. The sale will last until June 6, 12:59 PM UTC.
Wow! Amazing stuff, you keep surprising us with incredible stuff all the time!
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jamyskis: So I'm curious: what is Valve's take on this?

I mean, it might be safe to assume that Valve know about GOG's scheme and may have even given it their vague blessing, but it certainly isn't anything resembling a joint venture. If it had been, then it would have been a two-way scheme. GOG Connect makes use of information that is essentially publicly available to do this, such that profiles have to be set to public for this to work in the first place.

But what if Valve objects to the information on its website being used for this purpose? Let's say, for instance, they suddenly decide to prevent GOG from using the Steam storefront API in this way by blacklisting them? Where does GOG stand legally here?
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Vainamoinen: I strongly assume Valve is informed and I'm pretty darn sure there is a long written agreement with them in place. From the introductory page on GOG:

http://steampowered.com. Powered by Steam.
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Vainamoinen:

Subject to the Steam Web API Terms of Use.
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Vainamoinen: Besides, that whole syncing up of user accounts - though only publicly available information is ostensibly retrieved - can not be legal without Valve's consent. This is customer data after all, closely guarded and fiercely defended, not for the sake of the customer of course. :|
You should probably try to read Terms of Use rather than just mentioning them because then you'd already know how it works and it doesn't require any sort of agreement beyond what the terms require/explain.

5. Limited Relationship. You and Valve are independent contractors, and nothing in these API Terms of Use shall be construed as creating an employer-employee relationship, a partnership, or a joint venture. While you may publicly refer to the fact that you have implemented the Steam Web API, you agree not make any other public statements that assert or imply any other relationship with Valve, unless you have Valve's prior written approval.
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mechmouse: I agree, publishers are part of the problem too. They're given VALVe absolute power over their games in return for a free DRM solution.

They wash their hands of all responsibility and say talk to VALVe, who then say "nah nah nah, we're not listening".
Kind of like GOG washing their hands of DRM-Free multiplayer options (Lan/Direct connect) and leaving it in the hands of the developers, despite GOG creating the multiplayer network that they're offering.

These are businesses. Are they looking out for themselves? Of course. Steam encourages the use of Steamworks for instance by offering a ton of benefits to developers for using it. And yes, some of those require you to use the Steam client. In the same way GOG is encouraging developers to use their Galaxy matchmaking/achievements etc which will require the Galaxy client.
Post edited June 03, 2016 by Pheace
Well, that didn't work (unfortunately). It's connected to my Steam account okay (it shows my Steam avatar), but it says no eligible games found, despite owning ones like Shadowrun, Mount and Blade, Trine and Xenonauts in my Steam Library (the GOG page says they weren't found in my Steam Library). Refreshing didn't help - hopefully it's a temporary issue.

Edit: Maybe it was my privacy settings - is there somewhere besides the 3 privacy options in my Steam profile that I should be setting?
Edit 2: Looks like it finally worked - there's a bit of time between changing your privacy settings and GOG picking it up, it seems.
Post edited June 04, 2016 by Avantre
Infinate "connecting" loop, please fix this.
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Vainamoinen: I strongly assume Valve is informed and I'm pretty darn sure there is a long written agreement with them in place. From the introductory page on GOG:

http://steampowered.com. Powered by Steam.
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Vainamoinen:

Subject to the Steam Web API Terms of Use.
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Vainamoinen: Besides, that whole syncing up of user accounts - though only publicly available information is ostensibly retrieved - can not be legal without Valve's consent. This is customer data after all, closely guarded and fiercely defended, not for the sake of the customer of course. :|
So, assuming that you're right (not necessarily a given, as Valve hands out Web API keys fairly liberally), and bearing in mind what Pheace pointed out (that the API key doesn't constitute a business relationship), what does Valve get out of it? They surely wouldn't enter into a deal like this unless there was something in it for them. Data on user interest in DRM-free versions? Maybe Valve is probing the possibility of adding DRM-free downloads and wants to see how popular they really are?

After all, under 9.2 of GOG's Privacy Policy:

GOG services may also offer you easy and optional access to GOG-approved partners’ services, e.g. the websites and games provided by our sister company CD PROJEKT RED. In order to do this, we will need to share some of your personal information (e.g. your email address) with them, as long as you agree to it. This personal information will be protected under our partner’s privacy policy.
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mechmouse: I agree, publishers are part of the problem too. They're given VALVe absolute power over their games in return for a free DRM solution.

They wash their hands of all responsibility and say talk to VALVe, who then say "nah nah nah, we're not listening".
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Pheace: Kind of like GOG washing their hands of DRM-Free multiplayer options (Lan/Direct connect) and leaving it in the hands of the developers, despite GOG creating the multiplayer network that they're offering.

These are businesses. Are they looking out for themselves? Of course. Steam encourages the use of Steamworks for instance by offering a ton of benefits to developers for using it. And yes, some of those require you to use the Steam client. In the same way GOG is encouraging developers to use their Galaxy matchmaking/achievements etc which will require the Galaxy client.
Its more like Square-ENIX explicitly granting the right to transfer ownership of a license and VALVe's own SSA explicitly stating such terms would be honoured, yet being unable to do so.

It's more like VALVe blocking legitimate execution of purchased software against the terms with the publishers EULA. (no EULA I've read said "we grant the right of use only when your not using other people's software".

I understand its a business, but it is in a unique position to leverage terms that would be impossible or highly illegal outside the digital world.


Though GoG's DRM'ed multiplayer is a sore point with GoG right now.
Post edited June 03, 2016 by mechmouse
Interestingly enough, although I had to set my privacy settings to Public for my initial sync to work, I've just been informed of a new eligible game, Surgeon Simulator, despite having reset my settings back to Private.

The game also synced across to my GOG account without any trouble.
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Treehugger: I wonder what steaming mountain of excrement our GOG suppliers had to wade through to get Steam and game developers to allow this.
Steam didn't have to agree to anything. This is an open API developed for game list reading, and collecting basic account info. There is a standard set of "put this legalese on your website if you use it" that goes with it, and basically it's just GOG and the developers/publishers that agreed to this.
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Vainamoinen: I strongly assume Valve is informed and I'm pretty darn sure there is a long written agreement with them in place. From the introductory page on GOG:

http://steampowered.com. Powered by Steam.
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Vainamoinen:

Subject to the Steam Web API Terms of Use.
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Vainamoinen: Besides, that whole syncing up of user accounts - though only publicly available information is ostensibly retrieved - can not be legal without Valve's consent. This is customer data after all, closely guarded and fiercely defended, not for the sake of the customer of course. :|
Not necessarily. The API was created by VALVe as an open API, and there simply needs to be credit given for that. That's all that is. It's all in their ToS for the API. They have a bunch of legalese that people have to agree to since VALVe created the API too, which is why the new ToS for GOG.
The "Synching of accounts (really, you're just specifically tying a Steam login to your GOG login, no data is given to GOG except your user name, and list of games)" as you put it is what the OPEN API is developed for. It's also done at the customers express consent, as outlined in the ToS.
Post edited June 03, 2016 by paladin181
All worked for me, Thanks GOG :)
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Stormseye: Couldn't care less about this, DRM, or wallpapers. Make it so my GOG games are available on STEAM and then it'll be something worthwhile.
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tinyE: Any particular reason you felt the need to enlighten us with that? :P
Not enlightenment. Just an opinion, which is what make up most forums. If you want enlightenment, I'd suggest somewhere other than an online forum about video games.
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tinyE: Any particular reason you felt the need to enlighten us with that? :P
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Stormseye: Not enlightenment. Just an opinion, which is what make up most forums. If you want enlightenment, I'd suggest somewhere other than an online forum about video games.
I'd quite like to know why you chose to buy the game on GoG in the first place?
My account synced ok, yet no Galactic Civilization III DLC's were transferred from Steam (where I have them all) to GoG. Shouldn't have all of them transferred too, though?
Very interesting. I advise a peek at the FAQ so everyone knows what they're getting into. GOG reserves the right to remove games from your GOG library if the corresponding games are removed from your Steam account for any reason. This is likely to curb the potential abuse that could arise from Steam refunds, but I'm not keen on the idea of the continued existence of some games on my GOG library being reliant on a Steam account. Don't get me wrong, it's free stuff and an overall positive to the consumer, its just not my style.
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markrichardb: Very interesting. I advise a peek at the FAQ so everyone knows what they're getting into. GOG reserves the right to remove games from your GOG library if the corresponding games are removed from your Steam account for any reason. This is likely to curb the potential abuse that could arise from Steam refunds, but I'm not keen on the idea of the continued existence of some games on my GOG library being reliant on a Steam account. Don't get me wrong, it's free stuff and an overall positive to the consumer, its just not my style.
I'm hoping its there as a legal protection, in case action has to be taken due to fraud.