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How far will you go to survive?



<span class="bold">The Long Dark</span>, an immersive, existential struggle for post-apocalypric survival, is available now DRM-free on GOG.com with a 33% launch discount.

Darkness. Silence. The sky flares wildly. It's a beautiful, quiet apocalypse as humanity falls to its knees. Technological might laid to waste completely: the lights go out one last time, the electrical hum of machinery replaced by birdsong and... nothing. No energy, no food, no warmth. What does the future hold?

The Long Dark is a first-person survival simulation that'll force you to think, and challenge you in unique ways: a frozen wasteland and the disinterest of Mother Nature may threaten your survival, but it's your own fear, greed, and humanity that'll become your worst enemy.

The Long Dark is all about solo survival in an unforgiving environment, but Hinterland Studio Inc. are also planning a Story mode with a narrative framework for the players' struggles. Until its planned Spring 2016 release, they will also be tweaking the mechanics, items, and overall environment, in order to achieve the perfect balance between punishing realism and a rewarding sense of accomplishment. Hinterland Studio Inc. invite everyone to check out the game's official website and stay up-to-date on all the news from development.



Let yourself weaken and any small threat may lead to your death. You have to earn the right to survive <span class="bold">The Long Dark</span>, DRM-free on GOG.com. The 33% discount will last until February 11, 1:59 PM GMT.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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hummer010: People really need to stop equating "In Development" with "Incomplete". "Complete" in video games is an arbitrary state defined by the developer. The irony of it is, if a developer calls a game "Complete", and then continues to release updates and patches (ie. continued development), the developer gets praised for continuing to support the game. If a developer doesn't ever say, yeah, here it is, it's done, but keeps developing the game while selling it, their jerks for selling an incomplete game to people. It's the same situation, just one of the developers called one of the versions of the game 1.0, the other developer

Yeah, there might be bugs in the In Development games. There might be bugs in the Complete games too.
In most instances, early access games are incomplete. In the sense they are missing in some cases whole swaths of contents (like different game modes for example).
We starting a count of Thursdays without a proper release?

2.
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budejovice: We starting a count of Thursdays without a proper release?

2.
We're supposed to get this today, but that was a pre-order. So there doesn't (yet) appear to be a truly new game today, as in neither a pre-order nor an in-dev.
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budejovice: We starting a count of Thursdays without a proper release?

2.
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IAmSinistar: We're supposed to get this today, but that was a pre-order. So there doesn't (yet) appear to be a truly new game today, as in neither a pre-order nor an in-dev.
I'm glad to hear that one is (apparently) coming today as well. Thanks for the update. And rejoice! :)
This seems nice, but.. it isn't among the best survival games.
Its scope feels a bit limited, unless there are various changes and revelations at mid-end game.
(I've only seen partial LPs)
Post edited February 04, 2016 by phaolo
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IronArcturus: Is it like Miasmata in the snow?
Not really. It's more accessible and simpler in its mechanics, it's not revolutionary or original based upon what I've played but it's more like it's very polished with great atmosphere. It's a pity I never got into Miasmata, it seems like such a good game but the performance, stability and control issues were annoying.

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vicklemos: 8GB? Damn. Is this a common thing these days?
Yes.

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phaolo: This seems nice, but.. it isn't among the best survival games.
Its scope feels a bit limited, unless there are some changes and revelations at mid game.
I think the best part of this game is its inherent simplicity, but yes you are right. It would have been interesting if they could have added more secondary needs to tend to as you unlock the game and the former ones like hunger or temperature becomes more manageable without sacrificing the them entirely.
Backed this on Kickstarter, but still waiting for a final release to actually play it. I can at least verify that they update reliably and communicate well with their users.

I don't have strong opinions about GOG offering early access games, but kind of wish they wouldn't replace regular releases.
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Nirth: I think the best part of this game is its inherent simplicity, but yes you are right. It would have been interesting if they could have added more secondary needs to tend to as you unlock the game and the former ones like hunger or temperature becomes more manageable without sacrificing the them entirely.
I prefer a sense of progress and discovery as well. If I'm as desperate and frustrated on Day Twenty as I am on Day One, I don't know that it will be a rewarding experience over the long haul.
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IronArcturus: Is it like Miasmata in the snow?
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Nirth: Not really. It's more accessible and simpler in its mechanics, it's not revolutionary or original based upon what I've played but it's more like it's very polished with great atmosphere. It's a pity I never got into Miasmata, it seems like such a good game but the performance, stability and control issues were annoying.
Uhm, forgive me if I'm wrong here, but it looks like you're saying The Long Dark is simpler than Miasmata in it's mechanics? If so, I'm gonna have to disagree. The only real survival mechanics Miasmata has are that your character has to sleep and drink water regularly. And they give you infinite supplies of water in every building in the game. It's about as a vanilla as it get's. Don't get me wrong, I loved Miasmata, but it's not particularly mechanically deep when it comes to the survival mechanics specifically. There's also the cartography mechanic, but that's not technically necessary for survival, so it feel it's a bit separate.
One of the games that I promissed myself to buy someday... glad that I will be able to get it here on gog :)
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hummer010: People really need to stop equating "In Development" with "Incomplete". "Complete" in video games is an arbitrary state defined by the developer.
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IAmSinistar: Perhaps in a technological sense it doesn't mean what it says, since there is indeed usually patching and updating after release. But "complete" to me tells me the game has reached the point where the developers believe it represents their vision of what they want it to be.
No, you just cannot generalise this. Some developers are autonomous in relation to their publisher, but I’d wager that the latter gets a say in many cases and pushes a deadline upon the developer, regardless whether the game is complete and has been fully tested. I played The Book of Unwritten Tales 2 last week and it has silly, game-breaking bugs in the version deployed by GOG.com, even though GOG.com provides version 1.01.XX already.

GOG.com does the right thing, they judge the quality of the game themselves and provide a generous warranty. Developers who attempt to cheat their way in will bear the brunt of the risk. Early Access is not desired by every developer by the way, the potential to scare off potential customers is definitely a good reason not to do this.
Okay, so... are we now only going to get unfinished games every week?

I like that GOG is broadening its horizons a bit, but it's like they've found a new excuse to release nothing of note every week.
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Eitot: No, you just cannot generalise this.
Sure I can. The fact that there are exceptions doesn't invalidate my basic premise. Certainly some games get released before they should, such as with the Dark Matter fiasco. But a game that is In-Development is not finished, by everyone's admission. So by waiting until a game is released I am getting a product that at least someone has signed off on as "ready", even if in some cases one slips through which isn't. It may be "as ready as it's ever going to get", which again with Dark Matter was "not very". But at least I know that someone along the lines intends this to be the version for public consumption and not one still in a state of design flux.
Looks pretty good. Look forward to release.
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EckoShy: Uhm, forgive me if I'm wrong here, but it looks like you're saying The Long Dark is simpler than Miasmata in it's mechanics? If so, I'm gonna have to disagree. The only real survival mechanics Miasmata has are that your character has to sleep and drink water regularly. And they give you infinite supplies of water in every building in the game. It's about as a vanilla as it get's. Don't get me wrong, I loved Miasmata, but it's not particularly mechanically deep when it comes to the survival mechanics specifically. There's also the cartography mechanic, but that's not technically necessary for survival, so it feel it's a bit separate.
Perhaps you are right, I just thought that I knew what to do in The Long Dark immediately when I started playing but not in Miasmata, I had to look up the cartography mechanic for example.