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Excellent hand-picked games, 14-day refund policy, always DRM-free.

We want GOG.com to be the home of games that are both excellent and really worth your time.
In today's gaming world, we're seeing more and more titles that become hits before development dwindles down. We want to give you a way to enjoy what these games have to offer, a way that's comfortable and fair to you — the GOG.com way: that means evaluating each and every game, a 14-day no-questions-asked refund policy, and more.




That's why today, we're introducing the first five games in development:
Starbound (-33%)
Ashes of the Singularity (-25%)
Project Zomboid (-40%)
TerraTech (-30%)
The Curious Expedition (-15%)







The GOG.com way.
First and foremost: we're hand-picking only the games we can truly stand behind. Offering a selection of the most promising titles, and those most highly requested on the Community Wishlist, is our way of avoiding bloat and ensuring that every game will be worth your time.

It takes some confidence to discover games that are still being shaped — and to build that trust, every game in development comes with a simple refund policy: 14 days, no questions asked. It doesn't matter if you're having technical issues, if you don't think the game is sufficiently fleshed out, or if it simply doesn't click with you — all games in development can be returned for any reason within 14 days of purchase.

The GOG Galaxy client should also come in handy for games in development. It lets you control updates manually if you want, while the rollback feature allows you to easily restore any earlier version of your game if an update breaks something or makes unwanted changes. For games in development, rollback will also track and create historical snapshots throughout a game's development. That means you can always revisit any point in a game's history — for fun, or for science.






It's your call.
For those of you who prefer to wait for the final release, nothing will change. Once a game leaves active development, we will be making the announcement and giving the newest release proper exposure. Basically, business as usual.






More info.
Surely you have questions. You'll find many of the answers in the <span class="bold">games in development FAQ, including more details on the new refund policy. Our User Agreement has also been expanded to accommodate games in development — check out sections 6.12, 6.13, and 6.14 to find all the new information.




Enjoy your time with games in development!
Post edited January 28, 2016 by Konrad
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Totenglocke: I have to say, I'm disappointed to see GOG go this route. Early Access games are widely criticized for being abandoned or quick cash grabs from developers and there is no way for GOG to prevent that. Yes, there's a two week refund period - but that doesn't mean that in two months the developer won't abandon the game and laugh all the way to the bank while the people who paid into it are left with an unfinished product. GOG has always had outstanding customer service and sent out surveys asking the community what we think of potential new features, yet no such thing was done with early access or you'd probably have been met with a resounding "NO!". It's just a shame to see a company that I held in such high esteem for the way they treated their customers selling unfinished games that will almost certainly end up screwing the paying customers over.
Certainly your view on Early Access is a completely valid one, though with regards to GOG not sending out a survey requesting customer feedback on the feature - they did one in 2013. (Mentioned earlier in the thread, or I'd have never found the link to it.) In all likelihood, they used the results from that survey to build a development roadmap for the future of GOG.

(Reading all the feedback voiced in this thread, I think I can see the 40-60 split still represented in the community. So although a majority approve/don't mind, maybe not an overwhelming one. =P)
Post edited January 29, 2016 by expopower
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Totenglocke: I have to say, I'm disappointed to see GOG go this route. Early Access games are widely criticized for being abandoned or quick cash grabs from developers and there is no way for GOG to prevent that. Yes, there's a two week refund period - but that doesn't mean that in two months the developer won't abandon the game and laugh all the way to the bank while the people who paid into it are left with an unfinished product. GOG has always had outstanding customer service and sent out surveys asking the community what we think of potential new features, yet no such thing was done with early access or you'd probably have been met with a resounding "NO!". It's just a shame to see a company that I held in such high esteem for the way they treated their customers selling unfinished games that will almost certainly end up screwing the paying customers over.
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barleyguy: Then don't buy them. Nobody is making you buy them. Each person needs to make their own judgement on two things:

1. How much their money is worth to them personally, and how much they are willing to risk it.
2. What level of trust they have for each developer.

Especially is the answer to number 1 is "I can't afford to risk it", or the answer to number 2 is "I'm not sure if this developer will come through with a good product", a person should decline to participate. Or wait for the final product. But if the answer to number 1 is "I can afford to take the risk" or number 2 is "I don't mind being a tester for free", then people, in my opinion, should have the option to have early access without having to deal with Steam and DRM.

That said, I really feel like the reviews should be disabled completely for "Games in Development". The quality of the reviews for the games posted so far is pretty bad. People don't seem to understand that the games aren't done, so they shouldn't be judged like they are done.

$.02
See, this is why I hate modern society. Just because I'm smart enough to buy them doesn't mean that I'm going to be cruel and support unsuspecting people being cheated out of their money. The ethical thing to do is NOT sell unfinished games with no way to guarantee that customers won't be cheated out of their money. If you want to fund the development of a game, that's what things like Kickstarter are for - you KNOW it's a gamble. A service selling games on the other hand is in the business of selling actual games and including "pay to beta test a game that may or may not ever be completed" falls very far outside the realm of that business and, in my opinion, is pretty unethical to intentionally sell products that you know have a very high chance of being a "lemon". Since you referenced Steam, I'd like to direct you to the countless posts on both Steam and other forums criticizing Early Access and how badly the developers screw over paying customers just to make a quick buck.
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Totenglocke: See, this is why I hate modern society. Just because I'm smart enough to buy them doesn't mean that I'm going to be cruel and support unsuspecting people being cheated out of their money. The ethical thing to do is NOT sell unfinished games with no way to guarantee that customers won't be cheated out of their money. If you want to fund the development of a game, that's what things like Kickstarter are for - you KNOW it's a gamble. A service selling games on the other hand is in the business of selling actual games and including "pay to beta test a game that may or may not ever be completed" falls very far outside the realm of that business and, in my opinion, is pretty unethical to intentionally sell products that you know have a very high chance of being a "lemon". Since you referenced Steam, I'd like to direct you to the countless posts on both Steam and other forums criticizing Early Access and how badly the developers screw over paying customers just to make a quick buck.
We'll just have to agree to disagree on this point. I don't see not protecting stupid people from bad decisions as cruelty, and there are people who actually enjoy having early access to things, either because they are excited about things by a certain developer, or because they like to see things take shape. Or simply because they can honestly afford to take the risk. I've made all kinds of financial decisions in the past that didn't work out, including not selling investments before they went underwater to buying things that weren't as cool as I expected. But I take responsibility for that, as I believe everyone should. Sorry if you see that as cruel.

By the way, protecting other people from bad decisions is more of an aspect of modern society then the other way around. That has probably only existed in force for a few decades.

I won't be going to Steam to read about this, because that's neither a store or community I choose to participate in. But thanks for the perspective.
Post edited January 30, 2016 by barleyguy
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Totenglocke: See, this is why I hate modern society. Just because I'm smart enough to buy them doesn't mean that I'm going to be cruel and support unsuspecting people being cheated out of their money. The ethical thing to do is NOT sell unfinished games with no way to guarantee that customers won't be cheated out of their money. If you want to fund the development of a game, that's what things like Kickstarter are for - you KNOW it's a gamble. A service selling games on the other hand is in the business of selling actual games and including "pay to beta test a game that may or may not ever be completed" falls very far outside the realm of that business and, in my opinion, is pretty unethical to intentionally sell products that you know have a very high chance of being a "lemon". Since you referenced Steam, I'd like to direct you to the countless posts on both Steam and other forums criticizing Early Access and how badly the developers screw over paying customers just to make a quick buck.
Your serious? Unsuspecting people?
If someone still doesn't know what early access is and what risks are involved with it - ok. Someone additionally missing the warning signs on the games page - ok'ish. But with all due respect, if that same person also fails using the 2 weeks refund period, keep that guy away from anything with more than 1 button, as it's clearly too complex for him / her....
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barleyguy: Then don't buy them. Nobody is making you buy them. Each person needs to make their own judgement on two things:

1. How much their money is worth to them personally, and how much they are willing to risk it.
2. What level of trust they have for each developer.

Especially is the answer to number 1 is "I can't afford to risk it", or the answer to number 2 is "I'm not sure if this developer will come through with a good product", a person should decline to participate. Or wait for the final product. But if the answer to number 1 is "I can afford to take the risk" or number 2 is "I don't mind being a tester for free", then people, in my opinion, should have the option to have early access without having to deal with Steam and DRM.
...and I agree with all of that on the surface. But storefronts soliciting for, and selling incomplete games is, IMO, dangerous for the industry and consumers as a whole. GOG's 14-day Moneyback Guarantee is all well and good, but it still doesn't completely stop malicious or incompetent devs from simply taking the money and running, or (possibly worse?) being wildly unable to deliver on their promises. It's not just about telling consumers to be more responsible for their purchasing decisions (but it is still a very important part). It's holding the gaming industry -- especially the companies we're emotionally invested in -- accountable for unethical and anti-consumer behavior.

And I personally think that charging money for a broken or incomplete computer game -- or any other product for that matter -- on the promise that it will deliver on its promises or be sufficiently complete in the indeterminate future is at the very least, unethical.
high rated
Wow, this thread really did grow quite massive - which in itself is a good thing IMHO, as it shows that people care about what GOG is doing and in what direction it is going. Believe it or not, I did read every single post here and I have to say that both sides of the discussion have presented some valid and convincing arguments about why they think the 'Games in Development' concept is ultimately a good/bad thing.

After such an interesting read, I felt compelled to join the debate and get a few things off my chest, even though I generally tend to avoid such heatedly discussed and controversial topics.

First of all, I do not have any kind of sentiment towards Early Access games - I do not hate them, I do not love them, I am completely indifferent towards them. To be perfectly honest, not so long ago I didn't even know they existed. This means that I probably won't buy them, but I don't intend to actively boycott them either. But I feel that the topic of the discussion going on in this thread is not really about Early Access at all - it's once again (as it had been many times before) more about GOG's identity and its relationship with its users.

What I personally found most interesting was the debate between Breja and Siannah, which concerned the "don't like it, don't buy approach". I have to say that both sides have presented very valid and convincing arguments (even though my point of view is quite similar to the one expressed by Breja, I have to say that Siannah almost convinced me). It essentially boils down to this: whenever GOG introduces a new major feature to the store, users who do not like it can simply ignore it and continue to use the store as they did before, while the new feature may actually attract new customers and generate more revenue. Essentially, if you don't like GOG selling some types of games, no one forces you to buy them, and, if the mere existence of such features is unbearable to you - no one forces you to stay on GOG anymore. Seems logical, doesn't it? Well, in my opinion there's more to it than that.

When I first joined GOG (or, as it was then called, Good Old Games) I had no idea what 'DRM', 'Regional pricing', 'Early Access', 'Greenlight' or (believe it or not) 'Steam' meant. I have been living happily under my rock, playing my old games on a rusty old PC, running them from good old DVDs/CDs/floppy discs without any clients, Internet access, digital platforms and all that. Then I decided to play some truly classic RPGs, like the original Might and Magic. Aside from buying a used copy from Amazon/E-bay for a hefty sum (the large portion of which was actually shipping), my only alternative was buying it from a digital game store, and the only one that had it available happened to be Good Old Games - they actually had Might and Magic I-VI in a single package, with manuals, hint books, maps, soundtracks and plenty of other goodies. I thought to myself: "Wow, this is really neat, I've got to get this!" And so I did. It was my first purchase on Good Old Games and the first game ever I purchased in digital form.

Now, more than 5 years later, I know much more about the workings of the digital gaming market. I have grown wiser and I have drastically changed my opinions about what gaming is all about. Imagine my shock when i first learned the meaning of the dreadful acronym of DRM (What? You cannot make a backup copy of a game you've bought? You can only play your games via a third party client? What if the company supporting the client goes defunct?), the secret of Regional Pricing (What? People in different parts of the world pay different amounts of money for digital goods?) and the joys of DLCs (What? The developers have the gall to ask you to pay 5$ for a new skin for the character's right shoe and people actually pay the price?). As it happened, during this time Good Old Games was changing with me.

I didn't join GOG because it offered DRM-free games. I didn't join GOG because it was an alternative to Steam. I never once used Steam before creating a GOG account. I joined GOG because it offered classic games which were very hard to obtain legally perfectly customized to run on modern computers. I loved the atmosphere of the site, the design, the friendly community and staff, the fact that everything was so niche and isolated from what was currently considered hip and popular. Good Old Games website, with its vibrant yellow and green colors, was a calm, nostalgic place, a safe haven amidst the raging ocean of the modern gaming industry.

And then the actual business-related stuff started to gain prominence.

Now, don't get me wrong - I don't blame GOG for expanding their offer. From the company's point of view, everything they did was logical. Changing their name in 2012 and introducing brand new games to the catalogue; launching indie titles; dropping the 'One world, one price policy'; using more aggressive sales mechanics; introducing movies; introducing pre-orders; re-designing the website's look; and now introducing "Games in Development" - I am sure they have done all of that to remain competitive. Do I understand why they did this? Of course I do. Am I happy with it? No, I am not. So do I feel like I should just apply the "don't like it, don't buy approach" or even stop visiting the site altogether? No, can't do that really. Why? Because I have developed an emotional attachement to this store and I just refuse to let it go.

The main problem for me is the fact that I can no longer say what kind of store GOG is striving to be. What is meant to be its identity. At the start it was a digital gaming store selling old games which were no longer available or very hard to find. This (and the fact that they included many goodies with their games) was the main reason I loved the store so much. It was the perfect store for me and if it did stay like that forever (in its Good Old Games incarnation), I would rejoice. I didn't care about DRM back then at all (though if I did know what it was, I would care very much about it, as I do now, but it wasn't the DRM-free aspect that got me to join). When they added brand new, modern games to the catalogue as well, I thought "Well, they just had to do that, I mean how long can you sell retro games, they will run out one day and they have to make some profit". And I kept telling myself that every time when something else changed on GOG, until today, when I really took my time to stop and think about it carefully. And I came to a very sad conclusion indeed - GOG is becoming (or worse, has already become) just like all the other digital stores, save the DRM-free part. And with this realisation, some of the magic of this place was gone forever for me as well.

Despite all that, I still consider GOG to be the best store there is. I will continue to buy games here (heck, I was even among those who got a diploma and a T-shirt from the GOG-team for supporting them throughout the years), I will continue to visit the site, I will continue to take interest in how it changes. But the kind of attitude in which I felt compelled to support the site because I felt it was fighting for some greater good or a higher cause (I know, it sounds kind of cheesy, but that's actually how I felt) is completely gone now, I fear. This actually makes me really, genuinely sad. But I guess the disillusionment of a certain portion of the core userbase is the price every company has to pay for being able to stay competitive and run a viable business. I just naively hoped this would never be the case with this particular company.
Post edited January 30, 2016 by Serpico
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timppu: I'm interested too, but frankly I would be fine with an arrangement that for the beta games, the Galaxy version is updated more often, and the offline installer is updated less regularly.
That would not be nice as Galaxy is not available for all platforms and it would treat the people which do not have access to a Galaxy version even worse.
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barleyguy: Then don't buy them. Nobody is making you buy them. Each person needs to make their own judgement on two things:

1. How much their money is worth to them personally, and how much they are willing to risk it.
2. What level of trust they have for each developer.

Especially is the answer to number 1 is "I can't afford to risk it", or the answer to number 2 is "I'm not sure if this developer will come through with a good product", a person should decline to participate. Or wait for the final product. But if the answer to number 1 is "I can afford to take the risk" or number 2 is "I don't mind being a tester for free", then people, in my opinion, should have the option to have early access without having to deal with Steam and DRM.
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rampancy: ...and I agree with all of that on the surface. But storefronts soliciting for, and selling incomplete games is, IMO, dangerous for the industry and consumers as a whole. GOG's 14-day Moneyback Guarantee is all well and good, but it still doesn't completely stop malicious or incompetent devs from simply taking the money and running, or (possibly worse?) being wildly unable to deliver on their promises. It's not just about telling consumers to be more responsible for their purchasing decisions (but it is still a very important part). It's holding the gaming industry -- especially the companies we're emotionally invested in -- accountable for unethical and anti-consumer behavior.

And I personally think that charging money for a broken or incomplete computer game -- or any other product for that matter -- on the promise that it will deliver on its promises or be sufficiently complete in the indeterminate future is at the very least, unethical.
Your perspective does make sense. But I have faith in two things with GOG:

1. If an incompetent or malicious developer bailed and disappeared, they would honor their money back guarantee regardless.
2. They will pay attention to who they are dealing with. Unlike Steam, GOG is and has always been curated content. They don't allow all developers who want to sell games to sell here. This is true for indie games in general, not just early access games.

I personally will never buy an early access game, so I don't have a horse in the race. (If I want to test a game, I'll send a copy of my resume and salary history.) But I think some people see this as a sign that GOG is going to become a dumping ground for shovelware, and I don't personally see that as about to happen. I believe that GOG will continue to curate developer relationships and specific games with this feature as they do in general.
I think too many people seem to forget that change is an inevitable part of the world. If a thing is to survive it must adapt and follow the times. Or else it will inevitably fall behind, fade and die.
Things change. All sorts of things. Every time. Either one likes it or not.

GOG has changed a lot. Sometimes for the better, sometimes for the worst. But one thing is certain: GOG's got stronger with time.
It's not strong enough to compete with Steam, that's for sure.
It's still not strong enough to make companies like Ubisoft, EA or Activision release some of their classics here.

But it's strong enough that some famous companies now allow their games to be launched here at the same time as they're launched on Steam. And they're recognized and seen as a force to be reckoned with in the game industry.
They even managed to ressurect the old D&D and Warhammer classics!

These sort of things would never be possible if GOG had remained a small company, selling old PC games from the 80's/90's.
Some people would prefer GOG to have remained that small company - like Dotemu is now.

I don't. I like GOG the way it's now. It could be better, sure. There are plenty of things to be improved. But it could be way worse than what it's now.

It's good that GOG keeps changing (the way one changes the clothes, the technology, the car, etc) as long as they don't change their DRM-free core. If they ever decide to do that, then I'm done with GOG.

But the way they're now... they can count on my support.
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karnak1: It's good that GOG keeps changing (the way one changes the clothes, the technology, the car, etc) as long as they don't change their DRM-free core. If they ever decide to do that, then I'm done with GOG.

But the way they're now... they can count on my support.
Well, they still have my support too - the difference is, for me, DRM-free was never the MOST important thing about GOG (even though it was, and still is, very important) - I loved GOG for keeping outside of the mainstream gaming industry and from all the things associated with it. I admit that hoping that this won't change was kind of an unrealistic expectation. What I mean to say is that GOG is not all about DRM-free for all of its users - for me the most important reason for sticking with GOG (for ideological reasons, let's call it) is gone now, but nevertheless I still objectively and rationally consider it the most reliable and trustworthy store there is. Just to clarify.
Post edited January 29, 2016 by Serpico
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HypersomniacLive: On a side note - I see that the pages of the Games in Development include a link to each game's specific forum. Since this feature is clearly nth difficult to implement, I'd say it's high time it's added to all game pages.
I somewhat understand when GOG did not implement that in the past, they have other priorities. But when they implement it, restricting the feature to only a few game pages is a decision I cannot understand at all.

GOG, please add that link to all game pages!

And when you are on it, please add a link to the changelog too. ;)
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barleyguy: ...I have faith in two things with GOG:

1. If an incompetent or malicious developer bailed and disappeared, they would honor their money back guarantee regardless.
2. They will pay attention to who they are dealing with. Unlike Steam, GOG is and has always been curated content. They don't allow all developers who want to sell games to sell here. This is true for indie games in general, not just early access games.

I personally will never buy an early access game, so I don't have a horse in the race. (If I want to test a game, I'll send a copy of my resume and salary history.) But I think some people see this as a sign that GOG is going to become a dumping ground for shovelware, and I don't personally see that as about to happen. I believe that GOG will continue to curate developer relationships and specific games with this feature as they do in general.
Indeed. For me however, the proof will be in the pudding: What wiill GOG do if (When?) GOG runs into a situation like the infamous game Towns? Would they issue unconditional refunds even well past the 14-day limit? Will they perhaps be more transparent with their selection process?

I'm optimistic as GOG handled the Dark Matter fiasco quite well. But GOG will have to earn our faith for something as risky as this. As Jim Sterling once said, "Selling faith is for the priest, not the game developer."
Post edited January 29, 2016 by rampancy
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karnak1: It's good that GOG keeps changing (the way one changes the clothes, the technology, the car, etc) as long as they don't change their DRM-free core. If they ever decide to do that, then I'm done with GOG.

But the way they're now... they can count on my support.
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Serpico: Well, they still have my support too - the difference is, for me, DRM-free was never the MOST important thing about GOG (even though it was, and still is, very important) - I loved GOG for keeping outside of the mainstream gaming industry and from all the things associated with it. I admit that hoping that this won't change was kind of an unrealistic expectation. What I mean to say is that GOG is not all about DRM-free for all of its users - for me the most important reason for sticking with GOG (for ideological reasons, let's call it) is gone now, but nevertheless I still objectively and rationally consider it the most reliable and trustworthy store there is. Just to clarify.
I wasn't specifically referring to you when I wrote my post. I was remembering every time that GOG introduced some changes, those inevitably led to major turmoil and polemics throghout the forum. The same thing happened with the "regional pricing" deal; the Galaxy debut; the DLCs sell, etc etc...

Every time that GOG makes a change some people don't take well to it. But, at the same time, some new people approach GOG because of those exact changes.
It's not my case, but I know plenty of people who were expecting a thing like Galaxy for years, because they like to have a client to manage their games. Some developpers explicitly told GOG that it needed a game client, otherwise their games would never be sold here. So GOG had to comply in order to be able to sell new games.

But I know what you're talking about.
Like you I too discovered GOG because of the old games. I had a copy of Commandos which I couldn't run in modern PCs (the game ran too fast - it was unplayable). Thanks to GOG I managed to finally find a way by which I could play that game again.

With time I started to follow GOG's projects more closely. I didn'y buy any more PC games from 2005 onward. Why? Because most of the games I was interested in always required Steamworks. I had to resort to piracy in order to play games without having to use Steam.
Thanks to GOG I managed to find a store where I didn't had to use a client or always be online to play games. And so I stopped my "pirate career". I only buy games on GOG now.

What we have to accept is that customers want different things. And, in order to get more customers, GOG must offer different things.
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karnak1: What we have to accept is that customers want different things. And, in order to get more customers, GOG must offer different things.
I'm glad that we understand each other on this. Of course I agree that - ultimately - the changes that GOG introduces are beneficial for the company. And it's true that even though there are many new features on the site, the so-called 'old games' are still being published - you mentioned the D&D and Warhmammer games, and besides there were also many Lucas Arts classics added to the catalogue as well (Star Wars, Indiana Jones etc.).

I actually don't mind the client at all - I find Galaxy to be very useful and use it myself. For me, DRM-free does not mean 'client free' - it means having an option. I just don't like to be forced to do stuff - being forced to use the client makes me automatically dislike the client. Since it's not the case with Galaxy, I'm totally fine with it.

In general, I don't really oppose to the changes that GOG had introduced - I guess I'm just sad there's no way to return to those simpler, less market-oriented times. Funny how nostalgia for old PC games brought me to this site initially, and now nostalgia for the old version of this site made me go on this lengthy rant. Anyways, thanks for sharing your views on the matter, I really appreciate it!
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karnak1: What we have to accept is that customers want different things. And, in order to get more customers, GOG must offer different things.
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Serpico: I actually don't mind the client at all - I find Galaxy to be very useful and use it myself. For me, DRM-free does not mean 'client free' - it means having an option. I just don't like to be forced to do stuff - being forced to use the client makes me automatically dislike the client. Since it's not the case with Galaxy, I'm totally fine with it.
Agreed about being forced to do stuff. I don't use Galaxy but have nothing against it. But Humble recently started forcing a client to be used to download Android purchases, and I wrote them an email saying that I refuse to use their client so will no longer be buying Android games from them. If it was optional I'd be OK with it existing.

(Sorry if that's partially off-topic.)