Posted November 23, 2020
high rated
Related to e-sports, the decline of RTS games.
Well, frankly, I can't be sure, maybe there are lots of great single-player RTS games still coming out, but it was Starcraft 2, and partly already Warcraft 3, which made me feel that now at least the most prominent RTS games concentrate more on online e-sports scene, than being excellent single-player campaign experiences.
When I launched Starcraft 2 to play its singleplayer, I was still bombarded with the online e-sports aspect of it. It was like the game was talking to me "Welcome, e-sports fan! Here are the latest online league rankings... oh, you came here to play the single-player campaign? <sigh> Whatever, it is through that backdoor, somewhere, go there you will eventually find it, maybe...".
I think that "online e-sports" aspect is also the reason that "modern" RTS games quite often seem to lack features like the ability to slow down the gameplay at will to crawl (if there is lots of happening at the same time that require your attention), or even pausing the game to give commands. Naturally you can't do those on online matches against other humans, so they seem to be dropped from single-player as well.
I also feel like "skirmish" mode is a mere single-player training for online e-sports, so if a RTS game has a skirmish mode (only), I don't necessarily consider it a single-player game. At this point I am expecting some kind of proper campaign with missions of increasing difficulty and complexity.
Well, frankly, I can't be sure, maybe there are lots of great single-player RTS games still coming out, but it was Starcraft 2, and partly already Warcraft 3, which made me feel that now at least the most prominent RTS games concentrate more on online e-sports scene, than being excellent single-player campaign experiences.
When I launched Starcraft 2 to play its singleplayer, I was still bombarded with the online e-sports aspect of it. It was like the game was talking to me "Welcome, e-sports fan! Here are the latest online league rankings... oh, you came here to play the single-player campaign? <sigh> Whatever, it is through that backdoor, somewhere, go there you will eventually find it, maybe...".
I think that "online e-sports" aspect is also the reason that "modern" RTS games quite often seem to lack features like the ability to slow down the gameplay at will to crawl (if there is lots of happening at the same time that require your attention), or even pausing the game to give commands. Naturally you can't do those on online matches against other humans, so they seem to be dropped from single-player as well.
I also feel like "skirmish" mode is a mere single-player training for online e-sports, so if a RTS game has a skirmish mode (only), I don't necessarily consider it a single-player game. At this point I am expecting some kind of proper campaign with missions of increasing difficulty and complexity.
Post edited November 23, 2020 by timppu