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Excellent hand-picked games, 14-day refund policy, always DRM-free.

We want GOG.com to be the home of games that are both excellent and really worth your time.
In today's gaming world, we're seeing more and more titles that become hits before development dwindles down. We want to give you a way to enjoy what these games have to offer, a way that's comfortable and fair to you — the GOG.com way: that means evaluating each and every game, a 14-day no-questions-asked refund policy, and more.




That's why today, we're introducing the first five games in development:
Starbound (-33%)
Ashes of the Singularity (-25%)
Project Zomboid (-40%)
TerraTech (-30%)
The Curious Expedition (-15%)







The GOG.com way.
First and foremost: we're hand-picking only the games we can truly stand behind. Offering a selection of the most promising titles, and those most highly requested on the Community Wishlist, is our way of avoiding bloat and ensuring that every game will be worth your time.

It takes some confidence to discover games that are still being shaped — and to build that trust, every game in development comes with a simple refund policy: 14 days, no questions asked. It doesn't matter if you're having technical issues, if you don't think the game is sufficiently fleshed out, or if it simply doesn't click with you — all games in development can be returned for any reason within 14 days of purchase.

The GOG Galaxy client should also come in handy for games in development. It lets you control updates manually if you want, while the rollback feature allows you to easily restore any earlier version of your game if an update breaks something or makes unwanted changes. For games in development, rollback will also track and create historical snapshots throughout a game's development. That means you can always revisit any point in a game's history — for fun, or for science.






It's your call.
For those of you who prefer to wait for the final release, nothing will change. Once a game leaves active development, we will be making the announcement and giving the newest release proper exposure. Basically, business as usual.






More info.
Surely you have questions. You'll find many of the answers in the <span class="bold">games in development FAQ, including more details on the new refund policy. Our User Agreement has also been expanded to accommodate games in development — check out sections 6.12, 6.13, and 6.14 to find all the new information.




Enjoy your time with games in development!
Post edited January 28, 2016 by Konrad
Bwahahahahahhahahahahaa... Love it. :)
Nice, now where do I buy a copy of that book again? ;P
I absolutely despise paid "early access" because I come from a time when developers freely gave out betas for people to test (the good old 90s). Its like having to pay to do a job. You submit reports to the devs about what is broken, what you think needs to change, be added or removed to make the game better, therefore allowing the devs to make a better product so that they can make more money. F'in mindblowing. I hate that some developers abuse the consumer with their paid for alphas and betas, the so-called "early access", by never releasing an actual final product but just abandoning a project after spending years in "early access" by calling an unfinished piece 1.0. Sometimes the price for these "early access" titles are well above what the final 1.0 price is.

Now, after getting all of that off my chest, I respect the economic climate we live in today, and appreciate that indie developers can take a bite out of the corrupt old publisher model, and with things like Kickstarter we can get some highly polished AAA type content that big publishers would never put out. I think this a fantastic move for GOG.com. I hate that I currently have to use Steam still when I beta test a Kickstarter game. It is literally the only reason that I still have that horrible invasive garbage software still installed on my machine, and it makes me feel dirty because as long as it is installed I'm agreeing to an end-user license that I absolutely do not agree with.

Another reason this is such a great move for GOG is that it takes away something that was pretty much a Steam exclusive, therefore potentially hurting Valve's obscenely massive profits while modernizing and providing more legitimacy to the (usually) good guys, GOG (except I still hate regional pricing, but we'll not get into that debate again). Also, I guess it means that I'll get to preview games that I'd otherwise never have heard of. I've never purchased a beta before (except for Kickstarter I guess, but I don't really consider that purchasing a beta, I'm supporting devs and occasionally I do it at a level that includes beta access so I help out).

I guess as long as GOG is screening the betas and devs putting the betas here to make sure that they don't abuse the consumer, I can't see a downside to this. I'm kind of excited, even if I still want to puke when I see the term "early access". Also, this really showcases Galaxy's rollback feature which I love sooooo much and have used a few times already with content-complete titles.
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catpower1980: Meanwhile, GOG rejects many finished games......

Oh well, my wallet is once more safe....
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rampancy: Pretty much. I laughed when I read their bold statement about hand picking their games, the curation, and how they stand by their selections...like how I'm sure they stand behind games that have been basically abandoned by their developers on GOG in favor of their Steam versions.
Is there any GOG Mix or forum thread listing games in that category? Now that changelogs/patch-updates have been removed from the game forums, and are only visible to people who already own the game, it's very difficult to know if GOG versions are behind Steam in patches, and by how far.

The Humble Store is even worse for visibility... I bought a game there recently only to find that the DRM-free version is the release day v1.0 from 2014 while Steam has had bugfix patches and content additions. In a Steam thread, the dev has the hide to claim he's avoiding GOG and sticking with just Humble and Steam because "it's a huge effort to support multiple storefronts". I'm not sure how he knows that, since he's put zero effort into supporting the Humble version.
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Matruchus: C&C Red Alert 1, Master of Orion 2, Arcen games AI WAR and so on :)
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Zoidberg: If it's 2D, it is pixels, that was my point. :P
3d games utilize pixels too, every game utilizes pixels because that is what our monitors use, so that is how our display cards process and output a game's visuals.
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Zoidberg: If it's 2D, it is pixels, that was my point. :P
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vulchor: 3d games utilize pixels too, every game utilizes pixels because that is what our monitors use, so that is how our display cards process and output a game's visuals.
Indeed!
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vulchor: 3d games utilize pixels too, every game utilizes pixels because that is what our monitors use, so that is how our display cards process and output a game's visuals.
Except the original Star Wars arcade game! Muahahahahahaha! Vector graphics much!

</troll> ;oP
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vulchor: Also, this really showcases Galaxy's rollback feature which I love sooooo much and have used a few times already with content-complete titles.
They can do this on Steam but there the developer needs to add older versions for people to keep playing on to the beta section, so if GOG keeps them by default that gives them an edge. Early access games often have access to older versions I believe. Just checked Kenshi and they do at least, though only 2 older ones and then the new experimental.
#Q&_^Q&Q#LINK:528#Q&_^Q&Q#
You make some great points. What's to stop a developer from using Early-Access as a model to simply fine tune when they're going to stop working on the game? So they release the game Early-Access and they have a roaming budget and an expected ROI over time. They simply watch their sales figures for the Early Access, keep the game in perpetual development and it might gain interest and sales over time as they continue to develop it, then just keep doing that and like any game released (officially or early-access) they eventually reach saturation and sales start to decline. They might then continue to develop/fix bugs until the ROI drops below a threshhold while they quickly plan their exit strategy and maybe finish what they've got in-progress at the moment, a few bugs, then stamp "1.0" on it and more or less release it and stop development. Essentially the game is abandoned, or maybe they do a couple minor bugfix releases then wander off with the money. If they even bother to ever release it as a stable 1.0.

Also, what stops them from just keeping a game in Early Access perpetually?

Some companies might use it in a more responsible way than others, but it just seems so easy to abuse, and also seems so widely abused at the same time that it just isn't interesting to me personally even if the model can/does work out well for some games.
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Niggles: Blame it on precendent set on steam. EA games have been allowed to have discounts since day one.Pretty disappointing when one considers high profile crowdsourced games have taken advantage of this to disappointment of backers ie WL2, PoE, Grim Dawn etc..
Uh what?

First, this thing where games are "allowed" to have discounts is nuts. Stores shouldn't prevent publishers from discounting their games whenever they feel like (up to a point -- I realize that there might be cases when the store distributing an essentially free game hurts them).

Second, between an InDev discount and a discount on release, of course an early purchase should be financially rewarded. Money now costs more.

Third, the pricing/trust issue for kickstarter backers vs InDev buyers is the same as for InDev buyers vs release Day 1+ buyers, so I don't know why you're flip-flopping.
Pillars cost $20 to $25 for a copy. Torment was $20 to $28. Now both are at $44.99. Unless they're discounted more than 50% between the campaign and, say, a year after release, I don't see how it's unfair.
high rated
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Starmaker: This is nonsensical. You can't support a game in development and expect to enforce its completion to your standard. [...]
The only standard is what devs promise to deliver in the finished version. And that's what usually gets people to support them while still in development.
It may sound nonsensical to you, but I'd think that both devs and early supporters want a finished version. If devs don't, then they're just out for a cash grab.
So, assuming that they do, I'd think that when asking money for their still in-development project, they have run all the maths of what they can deliver based on the resources available to them and the money they're asking for -if the price tag put on it is arbitrarily set, then they've not done things right. Hence, they have designed, planned and promised realistically.
Unforeseeable things may come up, but they're not the norm.
Well, this thread exploded. Can't say I'm surprised. Great that GOG is offering refunds for this kinda model, though. But hey, this is sort of the new normal for games. Oh well, oh well...
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rampancy: Pretty much. I laughed when I read their bold statement about hand picking their games, the curation, and how they stand by their selections...like how I'm sure they stand behind games that have been basically abandoned by their developers on GOG in favor of their Steam versions.
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zlep: Is there any GOG Mix or forum thread listing games in that category? Now that changelogs/patch-updates have been removed from the game forums, and are only visible to people who already own the game, it's very difficult to know if GOG versions are behind Steam in patches, and by how far.

The Humble Store is even worse for visibility... I bought a game there recently only to find that the DRM-free version is the release day v1.0 from 2014 while Steam has had bugfix patches and content additions. In a Steam thread, the dev has the hide to claim he's avoiding GOG and sticking with just Humble and Steam because "it's a huge effort to support multiple storefronts". I'm not sure how he knows that, since he's put zero effort into supporting the Humble version.
There's a thread here for that very purpose: https://www.gog.com/forum/general/suggestions_wanted_for_gog_mix_games_that_treat_gog_customers_as_second_class_citizens
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Niggles: Blame it on precendent set on steam. EA games have been allowed to have discounts since day one.
While I agree discounts on games in EA should not be a thing, I'm fairly sure Desura was the one setting this precedent?
Well, the thread was definitely tl;dr before I even noticed, so for what it's worth, I'm just going to iterate on what I've said several times about the early-access-kickstartmeplz-iwantyourmoneynowandyou'llgetyourgamewhenyougetit model that seems so popular right about now:

"Oh, so you need money to finish your mildly-cool-looking-game which you promise will be infinite-plus-ten times cooler once you finish it? Sure, why not, I love games and indie people with good ideas, so I'll be glad to be your partner on this. So, as your partner, what's my cut of the benefits, other than the finished game that anybody will be able to buy when it's done with the added advantage of actually knowing whether it's half as cool as you promised? What?! Zilch, you say?! Oh, looks like you want me to be your client, then! Sorry I misunderstood you, goodbye, just call me when you got a finished product you're confident to sell and put your reputation on the line for".

Bad, bad GOG. No cookies for you this week.