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Excellent hand-picked games, 14-day refund policy, always DRM-free.

We want GOG.com to be the home of games that are both excellent and really worth your time.
In today's gaming world, we're seeing more and more titles that become hits before development dwindles down. We want to give you a way to enjoy what these games have to offer, a way that's comfortable and fair to you — the GOG.com way: that means evaluating each and every game, a 14-day no-questions-asked refund policy, and more.




That's why today, we're introducing the first five games in development:
Starbound (-33%)
Ashes of the Singularity (-25%)
Project Zomboid (-40%)
TerraTech (-30%)
The Curious Expedition (-15%)







The GOG.com way.
First and foremost: we're hand-picking only the games we can truly stand behind. Offering a selection of the most promising titles, and those most highly requested on the Community Wishlist, is our way of avoiding bloat and ensuring that every game will be worth your time.

It takes some confidence to discover games that are still being shaped — and to build that trust, every game in development comes with a simple refund policy: 14 days, no questions asked. It doesn't matter if you're having technical issues, if you don't think the game is sufficiently fleshed out, or if it simply doesn't click with you — all games in development can be returned for any reason within 14 days of purchase.

The GOG Galaxy client should also come in handy for games in development. It lets you control updates manually if you want, while the rollback feature allows you to easily restore any earlier version of your game if an update breaks something or makes unwanted changes. For games in development, rollback will also track and create historical snapshots throughout a game's development. That means you can always revisit any point in a game's history — for fun, or for science.






It's your call.
For those of you who prefer to wait for the final release, nothing will change. Once a game leaves active development, we will be making the announcement and giving the newest release proper exposure. Basically, business as usual.






More info.
Surely you have questions. You'll find many of the answers in the <span class="bold">games in development FAQ, including more details on the new refund policy. Our User Agreement has also been expanded to accommodate games in development — check out sections 6.12, 6.13, and 6.14 to find all the new information.




Enjoy your time with games in development!
Post edited January 28, 2016 by Konrad
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Niggles: Does this mean there will be no separate gog links (non galaxy) to download the game builds ?
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IronArcturus: Wait, what? Is GOG removing non-galaxy download links from people's game shelves?
Because these games will update regularly i am wondering whether there will be separate goglinks to download via browser or will updates be via galaxy only?
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IronArcturus: Wait, what? Is GOG removing non-galaxy download links from people's game shelves?
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Niggles: Because these games will update regularly i am wondering whether there will be separate goglinks to download via browser or will updates be via galaxy only?
According to this post from Thiev games "are supplied with normal offline installers". But as far as I understand it only the last recent version of a game will be provided as an installer. With Galaxy you additionally will have access to all previous versions of the game which comes handy when the last version has problems.
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Niggles: Because these games will update regularly i am wondering whether there will be separate goglinks to download via browser or will updates be via galaxy only?
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eiii: According to this post from Thiev games "are supplied with normal offline installers". But as far as I understand it only the last recent version of a game will be provided as an installer. With Galaxy you additionally will have access to all previous versions of the game which comes handy when the last version has problems.
Hmm, only way to figure out is to test it i guess
unlesss a blue one can clarify more clearly.
Though i cant test this out myself since i dont have any spare money to buy games for this month.
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Lodium: Still if the multplayer goes down its still lost progresssion even if the time spent only alloted to a few hours
it does not matter what form of game it is.
[..]
i mean i still need to play the equal time spent if i join another hosted game to get to the same point i was before.
You are focused on RPG or RPG like games. RPG games are a bit of an exception as they base on player stats which are saved on some kind of server. There are a lot of other multiplayer games (shooter, strategy and even racing games) where every player starts at the same level in every game, match or race. It does not matter what happened in previous games and you do not have to play a certain amount of time to reach an advantage or to progress to a higher level.
In such games you get better only because your personal skills to play the game get better, not because some server says your avatar has better stats or a better equipment. And because the gameplay is based on your skills and not on some server stats it does not matter which server hosts a game.

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Lodium: Though most people wont see it that way and woud happily join another hosted game even if the potential of wasted gameplay is there.
Wasted gameplay? That sounds like work. I play games for fun, so gameplay cannot be wasted. :P
But beside that when the progress in a game lies in your own skills and experience and not in some server stats then there is no wasted gameplay. Nobody can take away the skills you have gained.
Post edited January 31, 2016 by eiii
I personally don't care if multiplayer is DRM'ed because I don't like nasty humies and go for single player only, that being said the problem with enforcing a "no DRM" clause on multiplayer functionality is that MP isn't "magic" and developers are lazy so you'll inevitably need someone else's code to make it do its thing. Also, the netcode/listsever, DRM, and anti-cheat protections all tend to blend together in the typical MP game and it's very difficult to pick them apart. It's relatively easy to make something work in an offline black-box setting, but things just get nasty when other people's servers become involved.

Also, this isn't particularly new. Earth 2160, for example, has always required phoning home to activate MP. And based on reviews it's been in the store since 2009. GOG.com was founded in late 2008, so the glory days of no-DRM-whatsoever purism were, what, about eight months?
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real.geizterfahr: Early Access never was about testing games. Early Access always was about selling games before they're even finished.
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eiii: Never say never. :)

At least this game card tells something different. But maybe it's also only a plea to make more money before the game is finished.
What Breja said... The fact that you have to pay extra to test something tells a lot about the business model.
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eiii: Never say never. :)

At least this game card tells something different. But maybe it's also only a plea to make more money before the game is finished.
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real.geizterfahr: What Breja said... The fact that you have to pay extra to test something tells a lot about the business model.
Everybody who says this really, really do not understand the buinsness model, and should leave alphas well alone...So I guess it kind of solves itself?
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karnak1: What we have to accept is that customers want different things. And, in order to get more customers, GOG must offer different things.
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Serpico: I'm glad that we understand each other on this. Of course I agree that - ultimately - the changes that GOG introduces are beneficial for the company. And it's true that even though there are many new features on the site, the so-called 'old games' are still being published - you mentioned the D&D and Warhmammer games, and besides there were also many Lucas Arts classics added to the catalogue as well (Star Wars, Indiana Jones etc.).

I actually don't mind the client at all - I find Galaxy to be very useful and use it myself. For me, DRM-free does not mean 'client free' - it means having an option. I just don't like to be forced to do stuff - being forced to use the client makes me automatically dislike the client. Since it's not the case with Galaxy, I'm totally fine with it.

In general, I don't really oppose to the changes that GOG had introduced - I guess I'm just sad there's no way to return to those simpler, less market-oriented times. Funny how nostalgia for old PC games brought me to this site initially, and now nostalgia for the old version of this site made me go on this lengthy rant. Anyways, thanks for sharing your views on the matter, I really appreciate it!
I am totally with you on the client thing. I wish listed it as an optional thing and in my mind then what I wished for were like a version of the GOG downloadmanager but with all the cool features of a Steam *like* client (in GOG's case easy download and management and install of files downloaded to local drives.. I never for a second wished the original GOG download manager to be something that they won't maintain or won't guarantee will keep working.. Neither did I wish for our file download links to be buried, what I wanted was something with all the features of the old GOG download manager so that one could run it just like that by a simple setting or as full fled manager when it pleased one. Like lite mode for downloading only , manager mode for more features and if GOG wants a community mode with community features such as multiplayer and all the rest added - I never intended for stuff to be shoved down peoples throats and wanted it optional with so many nice features that people would embrace it !!!

With respect to your very long previous post in this thread then though you see that GOG needs "viable business" to survive , then I am not sure that you understands that GOG needs a lot more than that if they want to be a big player on the market and a *DRM FREE* contender to places like Steam in order to change the DRM concept to DRM FREE... Though GOG for me were a place I learned about because I found a GOG game (Good Old Game( then for me my support and "love for GOG" soon became because of the DRM FREE concept If GOG ever really strays from that then for me they have little to no place on the market......
But I think that maybe that GOG is also trying to walk a thin fine line here (?)
Maybe GOG really wants to deliver DRM FREE games to users who also are here for the DRM FREE freedom and ideological reasons while at the same time trying to expand, delver a much bigger selection of games and at the same time get many more people aboard, people that might still need a little ideological education no to pirate their downloads to all their friends (?) , and people that are more users and less tech savvy .
There exists a big number less tech savvy users which I think would normally go for other places (like Steam , BigFish Games and what not) and that is also one of the reasons that I originally suggested a "Steam like" download, installer and manager apparatus (for DRM FREE games) because that could allow GOG to expand their customer crowd considerably and many more customers = more business for GOG = GOG can become a bigger contender and much more viable alternative to e.g. Steam (which we all need if we want more stuff to be DRM FREE)
But The French Monk (GOG's managing director Guillaume Rambourg) and others must have seen that what people love most about Steam is not only "ease of access" to stuff but also the many "community features" and I think that it is for that reason they they have tried to strike what for me as old GOG fan is not an optimal balance but what for them most likely seem as a good balance (?)
Anyway , it's said often that money makes the world go around , so I think that what we see are the GOG attempt to strike a balance between business and ideals ! (?)

P.S.
Since GOG is a wholly owned subsidiary of the Polish CD Projekt then one can imagine that GOG policies are not forged by the French Monk alone but maybe also by CD Projekt ( www.cdprojekt.com ) (?)
Post edited January 31, 2016 by FiatLux
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amok: Everybody who says this really, really do not understand the buinsness model, and should leave alphas well alone...So I guess it kind of solves itself?
That's the whole problem: they either can't handle that responsibility themselves or worry about other gamers not being able to do so.
Missing all the stop signs and still driving into the wall = the wall's fault by default.
/end sarcasm
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FiatLux: With respect to your very long previous post in this thread then though you see that GOG needs "viable business" to survive , then I am not sure that you understands that GOG needs a lot more than that if they want to be a big player on the market and a *DRM FREE* contender to places like Steam in order to change the DRM concept to DRM FREE... Though GOG for me were a place I learned about because I found a GOG game (Good Old Game( then for me my support and "love for GOG" soon became because of the DRM FREE concept If GOG ever really strays from that then for me they have little to no place on the market......
But I think that maybe that GOG is also trying to walk a thin fine line here (?)
I'm glad we agree as far as Galaxy is concerned. Regarding my earlier post I want to clarfiy that I am perfectly aware of the fact that in order to compete on this market, GOG has to grow. And in order to grow, GOG has to introduce changes in its business model. But the fact that I understand why they introduce such changes doesn't mean I have to automatically like the changes, as they make GOG more and more similar to all the other stores out there. If I understand you correctly, you are fine with anything GOG decides to do as long as they remain DRM-free (for the sake of the argument let's ignore the fact that many people consider some of the games already available on GOG not to be DRM-free). It is different for me - the primary reason I bought my games on GOG was NOT the fact that the games offered are DRM-free. It was because it was a small, highly-specialised store offering games I was emotionally attached to, which did not do all of the things other bigger stores did (aggressive sales, pre-orders, DLCs etc.). When they decided to change that, the 'ideological' (i.e. non-rational) reason to buy games exclusively from them was gone for me.

This doesn't change the fact that I still buy my games pretty much exclusively here. That's because on a rational level I still think this store is the best. And I care about DRM-free just enough to choose GOG over their competition. It's just that many people assume that DRM-free was always the most important reason why people cared for GOG - it may be true for the majority of users, but it just wasn't for me.

EDIT: Re-phrasing for clarity sake.
Post edited January 31, 2016 by Serpico
Good choice, GOG!
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amok: Everybody who says this really, really do not understand the buinsness model, and should leave alphas well alone...So I guess it kind of solves itself?
I do understand the business model. It's "Buy our game before we've finished developing it, so that we can see if it's worth it to put our time into it." A seperate "Become a tester DLC" for an Early Access game contradicts the whole Early Access concept (or rather its advertising). Most of the unsuccessful Early Access games on Steam never reached v1.0 and Double Fine even cancelled DF9 when Early Access sales weren't satisfying (at least they had the balls to do this officially). Early Access isn't about becoming a tester. It's about crowdfunding and about reducing the risk to put money into something that won't be successful.

Don't get me wrong, I think this is a great idea! But developers should be honest enough to say "We need the Early Access money to fund the development of the game" (some devs are honest enough to say this!) instead of saying "Give us feedback and become a part of the development process!" And there definitely shouldn't be the need for a "DLC" to get forum access and to be allowed to give feedback.
Post edited January 31, 2016 by real.geizterfahr
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amok: Everybody who says this really, really do not understand the buinsness model, and should leave alphas well alone...So I guess it kind of solves itself?
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real.geizterfahr: I do understand the business model. It's "Buy our game before we've finished developing it, so that we can see if it's worth it to put our time into it." A seperate "Become a tester DLC" for an Early Access game contradicts the whole Early Access concept (or rather its advertising). Most of the unsuccessful Early Access games on Steam never reached v1.0 and Double Fine even cancelled DF9 when Early Access sales weren't satisfying (at least they had the balls to do this officially). Early Access isn't about becoming a tester. It's about crowdfunding and about reducing the risk to put money into something that won't be successful.

Don't get me wrong, I think this is a great idea! But developers should be honest enough to say "We need the Early Access money to fund the development of the game" (some devs are honest enough to say this!) instead of saying "Give us feedback and become a part of the development process!" And there definitely shouldn't be the need for a "DLC" to get forum access and to be allowed to give feedback.
Exactly, that's what I mean. You do not get it, this is your perception and no amount of arguing will change it. This is not for you. Doesn't mean it cannt be a nice and rewarding expience for someone else, though. My advice is that you should stay away from buying alpha/betas and wait until games are completed
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amok: My advice is that you should stay away from buying alpha/betas and wait until games are completed
Don't worry, that's exactly what I'll do ;) As I said a few posts earlier: The only Early Access game I've ever bought is Lego Worlds, because I like the idea of a Lego sandbox and because I think that Warner Bros. and Lego will ensure a finished product (they don't want to have their names being associated with a canceled Early Access game). But I wouldn't trust any smaller companies.
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GOG.com: We want GOG.com to be the home of games that are both excellent and really worth your time.
Please release The Mystery Of The Druids!! + 15 Days!! :)