It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Excellent hand-picked games, 14-day refund policy, always DRM-free.

We want GOG.com to be the home of games that are both excellent and really worth your time.
In today's gaming world, we're seeing more and more titles that become hits before development dwindles down. We want to give you a way to enjoy what these games have to offer, a way that's comfortable and fair to you — the GOG.com way: that means evaluating each and every game, a 14-day no-questions-asked refund policy, and more.




That's why today, we're introducing the first five games in development:
Starbound (-33%)
Ashes of the Singularity (-25%)
Project Zomboid (-40%)
TerraTech (-30%)
The Curious Expedition (-15%)







The GOG.com way.
First and foremost: we're hand-picking only the games we can truly stand behind. Offering a selection of the most promising titles, and those most highly requested on the Community Wishlist, is our way of avoiding bloat and ensuring that every game will be worth your time.

It takes some confidence to discover games that are still being shaped — and to build that trust, every game in development comes with a simple refund policy: 14 days, no questions asked. It doesn't matter if you're having technical issues, if you don't think the game is sufficiently fleshed out, or if it simply doesn't click with you — all games in development can be returned for any reason within 14 days of purchase.

The GOG Galaxy client should also come in handy for games in development. It lets you control updates manually if you want, while the rollback feature allows you to easily restore any earlier version of your game if an update breaks something or makes unwanted changes. For games in development, rollback will also track and create historical snapshots throughout a game's development. That means you can always revisit any point in a game's history — for fun, or for science.






It's your call.
For those of you who prefer to wait for the final release, nothing will change. Once a game leaves active development, we will be making the announcement and giving the newest release proper exposure. Basically, business as usual.






More info.
Surely you have questions. You'll find many of the answers in the <span class="bold">games in development FAQ, including more details on the new refund policy. Our User Agreement has also been expanded to accommodate games in development — check out sections 6.12, 6.13, and 6.14 to find all the new information.




Enjoy your time with games in development!
Post edited January 28, 2016 by Konrad
avatar
omega64: Exactly.
avatar
lazydog: I genuinely see no way out of this mess as long as people are prepared to buy this kind of 'product'.

Gog has already sold you the idea of buying a product that does not in fact exist (pre-order) so it is logical that they should now try to get away with selling you a product that partially exists. Especially as they are copying this tried and tested and economically proven model from Steam.

Of course, in development sales will only help to strengthen the game industry and ensure that the consumer gets a good deal FFS.

Just remember that gogs standards are slipping one by one. You all know standards that they have dropped so far.

Gog are only supplying you with what you want. There is only one principle gog have left, I believe that this will also soon be forsaken, because at the end of the day, you fuckers will buy anything.
Buying a game is a risk. It might have all rave reviews and I'll still find it disappointing.
Buying a game via pre-order is a bigger risk. To add some more risk, try kickstarter.
For me, Games in Development falls in the same category. I can decide to risk it. Or not.
(Although admittedly the 14 days refund policy reduces the risk by a lot.)
If I risk it and get burned too often, I might not risk it again.

So no, I don't need GOG to protect me from deciding whether I want to take a risk or not. I need GOG to provide me with DRM-free games. Many DRM-free games.
And if GID helps them do that, I'm happy.
And, you know, if Don't Starve Together or Slime Ranger comes along, I just might be willing to take a risk with GID here...
high rated
avatar
omega64: ... I'm not sure not selling Early Access games was a advertised GOG standard had though.
avatar
Trilarion: One advertised standard from the early days was that extras are always included in the price for the game. That changed over the years. Now they are selling soundtracks separately and I really wonder if they sell a lot of it or not. But this is also a different story and not connect to EA/GiD.
We are selling them because a) they are sold separately elsewhere b) soundtracks for modern games have different licensing agreements than the ones made for classic games where everything was made in-house and c) if we don't sell them as they are sold elsewhere then we have people asking why they are not being sold here in the first place and we cannot expect our partners to make exceptions just for us when it comes to these things.

Also, we still include extras where and when we can but not all games have all that much extra stuff to begin with.
People: GOG, why do you now sell games with regional pricing?

GOG: if we don't sell them as they are sold elsewhere then we have people asking why they are not being sold here in the first place and we cannot expect our partners to make exceptions just for us when it comes to these things.

-----

People: GOG, why do you now sell game dlcs?

GOG: if we don't sell them as they are sold elsewhere then we have people asking why they are not being sold here in the first place and we cannot expect our partners to make exceptions just for us when it comes to these things.

-----

People: GOG, why do you now sell games with buyable extras?

GOG: if we don't sell them as they are sold elsewhere then we have people asking why they are not being sold here in the first place and we cannot expect our partners to make exceptions just for us when it comes to these things.

-----

People: GOG, why do you now sell preorder games?

GOG: if we don't sell them as they are sold elsewhere then we have people asking why they are not being sold here in the first place and we cannot expect our partners to make exceptions just for us when it comes to these things.

-----

People: GOG, why do you now sell games that require galaxy for some features?

GOG: if we don't sell them as they are sold elsewhere then we have people asking why they are not being sold here in the first place and we cannot expect our partners to make exceptions just for us when it comes to these things.

-----

People: GOG, why do you now sell Early Access games?

GOG: if we don't sell them as they are sold elsewhere then we have people asking why they are not being sold here in the first place and we cannot expect our partners to make exceptions just for us when it comes to these things.

...

People: GOG, why do you now sell games with DRM?

GOG: if we don't sell them as they are sold elsewhere then we have people asking why they are not being sold here in the first place and we cannot expect our partners to make exceptions just for us when it comes to these things.
Post edited February 06, 2016 by russellskanne
avatar
russellskanne: *snip*
Are you trying to say it's a slippery slope? :P
Post edited February 26, 2016 by omega64
Well, Jim Sterling seems to like the way GOG approaches games in development. :)

https://www.youtube.com/watch?v=11irrs2MnOA

I agree at least in that it's not the general idea of games in development – but how the idea is approached. :|
avatar
JudasIscariot: ... Also, we still include extras where and when we can but not all games have all that much extra stuff to begin with.
Yes, GOG does still include extras and I understand that one cannot always be different and do things the better way. The only thing I'm wondering is if selling the soundtracks separately really is a good idea. After all you reduce the audience quite a lot for the hope of a few exra bucks which might come or come not compared to including them with the game.

In the early days of GOG the story sounded so simple and so good: all extras included, lots of extra value over just pirating the content. Today it's a bit more complicated.

About Games in Development: The more I think about it the more I actually like the idea. The reason is indeed the 14 days no questions asked return guarantee. So in the case that I really want to support the development of a game I can just try it out without any risk. That sounds good. 50€ (Ashes of Singularity) for a game in development still sounds like a bit too much (more like a pre-order) and I wonder what will be the estimated time until release for these games? Are they expected to come this summer, this winter or maybe only next year. I think the developers should have some kind of idea of how long they will need approximately and maybe it would be good to kind of publish this date or date range.
Post edited February 07, 2016 by Trilarion
avatar
JudasIscariot: ... Also, we still include extras where and when we can but not all games have all that much extra stuff to begin with.
avatar
Trilarion: Yes, GOG does still include extras and I understand that one cannot always be different and do things the better way. The only thing I'm wondering is if selling the soundtracks separately really is a good idea. After all you reduce the audience quite a lot for the hope of a few exra bucks which might come or come not compared to including them with the game.

In the early days of GOG the story sounded so simple and so good: all extras included, lots of extra value over just pirating the content. Today it's a bit more complicated.
Including it would just up the standard price as they wouldn't be able to give them for free.
I for one buy soundtracks when I like them but prefer to do so at the same place I own the game.
avatar
omega64: Including it would just up the standard price as they wouldn't be able to give them for free.
I for one buy soundtracks when I like them but prefer to do so at the same place I own the game.
But it would up the standard price only by a small bit, much smaller than buying it separately. Customers might just pay that small extra, especially if there is no alternative. They did it this way at the beginning and it worked there but it may have changed by now.
How regular will be new one of these be popping up?


Also are the prices listed the RRP (sans the launch discount)?. reason i ask is at the other store, the early access games - a goodly number of them increase the price as they get closer to completion of the game
Post edited February 08, 2016 by Niggles
So, uhmmmm... Tides of Numenera? :)
avatar
Niggles: How regular will be new one of these be popping up?

Also are the prices listed the RRP (sans the launch discount)?. reason i ask is at the other store, the early access games - a goodly number of them increase the price as they get closer to completion of the game
More than likely we'll be seeing regular weekly additions to In-dev games catalog. I'm more interested wether or not this will affect number or regular and classic relaeases each week in the long run. I don't want to see those reduced just to accommondate In-Dev releases.

Price will increase on GOG if it increases on Steam. Only difference between GOG will be how the regional price is calculated and what regions each store supports (some of this will be alleviated by GOG's fair price policy). Obviously this only applies to "regular" prices. Sale times and discounts may vary.
avatar
Vainamoinen: So, uhmmmm... Tides of Numenera? :)
The plan in InXile is to make Torment: Tides of Numenera available on GOG upon official release and there currenly are no plans to support GOG's In-Developement Games platform tought that may potentially change in future.

See here:

sear [developer] 30 Jan @ 3:13am
The final game is coming to GOG, yes. We have no plans as of now for supporting the GOG In-Development Games platform they just announced, though that may potentially change.
Post edited February 10, 2016 by Petrell
After some time of games in development, I have to admit I have to make a small effort to not pay attention to them.

And I am not saying I am getting acquainted with the idea and that I need to make some 'will check' to resist the temptation.
No : I mean I have to make a little effort now to not pay attention and risk to waste some of my memory for something I clearly am not interested in.

In a nutshell, I have that feeling where it feels like it's getting a little crowded in here, to the point that I can't naturally avoid things that I don't want to mingle with.
avatar
Nagrarok: Blame the teams behind unfinished projects, not the concept of Early Access/Games in Development.

In democratic countries, when politicians convince citizens to vote them by showing their program but end up not doing anything they promised, we blame the political party, not the system.

It's no different here: Early Access opens a door for titles to be funded more easily, another source to get known and often have rewards for those that took the risk of funding an effort to make a game.
Early Access also has the tools to shape, to certain extent, game content according to players, instead of getting a "rigid" game with little to no chance of being developed in a more favorable fashion.

This, of course, works only if both sides play their role in the process.

It's exploited by unscrupulous devs? Certainly, I've more than once fall into that.

Does that make EA/GiP bad? I'd say not, but as with most things, lack of / questionably ethic flexibility plays a black hand on them.

As for me, I see no problem with GiP being implemented as long as GOG brands them accordingly and offers as much information as possible to let players know what they're getting into. Those that find something to their liking and want to spend on it will be welcome, those that don't feel inclined towards these titles can just pass by them and no harm is done.
As someone who doesn't want the GOG front page to be littered with early access atrocities and Youtube fodder like we see on Steam, my only issue is that these games aren't in another section of the site. It can't be THAT hard to add another spot on the sidebar for GID the way we have with movies.

Granted, I've no doubt that GOG will do right with the program, as they do 95% of the time, but making it easier for people who want nothing to do with the program AND those who want to keep up with it more closely can only be a good thing.

Of course, as a bonus, GOG can then make a big deal when a GID game crosses over into complete status with weeklong sales, minstrels, grapes, orgies in the streets*, and other forms of general revelry.

(*: We'd likely need streets first...)
avatar
RawSteelUT: (*: We'd likely need streets first...)
And to get The Streets, GOG would need a music section.