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Discussing the Myst legacy and going into a new Age.

One of the most iconic franchises in videogame history and the series that pretty much legitimized the first-person puzzle/adventure sub-genre, is turning 25 this year.

To celebrate this momentous occasion, we've brought Myst III: Exile and Myst IV: Revelation to GOG - the two lost chapters of the saga that have been unavailable for purchase since forever.
Now we're putting the cherry on top of this anniversary cake with a brief interview with Rand Miller, CEO of Cyan Worlds. Enjoy!




The Myst games have been widely praised for their intricate backstory and deliberate design, always consistent with their world's internal logic. Did you have all that mapped out when you started developing the series, or was it an emergent process?

Rand: Myst was mapped out and deliberate. Every location, each age, the buildings and puzzles were all documented by my brother Robyn and me. Toward the middle of that process we started thinking about more details that would fill out the larger story that surrounded the events of Myst - and that’s where the D’ni story came from. We weren’t sure if the larger story would ever see the light of day, but as it began to take shape, it actually began to turn back and affect elements of the game. It was a very interesting recursive process that we still use to design games here at Cyan. We hope that it’s that internal logic that makes our stories seem more authentic and less like just a game.

Building quality is one thing but gaining this level of loyalty is quite another. What do you think is the element(s) that keeps the Myst brand so strong over the years, with fans showing their support consistently on your Kickstarter projects and beyond? What makes them so timeless?

Rand: Honestly I think it’s what has driven good storytelling for many years - internal consistency, attention to detail, and hints of something much bigger that makes players feel like they’re experiencing a small window into a much larger world. That’s what makes people wonder what is around the next corner. It doesn’t matter what the medium is - those are the kind of stories I’m driven to return to.

Speaking of Kickstarter, your recent campaign for the 25hth Anniversary edition was a resounding success. This physical edition was something your fans were asking for or something you wanted to do as a "last hurrah" for the series?

Rand: Twenty five is kind of magic number in the Myst universe, so it only seemed fitting to do something extra to celebrate the 25th anniversary. One of the difficult parts of the Obduction Kickstarter was providing all the physical rewards — we said we’d never do that again. So… well… we have very short memories. And besides, we really wanted the cool physical artifacts, too!

What's you proudest or most peculiar memory from working on the series? What about your favorite in-game moment?

Rand: My most peculiar moments are being recognized in public. I live a reasonably normal life in Spokane, Washington, and in spite of the fact that the Myst series has sold tens of millions of units, it still surprises me when people know about the game, and especially when they recognize me.
And in spite of the fact that it wasn’t a commercial success, I’m still really proud of Myst Online/Uru. We developed an experience that was cutting edge and very unique, and I still remember some of the events that occurred in the cavern that affected people deeply.

Alright, let's get real: any plans for the future? Are you thinking of returning to the Myst series or perhaps make a sequel to Obduction? How about an entirely new project? Spill the beans, guys!

Rand: Ha, okay, yeah! Working on Obduction was like leaving your house for a vacation — a change of scenery. It was nice working with a blank slate and making something completely new. But after our vacation we came back home and realized that we are really enamored with the potential for VR/AR. Almost everyone who has played a Myst game knows that it would be amazing to experience our immersive worlds in VR - we hear it all the time. So we’re planning for that — a new experience, new story, in some familiar Ages, and some new Ages... but not until the time is right. It’ll be something amazing.
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Maighstir: Time to play them again, it seems. Now I'm just waiting for Linux ports (even if it's just GOG having bundled the games with Wine), so I won't have to install the games through Wine or PlayOnLinux.
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vv221: We plan to have Myst, Riven and Exile supported by ./play.it quite soon (first one is already supported, but only for Debian and derivatives). Later episodes will probably be added to the mix too at some point.
I just like to contribute to statistics by downloading a Linux release :-P
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Maighstir: I just like to contribute to statistics by downloading a Linux release :-P
I understand, that’s the only reason I didn’t buy Myst 3 & 4 here yet ;)
Seriously, they had a Kickstarter for yet another completely redundant and unnecessary remake of Myst, and people actually funded it? WHY?! Obduction was good, unlike most studios that have stuck around long past their glory days, Cyan is clearly still capable of making good, original games. It's so frustrating to see them waste their time milking a game from over two decades ago that by all reasonable accounts has been milked completely dry instead of actually using their talents to make something new when they have proven themselves to be more than up to the task. Seriously, am I the only one who feels this way? Surely not, right?

At the very least, they could remake Riven if they really must insist on continuing to milk a long dead franchise. I would genuinely like to see a fully 3D Riven with free movement. Not as much as I'd like something new, mind you, but I'd certainly take it over yet another pointless and cynical Myst remake.

Rants aside, it's certainly good to see Myst III and IV here on GOG. I'll have to see about grabbing them at some point.

On closer inspection, it's not actually another Myst Remake, I'm just an idiot. Just a bunch of merchandise. Still, my point about milking the Myst franchise in general hopefully still stands.
Post edited July 01, 2018 by Hesusio
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thomq: Ha! It won't be nowhere near "now". I'm sure we've got plenty of time to save up for whatever VR system will be available at the time a new game is released. Probably best to wait until then anyway so the equipment doesn't get old waiting for it.
It's not a question of saving up - technically I afford could buy one now, but I'm just not excited enough by VR that I'm prepared to drop £400-£500 on it. If the headseats were half that price I'd be willing to take another look.
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Hesusio: Seriously, they had a Kickstarter for yet another completely redundant and unnecessary remake of Myst, and people actually funded it? WHY?! Obduction was good, unlike most studios that have stuck around long past their glory days, Cyan is clearly still capable of making good, original games. It's so frustrating to see them waste their time milking a game from over two decades ago that by all reasonable accounts has been milked completely dry instead of actually using their talents to make something new when they have proven themselves to be more than up to the task. Seriously, am I the only one who feels this way? Surely not, right?

At the very least, they could remake Riven if they really must insist on continuing to milk a long dead franchise. I would genuinely like to see a fully 3D Riven with free movement. Not as much as I'd like something new, mind you, but I'd certainly take it over yet another pointless and cynical Myst remake.

Rants aside, it's certainly good to see Myst III and IV here on GOG. I'll have to see about grabbing them at some point.

On closer inspection, it's not actually another Myst Remake, I'm just an idiot. Just a bunch of merchandise. Still, my point about milking the Myst franchise in general hopefully still stands.
They are currently in a new project that will take time called Firmament
As for a RealRiven, there is already a group of fans recreating everything from the origins. Here is an example .. http://www.starryexpanse.com/gallery/
https://www.youtube.com/watch?v=517S4gUTPxk
Myst wasn't the first PC game I've played. I was more of a console-whore (raised on Atari 2600 and NES) and didn't shift to the PC until a few years ago.

But when I discovered GOG.com back in 2011, my first purchase was Myst Masterpiece Edition because I wanted to see what I missed out on historically. Now with 3 & 4 here, I can't wait to experience what others got to the first time around. Thanks Cyan & GOG!
Post edited July 01, 2018 by thuey
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Zoator: You realize that a penny doubled by day 17 is over $1,500 total right? By 30 days a penny doubled is near $20,000,000.. A savings plan doesn't make millions of dollars appear in your glass jar in a month (or thousands in a couple weeks) if you don't already have that money over such a short term. Setting aside $50-100 a month is a much more realistic savings plan for something that will likely not be available for at least another year or two anyway.
Yeah, I was gonna take that idea and go to my boss with it.
"Hey boss, just pay me one penny today, and keep doubling it every day."

Then I thought about it more, and while the numbers quickly worked out really well for me, I realized what would happen: He'd fire me at day #11, when I'd be making $20.48.
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Majic8: Thanks for releasing 3 and 4. I have been waiting forever for these to be available from anywhere. Thank the Divines for GOG. Wrong franchise I know, but had to thank something holy.
Jesus is Holy.


But yes - it's nice to finally have a place to be able to get 3 and 4 from finally.
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SirPrimalform: Thanks, maybe I will try again, one day:)
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SirPrimalform: Thanks, maybe I will try again, one day:)
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Moonbeam:
Wait, I didn't say that... :P
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DebbieL: Myst was one of the first PC games I ever played (along with the original Civilization) and Riven is still one of my all-time favourites. So keep it up! But please don't forget about normal keyboard/mouse players in your focus on VR; the idea intrigues me, but I simply can't justify the cost of a headset right now.
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thomq: Ha! It won't be nowhere near "now". I'm sure we've got plenty of time to save up for whatever VR system will be available at the time a new game is released. Probably best to wait until then anyway so the equipment doesn't get old waiting for it.

Just get a jar and start putting money it everyday. Like today, put one penny in it. Then tomorrow put two pennies in it. Then the next day put four pennies in it. Then you'll have 1 + 2 + 4 = 7 pennies total. Not much, but just keep doubling the amount you put in the jar each day. So the next day add 8 pennies, then the day after that add 16 pennies, and so on. It's just a few pennies a day, but it oughta add up to be enough for whatever VR system becomes available after they make their game. Might also want to make a note of how much you put in the last time so you'll know how much to put in the next day.
Ha.

Congratulations, you just discovered mathematics.

1.500 year old joke.
Post edited July 04, 2018 by Carradice
While Westwood's Blade Runner was my first experience with truly mind-blowing graphics and game design Myst was the first time I ever felt fully immersed in a story. The game made me feel like I was walking through a setting from one of my favorite sci-fi novels. I wouldn't feel that way again until I began playing Second Life in 2007. Thanks to Rand and everyone at Cyan for giving me so many amazing experiences and memories.
Cool.
Post edited July 04, 2018 by aerovis
Nice interview. We need more of these.

Best of luck for the developers and keep making great games.
What would be really cool is if we reached a point in technology where Miller could make a Myst sequel in VR but that integrates FMV into the game. Now that's something I'd look forward to.