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Embark on a space voyage with your ragtag crew of civilians in search of a new home. Space Haven from Bugbyte is now available as the game in development on GOG.COM with a 10% discount lasting until 28th May, 5 PM UTC.

Build your spaceships tile by tile, create optimal gas conditions, manage the needs and moods of their crew, and explore the universe in this spaceship colony simulation.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
I'm a sucker for tinkering with vehicles in games and nomadic settlements, so it was an easy purchase for me. Fingers crossed that it won't be another DF-9. Which it shouldn't be, unless the devs are both unscrupulous and terrible with money.
Has anyone tried the game out yet? Which modes are available?
Instantbuy for me :)
Looks interesting. Wishlisted.
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IronArcturus: Has anyone tried the game out yet? Which modes are available?
I second this question. Is there a "story" or "campaign" in it? Or planned for the future? Procedurally generated suggests not.
The game is certainly ambitious. I'll await the full release, and; if it's anything like what is promised, likely an instabuy at that point.
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trusteft: Any idea how close we are to completion?
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PaterAlf: From the FAQ in the game forum:

"Approximately how long will this game be In Development?
We want to keep working on Space Haven until it is a true gem among indie games. Our plan is to keep updating the game with new features and exciting content until it reaches that status.

A rough estimate for this could be somewhere between 1 to 2 years. However, we don't believe you can rush quality, and we will take as much time as the game needs."
"When it's finished" has to be my favorite game release date.
I respect Devs who care about the quality of their art not just the monitization of it.
I'm happy to have picked up a copy of this game and look forward to watching it mature :)
Been keeping my eye on this since the kickstarter. I'd like to see where development goes and especially how the mod support for it will turn out with the GOG version. Lots of potential.
i do hope the game will turn out in something worthwile!
first glance was, yes we need this but now, after watching the ea release and reading a couple of user reviews i'm not so sure anymore
same happenend with industries of titan, of less importance here which i understand.. not to mention that civ v clone..
anyways

hoping for the best!
I don't usually buy indev titles, so onto the wishlist it goes. But if i see enough progress, it might end up on my library.
Seems a hard genre to succeed with quite afew not upto par games in recent years: DF-9, SCG, Meeple station.
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NovusBogus: I've been eyeballing this one. I could not get into FTL because the roguelite school of game mechanics just isn't my thing, but a deeper spaceship sim is quite appealing.
As I see it, nothing get any deeper than roguelike mechanics. After all, it demands that the game has enough depth for numerous playthroughs.

But of course, taste differs, and I grudgingly respect that some people do not like roguelike.

So I feel that I should warn you that this game very likely is a roguelike. It's clearly inspired by FTL and the Kickstarter talks about "Explore a new procedurally generated galaxy each new playthrough". Then there's the hard choice if you should try to rescue you captured men ... choices that have no weight if you can just reload a save if the rescue turns sour.
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NovusBogus: I could not get into FTL because the roguelite school of game mechanics just isn't my thing,
As a big fan of roguelike, I'm a bit curious as to why some people flat out don't like it. A lot of people don't like it because they haven't tried it. But you did play FTL. Could you say a bit more about the nature of your dislike?
Post edited May 23, 2020 by KasperHviid
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KasperHviid: e, I'm a bit curious as to why some people flat out don't like it. A lot of people don't like it because they haven't tried it. But you did play FTL. Could you say a bit more about the nature of your dislike?
Basically it comes down to all the permadeath, restarting and short playthroughs. I prefer to stick with a playthrough for a longer period of time, develop the characters and plot, and so on. It's probably not a coincidence that I'm big on RPGs.
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KasperHviid: As a big fan of roguelike, I'm a bit curious as to why some people flat out don't like it.
The worst type of game design is expecting the player to learn by trial & error. Unfortunately roguelikes lean rather heavily on this, but some are worse than others.

FTL is one of the better ones, but for example the events:

1. Don't tell you what each choice does, or what it can lead to.
2: Sometimes depend on having crew members or upgraded modules, which again you can't know without learning it from previous playthroughs and memorizing it, or constantly having a guide on hand.

The absolute worst, though, are the roguelikes that straight-up withhold your powers until death. Rogue Legacy? Can't spend anything on upgrades until you die. Which forces you to start over and over to level up, even if you already know what you're doing going in.

The best kind of roguelike is the one that gives the player everything they need to make informed choices no matter their experience level. The difficulty curve should only depend on pure player skill. Not unlockables, not memorization, not persistent progress.
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IronArcturus: Has anyone tried the game out yet? Which modes are available?
There are 1 Normal open game mode right now with 2 scenarios and 5 levels of difficulty.
-The "Basic platform" tutorial starting scenario, with a follow step by step missions to learn the basic game mechanics, and
-The "Abandoned mining station" scenario, to build a fully customized spaceship with more freedom.

The levels are:
-Peaceful, start resources are plentiful, as in galaxy, low level of adversities.
-Builder, start resources are less than plentiful but a lot, some adversities but manageable.
-Medium, medium level of start resources and adversities.
-Harsh, lower level of start resources, real adversities and tougher decisions.