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Riding the intergalactic highway.



<span class="bold">Master of Orion: Collector's Edition</span>, the glorious return of the legendary 4X strategy, is available now, DRM-free on GOG.com. Owners of any of the previous installments get a permanent 5% discount.

Most strategy-inclined kids have at some point in their lives dreamt of becoming the true Master of Orion. To conquer a whole galaxy through sly negotiations, intense technological research, or even all-out war. Now the dream is coming back to life, as you will once again ride your customizable ship(s) and throw yourself at a vast network of almost 100 solar systems, populated by the alien races that franchise veterans fell in love with.

Developers NGD Studios have already enlisted a star-studded cast of acclaimed voice-actors to breathe life into these characters and make interactions as fun as the addictive gameplay that players have come to expect from a true Master of Orion successor. Currently, the game includes six out of the ten alien races and several features (like certain victory conditions) will remain unavailable, as the developers aim to keep polishing the game with the help of their community.



Engage in interstellar warfare and limitless exploration in the vivid new <span class="bold">Master of Orion: Collector's Edition</span>, DRM-free on GOG.com. This edition includes the three vintage Master of Orion games and eventually it will also feature a wonderful Digital Art Book, the game's orchestral soundtrack, an additional race, and more. Those who already own any of the original Master of Orion games on GOG.com, get a permanent 5% discount.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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Petrell: OS X and Linux (Ubuntu) are both coming and should be available before retail release.
Thanks! For me "should be available before retail release" doesn't sound like "soon".

So as there's no Linux version has anyone tried the game under Wine?
I wish I had bought this off steam so I could get a refund. This game is not and will not be Master of Orion.
Unless they scrap and redesign it, which they won't.
What this game is trying to do, Galactic Civilizations does better. And I don't like that series.
Post edited February 29, 2016 by S1B
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S1B: I wish I had bought this off steam so I could get a refund.
You can? In-dev games come with a 14-day no questions asked refund policy.
Post edited February 29, 2016 by Gydion
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0Grapher: The way I see it, the combat wasn't the core of the game-play. This isn't Heroes of Might and Magic.
Wrong. I don't want to sound arrogant, but what's wrong with you, people? Have you even played MOO? Have you missed half of the game? In MOO strategic management aspects were kept at necessary minimum, while combat with proper fleet design played a huge role. You didn't spend the game time micromanaging colonies, you spent it fighting battles. In MOO2 the combat system got even better (despite the change in modelling multitudes of ships) thanks to armor, different damage types, fighter carriers and ship boarding. What MOO4 needs is not some generic RTS, but further refinement and expansion of the old tactical combat model. There is so much more that can be done with it!
It looks good from the gameplay vids I watched, but I will wait and see how the AI difficulty comes along, sill a lot to be done on this game. I even downloaded MOO2 to refresh my memory on a couple of things.
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0Grapher: The way I see it, the combat wasn't the core of the game-play. This isn't Heroes of Might and Magic.
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igrok: Wrong. I don't want to sound arrogant, but what's wrong with you, people? Have you even played MOO? Have you missed half of the game? In MOO strategic management aspects were kept at necessary minimum, while combat with proper fleet design played a huge role. You didn't spend the game time micromanaging colonies, you spent it fighting battles. In MOO2 the combat system got even better (despite the change in modelling multitudes of ships) thanks to armor, different damage types, fighter carriers and ship boarding. What MOO4 needs is not some generic RTS, but further refinement and expansion of the old tactical combat model. There is so much more that can be done with it!
its a reboot, it doesnt deal with old MoO universe its new your comparing it to MoO 2 which is old MoO this is new MoO
Does this require an wargaming account in order to play?


Edit: Never mind it does not require an account
Post edited February 29, 2016 by Jacob_1994
high rated
IMHO it didnt need a reboot. Isnt that why Moo1/Moo2 is so revered?. Almost perfect best in its genre. Why couldnt they just have kept mechanics, reskinned it/made a sequel?
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Niggles: IMHO it didnt need a reboot. Isnt that why Moo1/Moo2 is so revered?. Almost perfect best in its genre. Why couldnt they just have kept mechanics, reskinned it/made a sequel?
Cause MoO 3 ruined it, it became toxic, washed up, nobody wanted to touch it a bad game ruins the whole
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S1B: I wish I had bought this off steam so I could get a refund.
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Gydion: You can? In-dev games come with a 14-day no questions asked refund policy.
That's only true *if you don't download the game. If you download/play it and it works, even if it's not what you were hoping, then tough.

Anyways, I realise Steam is the same too, you download/play the game and realise it's not what it was hyped up to be, no refund. Because digital download. Unless it's so broken most PCs can't run it without having a fit(*cough* Batman).

So we don't really have a way to return an overhyped, poorly made game.
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Niggles: IMHO it didnt need a reboot. Isnt that why Moo1/Moo2 is so revered?. Almost perfect best in its genre. Why couldnt they just have kept mechanics, reskinned it/made a sequel?
Not to beat a dead horse, but this one of the best reply's I've read regarding this title.
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Gydion: You can? In-dev games come with a 14-day no questions asked refund policy.
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S1B: That's only true *if you don't download the game. If you download/play it and it works, even if it's not what you were hoping, then tough.

Anyways, I realise Steam is the same too, you download/play the game and realise it's not what it was hyped up to be, no refund. Because digital download. Unless it's so broken most PCs can't run it without having a fit(*cough* Batman).

So we don't really have a way to return an overhyped, poorly made game.
No, it clearly states in the policy that it's a separate refund policy from the regular store one which you're referring to.

4. What is the refund policy for games in development?
In short: 14 days, no questions asked. Because the games are unfinished software, games in development fall under a separate refund policy. Technical issues covered by the 30 Day Money Back Guarantee do not apply to games in development. Instead, you can return the game within 14 days of your purchase - no questions asked. Your refund can be processed in store credit or the currency you used to make the purchase.
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Niggles: IMHO it didnt need a reboot. Isnt that why Moo1/Moo2 is so revered?. Almost perfect best in its genre. Why couldnt they just have kept mechanics, reskinned it/made a sequel?
I can only guess possible reasons:

- They couldn't ask for $50 then.
- They bought the rights (to the name), so they had to use the name. Some people will see through it, others will blindly buy it. They bet that the latter will happen more often.
- They may be under the impression that it actually needs improvement and the original Moo1/Moo2 is not perfect best in its genre but can be topped by them.
- They may want to add different players to the franchise like RTS fans. They might hope that more new customers will come than go.
- They are just not smart enough to recognize the value of a reskinned/brushed up/only slightly changed version for a lower price. (I would love such a thing.)

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igrok: ... There is so much more that can be done with it!
I agree. The question is if they are doing it? Not sure if real time battles can deliver it. Turn based or real time with pause function whereever you want sounds much better to me. But even then they could still fail.

But I agree that tactical battles and timing of battles were a big part of Moo1. The only one? No there was still diplomacy, research,...
Post edited February 29, 2016 by Trilarion
Sorry, but seeing the "stellar" record of NGD i've just got another reason for not going with this title.

https://en.wikipedia.org/wiki/NGD_Studios

Plus, Wargaming (they are the rights owners and the publisher) has a rather an unsavory reputation, especially on the World of Tanks EU.
Post edited February 29, 2016 by wolfsrain
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Maxvorstadt: I`m wondering, that it even gets released in North Korea. Media always say that North Korea is some kind of stone age communism, where the people are so poor, that they can`t even buy the most simple technologies. So how can such a country be a market for a game which needs some advanced computer technology?
I`m astonished like hell.
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VanishedOne: Apparently they have a coddled class of elite state-backed SIGINT types; I vaguely remember reportage to that effect when Sony got hacked and North Korea was reckoned to be responsible. I've no idea whether they're allowed decadent Western games for their computers, though.
Off-topic, but I thought I'd mention that, having started playing Age of Decadence last night, and being very pleasantly surprised with it, I now feel good emotions at the mere sight of the word decadent.

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S1B: Anyways, I realise Steam is the same too, you download/play the game and realise it's not what it was hyped up to be, no refund. Because digital download.

So we don't really have a way to return an overhyped, poorly made game.
Not true. Steam's restrictions on refunding are strict, but if you fulfill them (up to 2h of play time and purchased within 14 days), you can return a game for any reason.
Post edited February 29, 2016 by priestlyjudas