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These corridors sure are spacey.



<span class="bold">StarCrawlers</span>, a turn-based dungeon crawler set in closed space(s), is available now DRM-free on GOG.com for Windows and Mac with a 25% launch discount.


Dimly-lit cantinas in the outskirts of lawless space is when you can usually find the most skilled, specialized mercenaries. Also the best music. And if corporate espionage is your game, you know you'll need to put together a band of the most shady-yet-reliable people available. Those intrepid enough to hunt for bounties, undertake sabotage missions, and navigate the dangers of space while keeping you in good standing with all concerned parties.

The band of Juggernaut Games is also focused on keeping all interested parties happy. So they keep adding more missions, random encounters, diverse environments and tons of loot to their procedurally generated universe, taking into account their community's input along the way. For the remaining months that the game will stay in development, expanding the universe of StarCrawlers and fleshing out the campaign with more dynamic content are their main goals. That is, unless a band of ruthless mercenaries infiltrates their offices and wipes out all that precious code!



Pit your <span class="bold">StarCrawlers</span> against the randomly generated hazards of corporate warfare, DRM-free on GOG.com. The 25% discount will last until February 09, 1:59 PM GMT.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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mrkgnao: That's an interesting comment, because to my limited mind that was the only reason for not buying an incomplete game. What other reasons are there?
Here's another reason: If the game is not worth playing in its current form, it doesn't make sense to buy it until it is worth playing. This way, if the game is never finished, you don't waste your money on something not worth playing.

Of course, I haven't tried this game, so I don't know how playable and fun it is at the moment.
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mrkgnao: That's an interesting comment, because to my limited mind that was the only reason for not buying an incomplete game. What other reasons are there?
Some folks have bandied about the primary reason for not buying a pre-release as (1) the game might never be finished, or (2) the finished game may differ significantly from what is promised. Either scenario leaves the buyer with the proverbial pig in a poke, and thus is why they are withholding their purchase at this stage.

But I'd-rather-play-the-finished-version is very much my primary reason, though some bad KS experiences have elevated the concern level on unfinished projects in general.
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mrkgnao: That's an interesting comment, because to my limited mind that was the only reason for not buying an incomplete game. What other reasons are there?
There's also "I don't want to deal with the massive number of bugs that are part and parcel of the beta tester experience."
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mrkgnao: That's an interesting comment, because to my limited mind that was the only reason for not buying an incomplete game. What other reasons are there?
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IAmSinistar: Some folks have bandied about the primary reason for not buying a pre-release as (1) the game might never be finished, or (2) the finished game may differ significantly from what is promised. Either scenario leaves the buyer with the proverbial pig in a poke, and thus is why they are withholding their purchase at this stage.

But I'd-rather-play-the-finished-version is very much my primary reason, though some bad KS experiences have elevated the concern level on unfinished projects in general.
Thanks for clarifying.

I am much in the same camp as haydenaurion. I pretty much won't consider playing a game if I have reason to believe that any DLCs are forthcoming (but I will buy it and let it ripen in my backlog).
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mrkgnao: That's an interesting comment, because to my limited mind that was the only reason for not buying an incomplete game. What other reasons are there?
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tremere110: There's also "I don't want to deal with the massive number of bugs that are part and parcel of the beta tester experience."
Aye, another valid reason. I have enough issues with some "finished" games already (such as Mini Metro, which hasn't worked for the past few updates now.)
Off-topic: Since every other release is going to be an early access game from now on, how about releasing the Hotline Miami 2 level editor ASAP?
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mrkgnao: That's an interesting comment, because to my limited mind that was the only reason for not buying an incomplete game. What other reasons are there?
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dtgreene: Here's another reason: If the game is not worth playing in its current form, it doesn't make sense to buy it until it is worth playing. This way, if the game is never finished, you don't waste your money on something not worth playing.
Actually, putting the game on sale while still in development somewhat increases the chances that it never gets completed at all, as the cash inflow may well reduce the developers' incentive to finish it. After all, it makes more business sense to divert efforts to developing a new "in development" game instead.
Looks quite appealing. I´m gonna wait for full release tho.

Btw don´t like the idea of In Dev? Sure you´re entitled to an opinion. What I don´t really understand is why you have to keep on posting about it in every new In Dev release thread.
Post edited February 02, 2016 by arxon
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arxon: keep on posting about it in every new In Dev release thread.
This is the second release day with unfinished games. This reality is all of five days old. Relax.
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arxon: Looks quite appealing. I´m gonna wait for full release tho.

Btw don´t like the idea of In Dev? Sure you´re entitled to an opinion. What I don´t really understand is why you have to keep on posting about it in every new In Dev release thread.
I don't mind unfinished games. Well, i mind but in diffrent way. But if i'm opening store page - on steam - and see that development process is going for a year (release date on steam - 14 march) - without month and 14 days - now with informations that they'll be in Early Access for 6 months then i have bad feelings. But maybe that's good, i want to see how GoG stuff will react when some Early Access project became Abandonware.
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mrkgnao: Actually, putting the game on sale while still in development somewhat increases the chances that it never gets completed at all, as the cash inflow may well reduce the developers' incentive to finish it. After all, it makes more business sense to divert efforts to developing a new "in development" game instead.
In this case I would say "Fool me once..." but knowing nowadays' people long-term memory, this might actually work...

On the other there are a lot of people who won't buy beta/early access/in development, and the "premature" cash flow can enable a small developer team to invest more time into expanding and polishing the product, which in turn may convince more "I won't buy beta" people to spend money for the game.
For what it's worth devs, I am very interested in your game and will most likely buy it, but only upon release.

Blame the Wolfire guys for burning me with my "Overgrowth" pre-order. A game about furries kicking each other in the face shouldn't take over 8 years to develop, especially with many quality PC brawlers coming out in the intervening 8 years.
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mrkgnao: Actually, putting the game on sale while still in development somewhat increases the chances that it never gets completed at all, as the cash inflow may well reduce the developers' incentive to finish it. After all, it makes more business sense to divert efforts to developing a new "in development" game instead.
I agree and think that is another factor in the overall calculus. Games that are in development for a long time can reach a point where the devs realise they have already blown through their "big payday" that would have come at the game's release, and thus can lose fiscal motivation to continue.

At least with something like KS there is a limited window in which to raise seed money, and after that any further money will ostensibly come just from selling the finished game. Here they can just keep on selling and selling the in-dev version, with the promise of jam tomorrow.
Why did I read StarCrawlers and think GOG got Duskers?


Probably because you should totally get Duskers too, GOG.
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froggygraphics: I am curious what you see as a difference in the two?
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IAmSinistar: Not much, to be honest, and I have stopped backing games on KS as well. Of all my successfully-backed-yet-not-delivered projects, the lion's share is games. Publishing and Technology seem to have the best track records, followed by Music and Design. Comics seem to run late, and Games bring up the rear, often as a consequence of their unrealistic timelines.

So, after about a year of doing the backer thing, lesson learnt and games are off the table. And Thea proves that the game can get made regardless of backing if the devs are motivated.

EDIT: typos
You know the difference between an Kickstarter and a game in Early Access or Game in developement is that there is a playable product already. With videos, comments from buyers, reviews you can look at, an many more, which all together will give you a pretty good picture about what is going.

I never backed anything on Kickstarter. I want to see a bit more then "promises". But I have many Early Access Games and got burned 1 times so far, with "Beasts of Prey" and Spacebase DF-9 from "Double Not so Fine" was a huge disappointment. Anything else turned out pretty well as expected.

IMHO GOG has chosen very well so far :)
Post edited February 02, 2016 by Woolytoes