smuggly: Is there a roadmap? I see it's been in EA since 2016. Thanks
Is it true there are no saves/saving in game?
There's 'load game' right on the main menu.
Roadmap:
"[UPDATED 10/25/19]
I thought I would post the development roadmap for everyone. While I won't make promises or provide any hard dates for the release of any of the features below. I'll keep this post pinned and update it if/when there are changes.
The "Prologue" is the initial release of Stellar Tactics on Steam Early Access. It currently contains almost unlimited gameplay with the opening of the universe.
I should also say that though internal testing of these systems shows that these systems are stable and fully playable, Early Access will most certainly surface new bugs/issues/problems as well as gameplay balance and hardware-specific issues. Early Access is for those who want to play the game and be involved in providing feedback, suggestions and who don't mind a few rough edges.
All translations to foreign languages will take place when the game is finished. I can only translate the game once and with possible story changes etc, that is the ideal time to translate the game.
Just a note on the definition of [DONE] below - I plan to return to all systems and add polish. Systems like combat will get additional features and polish. The goal right now is to get the main systems in, gather feedback and then go back and polish based on community suggestions.
Prologue:
DONE - All core ground animation, navigation and interface complete and ready for testing
DONE - Ground combat implemented and ready for feedback
DONE - Space navigation and interface ready for testing
DONE - Mission system
DONE - Dialog system
DONE - Log system
DONE - Hacking
DONE - Weapon Mod system
DONE - Dynamic and static loot system
DONE - Complete prologue narrative and all missions through Achmedius (the first Star System you encounter)
DONE - Universe creation system
DONE - "Autonomous Universe AI" (AUAI Living Universe) with AI travel and destination
DONE - Asteroid Mining
DONE - Fully functional Load/Save
DONE - Transitions from ground/space/space/ground
DONE - Combat perks for all COMBAT skills to level 60
Following Prologue, I'll release the ALPHA version when the following systems are ready for testing. I may roll some of these systems out during Alpha as they become ready:
Sneaking and trap system
Additional Devices (combat-related and other)
Repair
"Azimuth" available upon discovery - powerful team synergy ground combat skills
Additional narrative and locations for the main story
Tuning pass
*ONGOING* - Further updates to the combat system - additional features, polish and devices related to combat, combat navigation and the addition of attacks of opportunity.
*ONGOING* - "Autonomous Universe AI" (AUAI) faction and additional AI states
DONE - Crafting
DONE - Commodities Trade system
DONE - Ground Mining drone system
DONE - Cargo transfer
DONE - Perks through level 100 (combat, space, first aid, and hacking) - other perk lines will go in with features as I roll them out.
*DONE* - Weapon mod removal
*DONE* - Unlock of all space sectors (10,000 total)
*DONE* - FTL Travel - FTL map available
*DONE* - Mapping system - I'll likely expand on this in the future
*DONE* - Grenades and Health Kits will be moved to their own action bar slots.
*DONE* - Dynamic mission generator
*DONE* - Shipyards available for purchasing and customizing ships
*DONE* - Space Combat - first pass ready for feedback
*DONE* - Faction Agents will buy scan data
When all the above systems are implemented I'll open up the BETA. During BETA I will be tackling the following:
Global tuning pass
"Autonomous Universe AI" (AUAI) testing and tuning
Addition of remaining narrative and locations for the main story
Additional locations for Dynamic missions
Ability to override portraits with custom portraits for your team members."