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Making a fortune can be slippery business.



<span class="bold">Slime Rancher</span>, a vivid sandbox full of bouncy balls of slime waiting to be wrangled, is now available for Windows, Mac, and Linux, DRM-free on GOG.com, with a 20% launch discount.

Gotta catch 'em all! Then round 'em up, feed 'em, keep them happy. Some slimes are vegetarians, while others have a taste for chicken flesh. Some have spikes, others emit radioactive energy, and those over the valley are known to explode on contact. Yet you want all of them in your ranch! Whatever you do, though, don't let your slimes go hungry. Because once that happens, even your trusty, all-purpose vacpack will have trouble containing them and that's a slippery slope, my friend.
Developers Monomi Park want to challenge early adopters with finding inventive ways to tackle everyday ranching, while they also promise to keep adding slime varieties, resource types, and environments, as well as a deeper backstory to the protagonist's struggles.


Roll up your sleeves and set out to make your fortune as the ultimate <span class="bold">Slime Rancher</span> of Far, Far Range, DRM-free on GOG.com.
The 20% launch discount will last until July 12, 12:59 PM UTC.


Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

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Post edited July 05, 2016 by maladr0Id
Well i guess anything that looks okay should get a chance ....i have to admit i was suprised to see the game
its so ... different from what i am used to see here.

Maybe we will get casual games here soon .... if so i will make sure i will have some extra paysafe cards, altough i already own all old hidden object games steam has (i own drm free retail versions on cd/dvd) more HOG ( hidden object games) are always welcome, plus they get better in time, some look like mini point and click.
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Zoidberg: Mmh, cool. And apparently fairly priced too.

No game is ever complete, even when it's released, which this one ISN'T! It's written RIGHT ACROSS IT!
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almabrds: You mean the necessity of bug fixes never ends?
If so, I agree, most games still need the care of the devs, even after being released.
Among the various reasons I don't like incomplete games, is the risk of the game being abandoned.
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lostwolfe: dear gog.

a toggle to not see in-development games would be great.

love, lostwolfe.
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almabrds: I agree.
Not necessarily bug fixes, but also feature creep, a plague of videogame development. When you dev a game you're always tempted to add one more feature, which implies a lot of work further down the line. At one time you have to decide your game is "finished" that is "ready for release".

That said I don't think that particular game will be abandonned, from what I gathered.

But adding a filter (for in dev games or unfairly priced games) could be nice. I'm getting VR games in my steam recommandation and it annoys me to no end.
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NickPopovich: I just wanted to quickly address some of the comments regarding trepidation from potential dev abandonment and the like.
My problems less with things potentially happening with the game not completing (I'm on your forums, after all;) but rather the fact that I got this game in January from Humble, when I prefer GOG for my games.

I'm not going to repurchase an early access game, though. :(
What is the expected release date for the full game?
What are the planned features not present in the current version?
I'm glad to see this here. I watched both Jim Sterling and Achievement Hunter play this game and found both videos amusing. Sadly, too many games, too little time for me.

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NickPopovich: ...
Just wanted to say thanks for posting here. :)
Post edited July 06, 2016 by tfishell
Why do these 'farming' games (like Stardew Valley) have a great appeal and make so much success?
Although I had been coveting this game ever since seeing it on Steam, I ended up uninstalling it and getting a refund after not too long of actually playing it. It seems really shallow and boring, at least from what I played. You feed slimes, they pop out gems, you sell the gems (called plorts), and that's it. You can use your money to build and upgrade structures (which is all just to help you make more money) and there are some upgrades for your character. Unfortunately, the character upgrades are severely lacking. There aren't very many of them (I checked the wiki for that information) and all of the upgrades I would want the most simply don't exist. You can only ever hold four different items, and you can only ever have one stack of an item at a time. So if you have one full stack of pink plorts and three empty slots, you can't carry any more pink plorts. Another major annoyance is that the vacuum, at least from what I saw, always tries to suck up everything. This makes trying to collect plorts from your slimes a huge hassle, because you'll constantly be sucking up slimes as well. This is made even worse by the fact that the big slimes can't be sucked up, and will simply block your vacuum until you fire them away.

From what I saw, there's no breeding mechanic (aside from feeding a normal slime a plort to make a big slime, which I wouldn't count as breeding) and no way to personally invest in the slimes. They're just there. No names, no personalities, no raising them. Just find them, capture them, and feed them so they make plorts. And again, even that is a huge pain because any decent amount of slimes will take up a bunch of space in the tiny corrals and make collecting plorts a huge pain. Sure, you can get a machine for the corral to collect plorts for you, but I think that should simply be a convenience rather than a necessity.

Another complaint is that I think the FOV might have been too narrow for me even at the highest setting. It's hard to tell though, since the vacuum model is huge and, for some reason, there's no number with the FOV slider.

In short, based on what I played and have read, Slime Rancher is shallow, lacking in content, frustrating, and simply boring. I was really excited about it when I first saw it, but having now played it I'm sad to hear that they plan on the full release being this Fall. If they fixed its issues and added a lot more content, upgrades, and game mechanics, this could be a fantastic game. As it stands, the only thing it has going for it is its visuals.
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tokisto: Why do these 'farming' games (like Stardew Valley) have a great appeal and make so much success?
Because doing something which would in real life would be hard work by the push of the button triggers the same reward receptors in the brain even though your body did nothing.
Specifically the "collect" games are more tailored towards women because they still have the inheritance memory of collecting berries and stuff while males in general do like shoot-at-stuff games more because they have the inheritance memory of hunting something.
Post edited July 06, 2016 by AlienMind
Sounds like it could be fun, and the emoji slimes are cute. I'm also a sucker (ha!) for a vacuum gun. After all, I'm one of the six people who loved Blinx The Time Sweeper.

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phaolo: Btw it's already "shocking" that some of them eat entire chickens alive :O
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Piranjade: I have heard that pigs do that as well.
And at least one cow.
Is it just me, or are the slimes so cute, you want to splatter them into little bits of slime?

...

...

*crickets*

...

...

Just me, then.
Post edited July 06, 2016 by Getcomposted
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NickPopovich: Frankly, it's a bit unfortunate that it even needs addressing. My belief has always been to finish what you start and it seems as though that's not always the case with developers of early access games.
M'lud, as further evidence I wish to draw the court's attention to Exhibits , [url=https://www.gog.com/game/montagues_mount]B, and C.

Not that I think you'll be joining them, though. Thanks for coming here and posting!
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HunchBluntley: It's not his opinion that people (not this moose) downrepped; it's the fact that he has posted the same thing, pretty much word-for-word, in most every In Dev "release" thread here since the Games In Development program was announced. He can't even be bothered to write up anything interesting -- it's always those same exact words (although I notice he omitted "piece of crap" from the end of the first line this time! =D ).
Repeated copy & paste posts are irritating, regardless of the opinion expressed.
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lostwolfe: it's his right to feel that way about in-dev as a program and the games that are spawned from it. while i do see the "technical issue" with him just copy and pasting, even /that/ shouldn't be too big a deal. he is lending his voice to the counter-argument that is: "having in-dev games here is good."

i understand - some of you are into that. but that's not why i'm here on gog.

i'm here on gog because i consider gog a better alternative to steam for various reasons. among these reasons is curation. when we start up with in-dev titles, we start down a problematic slope of curation. gog has /no/ way of knowing which of these in-dev titles is actually going to get through their development cycle.

the current poster child for this [and it's in the gog in-dev library] starbound. starbound has been in development for THREE YEARS at this point. and you know what? i don't think it's going to come out of "early access" any time soon. [if ever] so...gog can be as cautious as they like. they can curate as much as they want. in the end, those games might simply end up abandoned. and that's not much fun for you or me or anyone.
I actually don't buy Early Access/In Dev games at all, and I don't see that changing. But I have no problem with them being sold here, with other people enjoying them, or with "having to" see them in the store (there really aren't that many of them so far).

As has been brought up in the past, the question people should be asking when considering an In Dev title is not "Is the game feature-complete and relatively polished?" If that is a concern, just don't buy till the full release (if it comes). What prospective In Dev shoppers should be asking is "Is the game fun to play NOW, regardless of whatever additions or changes may come?" And, of course, "Has the game been well-supported on Steam (or wherever) up to now?"
Now, obviously, a game being abandoned if you were expecting there to be more features/content added is not good. But if you go into it with the mindset of, "Well, this is a decent price for the content that's already here, and it seems really fun as it stands now, so if it never gets another update, I'm okay with that," then you won't get burned too hard. I guarantee you that some Early Access games are more polished and content-rich (and more fun) in their beta phase than quite a number of "finished" games that get released. "In development" does not mean "poor quality", any more than "released" means "good quality".

With regards to robertgg's post: as you say, it's his right to feel that way. There's nothing remotely constructive about his post, nothing remotely approaching an "argument" against In Dev, nor against this game in particular. There is such a thing as polite, constructive dissent; posts like that don't even come close to qualifying.
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Wishbone: Another excellent Early Access game. Unfortunately, once again Steam was there long before you, GOG.
In the case of Early Access games, I'd say that's a good thing. GOG is trying to make their Games In Development program into something different from Steam's Early Access (you know...actually curated). When a game first shows up on Steam E.A., it's anyone's guess whether it will be well-supported (e.g., updated regularly), whether it will ever be finished, etc.; only time can show if those things will come to be.
I'm sure GOG's trying to cherry-pick games that have been actively developed, and that show promise of actually being finished at some point (or, at least, which are a fun and reasonably full experience in their current states). They seem to actually ask the devs for at least a general road map of the games future development. I think this is a good way to ensure that GID establishes a good name for itself...which, in turn, may make it easier for them to attract developers of other quality E.A. games into the fold somewhat earlier in the development process.
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IAmSinistar: M'lud, as further evidence I wish to draw the court's attention to Exhibits , [url=https://www.gog.com/game/montagues_mount]B, and . <a href="http://www.gog.com/forum/general/in_development_slime_rancher_5fe15/post71" class="link_arrow"></a></div> In the case of <span class="bold">Montague's Mount</span>, they did try to make things right recently via [url=https://www.kickstarter.com/projects/941091538/montagues-mount-episode-2-episode-1-redux]Kickstarter, but practically no one was willing to support the campaign. After the game was originally released, the dev's publisher stopped returning their calls and then, eventually, went out of business. By the time the dev had full rights back, his wife gave birth to triplets and he had to put development on hold to care for his family. The recently canceled KS campaign was his one attempt to make things right with his customers / fans and finish the game. As it is now, we may never see it finished, but it's not because the developer willingly abandoned the project.
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Wishbone: Another excellent Early Access game. Unfortunately, once again Steam was there long before you, GOG.
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HunchBluntley: In the case of Early Access games, I'd say that's a good thing. GOG is trying to make their Games In Development program into something different from Steam's Early Access (you know...actually curated). When a game first shows up on Steam E.A., it's anyone's guess whether it will be well-supported (e.g., updated regularly), whether it will ever be finished, etc.; only time can show if those things will come to be.
I'm sure GOG's trying to cherry-pick games that have been actively developed, and that show promise of actually being finished at some point (or, at least, which are a fun and reasonably full experience in their current states). They seem to actually ask the devs for at least a general road map of the games future development. I think this is a good way to ensure that GID establishes a good name for itself...which, in turn, may make it easier for them to attract developers of other quality E.A. games into the fold somewhat earlier in the development process.
Of course, I do the same thing. I look to see if a game has been updated regularly, look for videos on YouTube (that's usually how I become aware of these games), try to find information about development roadmaps, etc. I don't ever buy any early access game right from the start. It's always after it's been available for quite a long time. And at that point, I buy it on Steam, because that's the only place to get it, and GOG never says what's coming in the future, even though they made the deal with the developer already. So my choices are:

1. Buy the game on Steam.
2. Wait forever and a day, hoping for the game to show up on GOG, and then buy it on Steam because it didn't show up on GOG after all.
3. Wait forever and a day, hoping for the game to show up on GOG, and then buy it on GOG when it does show up there.

The chances of #3 actually happening are so remote that it's not really an option. But it could be, if only GOG would tell us what deals they've made instead of keeping them a deep dark secret until the actual release.