rtcvb32: I'd think attacks depend on tiers of damages as well as how you can apply them to be realistic or not.
Fist punch doing 8 damage? Yeah sure i can believe that.
A grenade doing 50 points? ooookay...
Laser beams from the eyes doing 1000...
How do you really plan on doing the progression? Some RPG systems have light/medium/heavy/deadly/severe damage types. (
Curiously Shadowrun does too, if you do 3 successes/hits the damage type goes up a class, which may work around armor/resistance).
Other damage types are just more dice. D&D it's 1d6, 3d6, 5d6, 7d6, etc, and add splash, line, or explosion AOE for who gets hit. Not realistic so much other than it's just deadlier even if it's just a re-hashed spell/ability.
OVA does it where damage/hit is based on how many dice, you get 2 dice to start (no matter what) and you then add dice for every qualifying ability/skill. (
HTH +3, sword +2, being heroic +2, vs girls -3). Doing a vs on damage and defense and whatever isn't blocked does damage.
Herosystem you have normal vs killing damage. (
And resistances to lower said damage)
Though if you include progression earlier levels are easier but you rarely go to, and 'harder' levels become normal level. Or you could just throw all that out and have no strength progression and just introduce other 'higher' level enemies with mostly the same stats...
Now, how to start. You're likely going to be doing punches, thrown objects, knives/swords, throws, etc. Being a game i don't see a reason to be realistic, though getting punched and going through 3 walls doesn't seem workable unless they do more damage in movement/thrown than the 3 walls had... and assuming the person survived such a hit or going through walls.
I don't know. Doesn't seem like it should matter, but having them in tiers of some description may help determine how 'accurate' it is. How much damage does it take to punch through a 2x4? convert that to dice, then determine if such a punch would be more than a knife or something...
Ouch though...
I dislike games wherein weapon types don't determine damage. Like games were a guy with a knife is doing 50 times the damage as a guy with a gun. Or the same guy with a gun can equip his starter weapon and do 5 damage, then equip his end game gun (similar in every aspect except "Stats") and do 3000 damage per hit. What makes such a difference between weapon a and weapon b? A knife or sword doing disproportionate damage to other similar weapons depending on where/when you found them is just terrible. It's one of the reasons I like the D&D style. Damage will be more with some weapons, but generally weapon damage is mostly based on your character.