Also:
Depending on the order you do things, a person can exist in two places at once. (I recently saw this in a speedrun of the non-RPG Zelda: A Link Between Worlds (where there were two Ravios in the shop, but I remember seeing it in games I do consider to be RPGs.)
Sometimes, death is the fastest way to travel.
The success of every action is pre-determined; if you are aware of this fact, and what the results will be, it is possible to accomplish feats that are extremely improbable.
While not from a medieval setting, here's another one:
A chain saw that is not capable of sawing up weak monsters is nevertheless capable of slaying a god.
codefenix: Going on a journey? Be sure to bring tents. That's right,
more than one ... because each tent is apparently usable only once. And apparently cabins and houses are just as portable and disposable as tents.
And watch out: Some of the spells available in the store are really traps! There's one spell, for instance, that will make you *harder* to hit.
Another one, which I have seen in at least 2 different games:
Being blind makes it easier to hit your enemies.