Posted June 08, 2021
One of the things that tends to differentiate WRPGs and JRPGs is how these two mechanics are handled. In a JRPG, typically both actions are done at save points or in town; in a WRPG, on the other hand, these can typically be done almost anywhere, typically excluding when the game thinks the player is in combat (and often excluding towhs while allowing wilderness resting).
So, how do you prefer RPGs to handle these two mechanics?
For purposes of this topic, anything that restores the party's HP and MP (or equivalent resource) counts as a rest (so, for example, free restoration at save points counts as a rest for this purpose). Also, temporary saves, which force quit to the main menu and are deleted on load, don't count as saves (so permadeath roguelikes count as "save nowhere").
(For those wondering, SaGa games allow save anywhere (sometimes with one or two places that disallow it), but only allow resting in towns; Unlimited SaGa is an exception to both IIRC, but that game is unconventional even by SaGa standards.)
Edit: Why the low rating here?
So, how do you prefer RPGs to handle these two mechanics?
For purposes of this topic, anything that restores the party's HP and MP (or equivalent resource) counts as a rest (so, for example, free restoration at save points counts as a rest for this purpose). Also, temporary saves, which force quit to the main menu and are deleted on load, don't count as saves (so permadeath roguelikes count as "save nowhere").
(For those wondering, SaGa games allow save anywhere (sometimes with one or two places that disallow it), but only allow resting in towns; Unlimited SaGa is an exception to both IIRC, but that game is unconventional even by SaGa standards.)
Edit: Why the low rating here?
Post edited June 10, 2021 by dtgreene