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Riding the intergalactic highway.



<span class="bold">Master of Orion: Collector's Edition</span>, the glorious return of the legendary 4X strategy, is available now, DRM-free on GOG.com. Owners of any of the previous installments get a permanent 5% discount.

Most strategy-inclined kids have at some point in their lives dreamt of becoming the true Master of Orion. To conquer a whole galaxy through sly negotiations, intense technological research, or even all-out war. Now the dream is coming back to life, as you will once again ride your customizable ship(s) and throw yourself at a vast network of almost 100 solar systems, populated by the alien races that franchise veterans fell in love with.

Developers NGD Studios have already enlisted a star-studded cast of acclaimed voice-actors to breathe life into these characters and make interactions as fun as the addictive gameplay that players have come to expect from a true Master of Orion successor. Currently, the game includes six out of the ten alien races and several features (like certain victory conditions) will remain unavailable, as the developers aim to keep polishing the game with the help of their community.



Engage in interstellar warfare and limitless exploration in the vivid new <span class="bold">Master of Orion: Collector's Edition</span>, DRM-free on GOG.com. This edition includes the three vintage Master of Orion games and eventually it will also feature a wonderful Digital Art Book, the game's orchestral soundtrack, an additional race, and more. Those who already own any of the original Master of Orion games on GOG.com, get a permanent 5% discount.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
Sorry if this has been asked before: Any plans to support Mac and Linux platforms?
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Mababa: Each MoO game had its own unique strengths:

MoO1: one of the best parts of this game was the GUI. The slider bars made it possible to avoid getting bogged down microing your colonies. If you got Improved Robotics Controls IV, for example, you could indicate that all colonies should add +25% or +50% to industrial spending. (As opposed to having to visit each colony individually.) Because you weren't bogged down in micro, you were freed up to see the bigger picture.

MoO2: I would argue that the best part of this game was the improved depth and richness it offered over MoO1. The best addition of this game was custom race design. The second best addition was the improved richness to space combat.

But there were also some deleterious additions. The colony management system was a *very* big downgrade from MoO1, and forced you to get bogged down in micro. Also, the elimination of the MoO1 concept of stacks of ships, and their replacement by individual ships (each receiving its own icon in space combat), meant that space combat did not scale well. Late game space battles (involving large numbers of ships) were unmanageable.

MoO3: This game did much more wrong than right. But one thing it did well was to allow the creation of player mods. Player mods helped conceal a significant portion of this game's (many) sins. Had the game itself been good, player mods would have made it even better.
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smrtgi19: So the original MoO 1 was the best and those that came after were unnecessary sequels... it was simpler prolly cause it was smaller
ONly in the eye of the beholder. MoO was great, MoO2 was too but it was a different playstyle than MoO (which many players gloss over). MoOIII was as different to MoO2 as MoO2 was to MoO, but many ppl hated on it because it was Not the MoO2.5 that they yearned for. After 7 years they really just wanted a newer updated MoO2. For those that hung around and played MoOIII they found a strategic gem that the 1st 2 MoOs never came close to emulating.

Personally MoOIII got me into Modding and I even published 1 of my MoOIII Mods. And I still upon occasion have contact with the Modder that made the MoO3Patcher and Patches (username Bhruic) that made MoOIII truly enjoyable for me at the sam elevel I had for MoO and MoO2.

This MoO is, impho, the MoO2.5 that those that "hated" and still rant about MoOIII today wanted. Although even those that I Now played all 3 are still ranting over this one too. No patience out there anymore I guess.

JosEPh
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JosEPh002: ONly in the eye of the beholder. MoO was great, MoO2 was too but it was a different playstyle than MoO (which many players gloss over). MoOIII was as different to MoO2 as MoO2 was to MoO, but many ppl hated on it because it was Not the MoO2.5 that they yearned for. After 7 years they really just wanted a newer updated MoO2. For those that hung around and played MoOIII they found a strategic gem that the 1st 2 MoOs never came close to emulating.

Personally MoOIII got me into Modding and I even published 1 of my MoOIII Mods. And I still upon occasion have contact with the Modder that made the MoO3Patcher and Patches (username Bhruic) that made MoOIII truly enjoyable for me at the sam elevel I had for MoO and MoO2.

This MoO is, impho, the MoO2.5 that those that "hated" and still rant about MoOIII today wanted. Although even those that I Now played all 3 are still ranting over this one too. No patience out there anymore I guess.

JosEPh
No, many people hated MoO3 because it was a half-baked, broken, unfun, unplayable catastrophe of a...

of a...

...

JosEPh!!!!!!!!!!

JosEPh!!!!!!!!!!

Bwah ha ha aha haha hahahahaha!!!!!!

How's it going, buddy? Still playing the "Ford Mark III"?
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JosEPh002: ONly in the eye of the beholder. MoO was great, MoO2 was too but it was a different playstyle than MoO (which many players gloss over). MoOIII was as different to MoO2 as MoO2 was to MoO, but many ppl hated on it because it was Not the MoO2.5 that they yearned for. After 7 years they really just wanted a newer updated MoO2. For those that hung around and played MoOIII they found a strategic gem that the 1st 2 MoOs never came close to emulating.

Personally MoOIII got me into Modding and I even published 1 of my MoOIII Mods. And I still upon occasion have contact with the Modder that made the MoO3Patcher and Patches (username Bhruic) that made MoOIII truly enjoyable for me at the sam elevel I had for MoO and MoO2.

This MoO is, impho, the MoO2.5 that those that "hated" and still rant about MoOIII today wanted. Although even those that I Now played all 3 are still ranting over this one too. No patience out there anymore I guess.

JosEPh
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yogsloth: No, many people hated MoO3 because it was a half-baked, broken, unfun, unplayable catastrophe of a...

of a...

...

JosEPh!!!!!!!!!!

JosEPh!!!!!!!!!!

Bwah ha ha aha haha hahahahaha!!!!!!

How's it going, buddy? Still playing the "Ford Mark III"?
Yes I still do. Even bought the Gog version when I upgrade my OS to win 10. Couldn't get my CD's to install properly after win 10 x64.

How are things with you and yours?

JosEPh :)
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wolfsrain: Meanwhile, Endless Space 2 is shaping nicely. I thoroughly enjoyed the Endless series and i don't get why there is none of those games on GOG.
Do you honestly like that limited card based combat???..seriously...
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Gydion: You can? In-dev games come with a 14-day no questions asked refund policy.
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S1B: That's only true *if you don't download the game. If you download/play it and it works, even if it's not what you were hoping, then tough.

Anyways, I realise Steam is the same too, you download/play the game and realise it's not what it was hyped up to be, no refund. Because digital download. Unless it's so broken most PCs can't run it without having a fit(*cough* Batman).

So we don't really have a way to return an overhyped, poorly made game.
Uh...what?

Not sure what the specific are for GOG's refund policy, but you van get a no questions asked refund on any Steam game so long as you haven't had it for longer than 2 weeks and haven't played it for more than 2 hours.
Volcanic Planets


Is there any way to upgrade these?
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eiii: So as there's no Linux version has anyone tried the game under Wine?
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valkaiser: I have. It seems to work fine.
Thanks! Then I may give it a try when the Linux version is delayed too much.
From the MOO Board:


Greetings Explorers,

The development team at NGD Studios is hard at work on the next phase of In Development, and we’re excited to share the first details of the new content and features that will be introduced.

New Features/Content
Here’s what will be brand new for In Development phase 2:

- Three new races: Klackon, Meklar and Terran Khanate
- One new victory condition: Technological
- New feature: Custom Races
- Support for Mac OS X 10.6 - 10.11 (Snow Leopard - El Capitan)
- Additional language support

Changes to Existing Features/Content
In addition to new features and content, we are planning balance and usability updates for the following:

- Tactical Battles
- AI
- ID 1 races: Alkari, Bulrathi, Human, Mrrshan, Psilon and Sakkra
- Ship Design

We’re still in the process of locking down the exact timing of this update, but we wanted to share some of what’s coming. We’ll have more details on the new features and content, as well as the changes to existing features and content once we’re closer to the next phase of In Development.

Thanks for playing, and please be sure to keep the feedback coming!
As fan of the first 3 moos, and even 3 despite it being an unpolished learning cliff, I feel this game is an exceptional addition to the moo series. a few things that are missing that I believe would really enhance this game:

System/fleet leaders a la Moo2:

These guys were fun, interesting, and just cool to use and move around your colonies. Please impliment like moo2 where they dont die of old age or assasination, like they did in moo3.

Diplomacy:

Right now this is a joke. it feels like a direct port of moo2 and 3 diplomacy. That is not a good thing.

Enemy leaders declare war on you if you are winning and have fleets 100 times stronger then them. This is crazy, they should be grovelling, begging for mercy. Even with human diplomacy bonus they demand 60,000 bc in addition for any deal. this is silly. Make it more believeable. If you could approach say civ V's level of diplomacy (which is still not ideal) this would make it worth bothering to play around with.

No outer threat:

Kinda missed the antarans, loves the random chaos they caused, and the fact you could spy on them in moo3 for a chance to get rare techs.

No 'creative' racial bonus, and psilon +50% tech:

The psilons had this in moo2, the ability to get all applications automatically of a tech reseached. Was a fav for custom race too. origianl build psilons did not have it and had a +50% science instead. +50% science is an incredibly op racial (no contest vs other race bonuses), and should be toned down for them maybe with creative added as a consolation.

No huge galaxy size:

Large feels pretty small. id like a galaxy at LEAST 3 times this size, maybe bigger.

Just a few suggestions I think would make this game shine.

I really love how you have the warp lanes of moo3 with the 'feel' of moo2. Thanks for an amazing product!
Hows the real time component some of us have reservations about?
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Niggles: Hows the real time component some of us have reservations about?
I liked the real time combats of moo3 as well as the turn combats of moo1/2.

So i really dont have a problem with them doing real time combat. I did think they did an excellent job with the appraoch they took.
In addition, better drive tech should increase movement speed between systems. In particular for large/huge maps this is important.
Hows the real time component some of us have reservations about?

So far I haven't had a problem with it. It's very basic at this point - most ship specials aren't implemented - but the pace is fairly sedate (you can speed it up to 8x if you prefer though), and while tactics are fairly limited, things like speed and firing arcs can make a difference. Using the different hull types in varying roles is also feasible.

In addition, better drive tech should increase movement speed between systems. In particular for large/huge maps this is important.

AFAIK it already does this. What it doesn't do is improve travel time in-system, so crossing a star system will always use up one turn.
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JosEPh002: This MoO is, impho, the MoO2.5 that those that "hated" and still rant about MoOIII today wanted. Although even those that I Now played all 3 are still ranting over this one too. No patience out there anymore I guess.
Yeah now that you mention it, I definitely remember all the cries for real time combat from the Orion 2 fans back then. "Orion would be so much better with real time combat" "Please give us real time combat"

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JosEPh002: Although even those that I Now played all 3 are still ranting over this one too.
gee that is so strange, even though they finally got their real time combat!