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Excellent hand-picked games, 14-day refund policy, always DRM-free.

We want GOG.com to be the home of games that are both excellent and really worth your time.
In today's gaming world, we're seeing more and more titles that become hits before development dwindles down. We want to give you a way to enjoy what these games have to offer, a way that's comfortable and fair to you — the GOG.com way: that means evaluating each and every game, a 14-day no-questions-asked refund policy, and more.




That's why today, we're introducing the first five games in development:
Starbound (-33%)
Ashes of the Singularity (-25%)
Project Zomboid (-40%)
TerraTech (-30%)
The Curious Expedition (-15%)







The GOG.com way.
First and foremost: we're hand-picking only the games we can truly stand behind. Offering a selection of the most promising titles, and those most highly requested on the Community Wishlist, is our way of avoiding bloat and ensuring that every game will be worth your time.

It takes some confidence to discover games that are still being shaped — and to build that trust, every game in development comes with a simple refund policy: 14 days, no questions asked. It doesn't matter if you're having technical issues, if you don't think the game is sufficiently fleshed out, or if it simply doesn't click with you — all games in development can be returned for any reason within 14 days of purchase.

The GOG Galaxy client should also come in handy for games in development. It lets you control updates manually if you want, while the rollback feature allows you to easily restore any earlier version of your game if an update breaks something or makes unwanted changes. For games in development, rollback will also track and create historical snapshots throughout a game's development. That means you can always revisit any point in a game's history — for fun, or for science.






It's your call.
For those of you who prefer to wait for the final release, nothing will change. Once a game leaves active development, we will be making the announcement and giving the newest release proper exposure. Basically, business as usual.






More info.
Surely you have questions. You'll find many of the answers in the <span class="bold">games in development FAQ, including more details on the new refund policy. Our User Agreement has also been expanded to accommodate games in development — check out sections 6.12, 6.13, and 6.14 to find all the new information.




Enjoy your time with games in development!
Post edited January 28, 2016 by Konrad
Hmm. Tempting, but as it turns out I'm not so keen on this 'perpetual development' paradigm anymore. I don't want to be waiting until 2020 for Chucklehead to announce, "they've really got it this time, guys and will really be releasing Starbound soon". (I can't help but notice that most of the projects listed, not only do I know, but I also know they've been in development for QUITE some time.)

Starbound especially, I'm skeptical about; I recently emailed the devs there asking what it was like to have a pinball machine for a project manager.

Also, the fact that these still in development games are offering deluxe editions (and DLC) just seems a little, what's that word, ends with reedy and starts with G?

At least with Dwarf Fortress, I understand that A, the game is a personal labor of love of a single man and his brother, and B, all he's asking is optional donations so he won't have to get a job, massively slowing down development speed.

And at least with Minecraft (And DF), I knew there were (somewhat clear) goals in mind for what they wanted 1.0 to be. I have no bloody idea what these early access games have in mind for a 1.0, and more alarmingly, I'm not sure they even have such an idea in mind, with them reinventing the wheel so often.

I applaud the chutzpah and initiative that GOG is showing, don't worry about that. But I think there are far better projects that could have been chosen to showcase the in development program. Mind you, I can't specifically name any at the moment, but that's another little issue with the system.

Having read ahead in the forums, I'm going to chime an agreement for refunds if a project stalls or fails development, that could save GOG a lot of consumer ire.

Bottom line: If I wanted to play an unfinished game with no realistic chance of it finishing development, I'd go crack open Windforge again, and smell the flatulent air of what a bottom tier game that turned out to be.
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Elmofongo: 2. People are lazy becasue pixelart is cheap and easy to do.
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Zoidberg: Anything is cheap and easy to do, do it properly is another matter.

And why does 2D games have to be pixel?

OK, show me a 2D game that isn't pixel. :P

If you have sprites and 2D background it is necessarily pixels. XP
https://www.youtube.com/watch?v=4TjUPXAn2Rg

And here is another example of Quality made Sprites that at times does not look like sprite/pixel art.


https://www.youtube.com/watch?v=urOF8eNQE6o
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Breja: No, I don't. And I did not imply so. I just presented you with an example of how worthless an "argument" "don't like it, don't buy it" is. That in a totally theoretical situation of DRM being introduced to GOG your own "argument" could be used, and if you believe it applies here, you would have no grounds to reject it then. Don't feel bad, I'm sure reading comprehension is a problem for many.
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Siannah: The argument works perfectly fine with each and every early access title, be it her on Steam or anywhere else. It also does for Kickstarter, which shares the same or at least similar problems.
Now bringing in oranges when we're talking about apples, doesn't make my argument any less applicable here, nor would it make it automatically appropriate in your "totally theoretical situation".
It's not apples and oranges, it's just you being happy to use this "argument" when it suits to dismiss people who disagree with you, and rejecting it should it be used against you in the same way. How would it be different for this "argument" if we were talking about some games with DRM getting released here, instead of some games in early access?
Post edited January 29, 2016 by Breja
I dislike Early Access on Steam so seeing it here on GOG doesn't really fill me with excitement.
Many old and new members posted in this thread. Hot topic and interesting opinions.
Speaking of Early access. When will Broforce get released here That game is awesome!

I'm more than a little nervous about this. I like this idea of GOG hand picking the best Early Access games there are, in theory. This could go really wrong really fast. Please keep a ultra conservative Eye on what does or doesn't get in. Make sure it already fun rather than "It'll be fun later. We promise!" As that is the shield most of the bad ones hide behind. And don't be afriad to kick something off GOG if it's taking to long or suddenly becomes terrible after some bad patches. Don't be too keen to do it either bad let there be a line where the devs have gone too far.

Also I don't know if this game meets the hight standards I was just advocating but I've had my eyes for a while on Salt https://www.google.co.uk/url?sa=t&amp;rct=j&amp;q=&amp;esrc=s&amp;source=web&amp;cd=1&amp;cad=rja&amp;uact=8&amp;ved=0ahUKEwjFj6nq0M3KAhUFPBQKHaOtALMQFgggMAA&amp;url=https%3A%2F%2Fsaltthegame.com%2F&amp;usg=AFQjCNFDPr4Viv5oThV82bBa-IXwL51K9Q&amp;sig2=IoUFAxSica5NGzB1jtbs2w

I love the idea of a game about sailing. Played the demo and enjoyed it a lot, still do. Combat is dull and survival is a chore. But the sailing just feels magical. I love it. However, said demo is super bare-bones. I hope the actual game is better. But The people on steam seem to really like it and it still gets updates, though slowly. So maybe this is one of the good ones.
Provided that there's strong quality control, I wouldn't be against Early Access, though I don't intend on using it regardless.

Quality control tends to decline over time, though...
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Zoidberg: OK, show me a 2D game that isn't pixel. :P
C&C Red Alert 1, Master of Orion 2, Arcen games AI WAR and so on :)
Post edited January 29, 2016 by Matruchus
Finally.
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Bouchart: Provided that there's strong quality control, I wouldn't be against Early Access, though I don't intend on using it regardless.

Quality control tends to decline over time, though...
Than we the community also contribute to this curation aswell. Because there might be a situation where GOG made a mistake and slipped in the next Guise of the Wolf here.
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Siannah: The argument works perfectly fine with each and every early access title, be it her on Steam or anywhere else. It also does for Kickstarter, which shares the same or at least similar problems.
Now bringing in oranges when we're talking about apples, doesn't make my argument any less applicable here, nor would it make it automatically appropriate in your "totally theoretical situation".
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Breja: It's not apples and oranges, it's just you being happy to use this "argument" when it suits to dismiss people who disagree with you, and rejecting it should it be used against you in the same way. How would it be different for this "argument" if we were talking about some games with DRM getting released here, instead of some games in early access?
You have the option to skip any early access title, until they're finished and then decide if you want to buy it or not.
Games with DRM remaim with their DRM status, no matter if or when you want to buy or not.
Apples and oranges.
If you now take me answer and claim it being viable on other subjects too, then that may be the case. Claiming that I don't have any reasons to refuse it on other subjects (having a different opinion, based on a different starting position) is plain wrong.
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Starmaker: Splendid. Can we expect Galaxy for Linux any time soonish?
What he said!
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Breja: It's not apples and oranges, it's just you being happy to use this "argument" when it suits to dismiss people who disagree with you, and rejecting it should it be used against you in the same way. How would it be different for this "argument" if we were talking about some games with DRM getting released here, instead of some games in early access?
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Siannah: You have the option to skip any early access title, until they're finished and then decide if you want to buy it or not.
Games with DRM remaim with their DRM status, no matter if or when you want to buy or not.
Apples and oranges.
Unless they later get released DRM-free. Many games now available here on GOG were first released only on Steam. We are still hoping to see here many games currently not DRM-free. That's no different than waiting for games like Starbound, locked in years of early access limbo, to be finished.

Oranges and oranges. Sorry.

And the "don't like it don't buy/play/watch/read whatever" is never an argument. I don't "have to" play games at all. I didn't have to watch The Phantom Menace, but that doesn't make it a good movie.
Post edited January 29, 2016 by Breja
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GOG.com: The GOG Galaxy client should also come in handy for games in development. It lets you control updates manually if you want, while the rollback feature allows you to easily restore any earlier version of your game if an update breaks something or makes unwanted changes. For games in development, rollback will also track and create historical snapshots throughout a game's development. That means you can always revisit any point in a game's history — for fun, or for science.
Oh good, the fully optional client is required to manage the new GOG greenlight games.

Joy.
1. The 14 day, no questions asked policy should cover all games at this point. Even games that are considered fleshed out and worthy of release turn out to be anything but these days. We cannot trust reviews because they often look like a school-age book report at best and fanboyism/lashing out at worst. Rogue Legacy has terrible keyboard and mouse controls due to the way the game takes input; Inquisitor has an unexplained stamina mechanic that needlessly bogs down the game; Divine Divinity is actually a broken game. Players need to have a real recourse for returning games with seriously flawed mechanics, they need to have the confidence to buy.

2. Early Access is Early Access. Unless GOG is doing something differently with their licensing agreements, the developing parties have virtually no liability if they never release a game or make a game objectively worse after that 14 day period. The player is on the hook for all of that and that's something that, I think, GOGers are wary of and rightfully so. Spotlighting Starbound is something that a number of us will find particularly problematic.

I'm at a loss and I don't think I'm the only one. I've been on board for all of the decisions GOG/CDPG has made from 2012 but this is one that I just can't get behind based on (1) my experience with Steam's EA titles (7 Days to Die, The Forest, Phantasmal, and Unloved), (2) encountering new and, sadly, consistent issues with GOG Support staff (clarity of speech, understanding of issues), (3) Ziggurat having the November 2015 issue of apparent DRM and (4) second-class status insofar as patching goes with Omerta: City of Gangsters and Hand of Fate. The sky isn't falling but GOG isn't looking so rosy anymore.
Post edited January 29, 2016 by TheBitterness