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Return to the surface, bit by bit.

<span class="bold">Tangledeep</span>, a dungeon-crawler RPG carrying all the charm of the 16-bit classics, is now available DRM-free on GOG.com with a 10% launch discount.

Where fearful villagers and simple folk won't venture, that's where you must go: Through Tangledeep, the perilous labyrinth that's been keeping people from reclaiming the lands above. Slay the monsters dwelling there, collect long-lost treasures, meet peculiar characters, and solve the mysteries of its constantly-shifting caverns.
By the end of the year, Impact Gameworks promises to expand upon the story and lore, as well as add more items, side areas, character specializations, and combat animations for the game's full release.

The 10% discount will last until July 26, 1PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

Watch the lovely trailer.
Post edited July 19, 2017 by maladr0Id
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ciemnogrodzianin: Is that another roguelike? It's like a plague.
That and procedural worlds instead of world design.

Although some of the titles are good. It is just that there are other ways of making games.
Post edited July 20, 2017 by Carradice
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Starmaker: stuff
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aaversa: What you have described are some of the core design goals of Tangledeep. :-)
You had me at "people live underground and want to reclaim the surface".
Sometimes I look at a game and think to myself "this looks like a lot of work"

I am getting old.
like how they included adventure mode for those who dont like perma death. nice
Looks interesting. I like the visual style. Not ready to try this quite yet, but am curious to hear from those who and up spending time with this one.
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JLH: Looks interesting. I like the visual style. Not ready to try this quite yet, but am curious to hear from those who and up spending time with this one.
Only a few hours in, but so far so good. Sort of compares well with Sword of the Stars: The Pit and Tales of Maj'Eyal. I'm not so sure about the depth or balance though. On the surface, it looks like you just farm JP until you get all the skills, but I'm not sure what happens exactly if you change jobs.
Playing it currently.
+ I like that it's very light on my hard-drive, yet still cute.
+There is definitely some depths I haven't explored yet (regarding skills, build, resource management).
- Some information is lacking regarding quests/recipes (or unintuitively accessible ?).
+ Very good replayability so far.
+ Good difficulty curve. Game seems fair.
- Not easily played with a beer in one hand.
- Don't understand the slot logic.
+- I hope there is more to the skill system than what I saw so far.
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Potzato: Playing it currently.
+ I like that it's very light on my hard-drive, yet still cute.
+There is definitely some depths I haven't explored yet (regarding skills, build, resource management).
- Some information is lacking regarding quests/recipes (or unintuitively accessible ?).
+ Very good replayability so far.
+ Good difficulty curve. Game seems fair.
- Not easily played with a beer in one hand.
- Don't understand the slot logic.
+- I hope there is more to the skill system than what I saw so far.
1H weapon in offhand is specifically weird. Not that transparent.

I think you can keep some/all skills after a job change, but I haven't gotten that far yet. Is it slot-limited, so you can't master and mix? Or is it kind of like that, but you can swap out some skills to temporarily "un-master" the class, lose the top-tier passive, and gain different skills? But you can slot the mastered skill set back in if you want to?

Not enough fan base to find good info yet.
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mothwentbad: 1H weapon in offhand is specifically weird. Not that transparent.

I think you can keep some/all skills after a job change, but I haven't gotten that far yet. Is it slot-limited, so you can't master and mix? Or is it kind of like that, but you can swap out some skills to temporarily "un-master" the class, lose the top-tier passive, and gain different skills? But you can slot the mastered skill set back in if you want to?

Not enough fan base to find good info yet.
Skills that are bought are kept when changing jobs. The innate traits of the last job, however, are replaced by those of the new job.
There's a limited number of slots (8 active skills and 4 support skills), but you can mix and match bought skills as you please and whenever you please.
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Fortuk: Skills that are bought are kept when changing jobs. The innate traits of the last job, however, are replaced by those of the new job.
There's a limited number of slots (8 active skills and 4 support skills), but you can mix and match bought skills as you please and whenever you please.
This is sounding more and more like my kind of game...

*must resist temptation to buy in dev game*
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mothwentbad: I think you can keep some/all skills after a job change, but I haven't gotten that far yet. Is it slot-limited, so you can't master and mix? Or is it kind of like that, but you can swap out some skills to temporarily "un-master" the class, lose the top-tier passive, and gain different skills? But you can slot the mastered skill set back in if you want to?

Not enough fan base to find good info yet.
For the off-Hand weapon, I didn't look into the loss of hit chance or anything like that yet.
I swapped one class already, and got a mix of skills, but didn't see either what are the possibilities once you have 9 skills learned.
I will probably give more insight later if nobody does.
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mothwentbad: I think you can keep some/all skills after a job change, but I haven't gotten that far yet. Is it slot-limited, so you can't master and mix? Or is it kind of like that, but you can swap out some skills to temporarily "un-master" the class, lose the top-tier passive, and gain different skills? But you can slot the mastered skill set back in if you want to?

Not enough fan base to find good info yet.
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Potzato: For the off-Hand weapon, I didn't look into the loss of hit chance or anything like that yet.
I swapped one class already, and got a mix of skills, but didn't see either what are the possibilities once you have 9 skills learned.
I will probably give more insight later if nobody does.
Resource mix-ups are probably cool. Energy hog, meet stamina hog. I forget the class names, but the classic knight uses stamina, while the best HuSyn skills tend to use energy. If you had that static field running with the 50% damage redirect passive, then that's three skills (four if you want the laser), and the rest could go to the knight. Might be sort of cool.
Post edited July 21, 2017 by mothwentbad
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adaliabooks: This is sounding more and more like my kind of game...

*must resist temptation to buy in dev game*
It's very charming; it feels like the roguelike equivalent of a classic jRPG. They're aiming to go gold around December, so you don't have to wait too long if you want to wait for the finished product.
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Fortuk: It's very charming; it feels like the roguelike equivalent of a classic jRPG. They're aiming to go gold around December, so you don't have to wait too long if you want to wait for the finished product.
Yeah, that's the vibe I get from it (and that really appeals to me, as they are two of my favourite things).

Good to know it will be releasing fully soon, I'll probably wait for that (I kind of feel playing a game before it's finished will just spoil it when it is, though not so much with a roguelike I suppose)
I know it's easy to be burnt out on the idea of roguelikes because so many games use that label. With Tangledeep the goal was to recapture the same feel as many classic SNES RPGs but with a focus on dungeon crawling, and some modern design elements developed over the last few decades. Less grinding, more strategy. Compared to many classic hardcore roguelikes the game is intended to be more accessible. No random traps, no random potions that might kill you if you use them, wide spread of abilities instead of just "bump" combat etc!

But while I'm very proud of the game so far there is a whole lot more to come. In the coming months there will be new learnable weapon masteries with multiple tiers and abilities, plus 3 more jobs, and the ability to upgrade learned skills. And of course many more items, legendaries, sets, etc. This should provide a truly huge amount of customization :D