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Disappearances can be deceiving.



<span class="bold">Kona</span>, a survival/exploration adventure of supernatural thrills and natural chills, is available now DRM-free on GOG.com with a 33% launch discount.

Detective Carl Faubert was just looking to make an easy (Canadian) buck. That's why he agreed to travel to Northern Quebec and investigate the alleged wrongdoings of the local community against the copper mine industrialist who desecrated their land. Join Faubert as he fights to explore and survive the eerie snow glades of 1970's Canada, in a chilling adventure that will test both your mettle and your ability to think on your feet. If you can feel them at all, that is.

Kôna will be delivered in four episodes, with each of them being self-contained but also feeding into the overall arc of this historical rural mystery. The project has grown significantly larger since its Kickstarted inception so, while it's in development, Parabole focus on exterminating bugs, optimizing the game's performance, and trying to make sure that all the diverse gameplay elements are implemented as seamlessly as possible. Like how that scary Wendigo blends with the snowy backdrop... Oh god it's coming this way!



Be the first to reach Northern Quebec and experience the intriguing opening hours of <span class="bold">Kona</span>, DRM-free on GOG.com.


Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.


Twitch alert: Want to find out more about what the heck is going on in Northern Quebec? Grab a pair of warm gloves and some hot beverage and join us on <span class="bold">Twitch.tv/GOGcom</span> at 9 PM GMT/ 10PM CET/ 4PM EST.
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Alexandre.Fiset: For some reasons, we all didn't think of Garry's incident. Then it was too late and costly to change the name. However, we do think most people will see that Kôna is not Garry's Incident. If the name of the game is enough to dissuade you from buying it, then don't buy :P I don't know what else to say.
Oh, it's not just the name that's keeping me from buying it ;-)

That is not to say that there is anything wrong with your game, it just isn't my kind of game. Plus, I really dislike the whole Early Access thing, as well as the episodic thing. Even if you say it's not really episodic as such, you obviously already have plans for the other "acts", and it is clear they are supposed to fit into a larger "whole".

Still, I'm quite certain that upon seeing an unfinished survival game with "Day One" in the title, I'm not the only one who immediately thinks of "Garry's Incident".

At any rate, I think it's fantastic that you, as developers, come here and answer questions from people. Kudos for that, and good luck with your game :-)
high rated
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Alexandre.Fiset: ...

We do our best to read all comments everywhere, but sometimes we might miss some as the community is growing at a crazy rate.

Cheers!

Alex
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CharlesGrey: I don't know if this has been answered somewhere already, but is the game based on Unreal Engine 4, or another engine?

Apparently the plan is to finish and release this first episode/game within a few months? How long will it take to finish the remaining episodes? Or is it too early to give any kind of reliable estimate? Are the following episodes already in development, or are you focusing on this first one for now?
(1) We use all Unity 5.3 has to offer :)
(2) Day One will see the light of day before April of this year.
(3) Other acts will take around a year each to develop as they feature other characters + new music and gameplay mechanics
(4) Other acts are roughly written, but not developed. We know what's going on in them, but right now our focus is on making this one the best of the best ;)

Cheers!
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Alexandre.Fiset: (1) We use all Unity 5.3 has to offer :)
(2) Day One will see the light of day before April of this year.
(3) Other acts will take around a year each to develop as they feature other characters + new music and gameplay mechanics
(4) Other acts are roughly written, but not developed. We know what's going on in them, but right now our focus is on making this one the best of the best ;)

Cheers!
Ah, the screenshots made me think of the new Unreal Engine for some reason. But you can take that as a compliment, because I really like the UE4 games and demos I've tried so far. :D

Thanks for the answers, and good luck with your game. And don't let some of the comments here discourage you -- GiD/Early Access is still a new concept on GOG, and not everyone is a fan of it. I hope the game will be a success anyway. I'll probably pick up a copy myself.
I think you really should distance yourself from the “episodic” connotation if this is a standalone game in a series rather than an episode of a yet-to-develop complete game. It should be clear from the outset. To stick with the analogy: Broken Sword is a game series, not a game. Telltale also has game series, such as The Walking Dead, but each game (or “season” as they call them) are episodic games.
Post edited February 09, 2016 by Eitot
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Eitot: I think you really should distance yourself from the “episodic” connotation if this is a standalone game in a series rather than an episode of a yet-to-develop complete game. It should be clear from the outset. To stick with the analogy: Broken Sword is a game series, not a game. Telltale also has game series, such as The Walking Dead, but each game (or “season” as they call them) are episodic games.
I think, regardless of terms used ( episode, act, part etc. ) what's important is that these releases are priced appropriately ( which seems to be the case here ), and that each "episode" feels complete and satisfying in a way, especially if there's a long delay between releases. As long as that is the case, I'd happily buy and play it, no matter what terminology they use.
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Alexandre.Fiset: (3) Other acts will take around a year each to develop as they feature other characters + new music and gameplay mechanics
The game looks interesting. I wish you the best in getting it completed; and look forward to the finished product.


I don't buy 'in development' titles, nor episodic games (until all the episodes are out). Combining those together is doubleplusbad. :)

An estimated year between episodes? Tripleplusbad! No way, no how - until it's complete.


BUT - I do think it looks interesting; and so I do hope you "get 'er done"; and I will give this game serious consideration at that time.
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Eitot: I think you really should distance yourself from the “episodic” connotation if this is a standalone game in a series rather than an episode of a yet-to-develop complete game. It should be clear from the outset. To stick with the analogy: Broken Sword is a game series, not a game. Telltale also has game series, such as The Walking Dead, but each game (or “season” as they call them) are episodic games.
Yes we are now using the "act" term, but are poisoned by the "episodic" tag we used on our Kickstarter in November 2013 -_- In 2013, it didn't sound that bad :P
Wait, I'm confused again now. If I buy Kôna: Day One, am I buying the first episode, or all episodes? Because if it's the latter, I'm finding it hard to believe that the devs will be motivated to work for three more years on this game once initial sales taper off. Not blaming the devs, mind you, just speaking realistically.

If this offering is just the first episode though, then it makes more fiscal sense. Each new episode is a fresh new payday for the devs, too, assuming the first one does well. (Because, generally speaking, the audience for most sequels is a subset of the previous audience.)
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omega64: I can't even find this on Steam, is it any good?
apparently it was kickstarted:
https://www.rockpapershotgun.com/2014/09/02/kona-snowy-episodic-surival/
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jffiset: The game won't be on Steam until its official launch, which is set to Q1 2016. There are some Let's plays available on Youtube if you want to have a preview ;)
I usually check Steam because there are more reviews there. It's fine though.
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IAmSinistar: Wait, I'm confused again now. If I buy Kôna: Day One, am I buying the first episode, or all episodes? Because if it's the latter, I'm finding it hard to believe that the devs will be motivated to work for three more years on this game once initial sales taper off. Not blaming the devs, mind you, just speaking realistically.

If this offering is just the first episode though, then it makes more fiscal sense. Each new episode is a fresh new payday for the devs, too, assuming the first one does well. (Because, generally speaking, the audience for most sequels is a subset of the previous audience.)
Kôna: Day One tells the story of Carl Faubert. This is what you get here for $8. Kôna Day One only.

The next iteration will be another, standalone game and will feature another character in the same universe, with different play style and gameplay mechanics.
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reative00: ...but come on people, how this is "picking only quality games"?
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CharlesGrey: What makes you think this isn't a quality project? Have you actually tried it?

From a business point of view, it makes perfect sense to not only pick Early Access games which have been popular and around for a long time ( because that would mean that most potential customers already bought it on Steam ).

At a first glance this seems like a good game and developer, and so far I haven't seen any legitimate claims to the contrary ( claims based on actual facts and experience with the game, that is ).
You're right about old EA games, yet how can you check the quality of game and developer - friendly reminder of a great start and then failure and abandonment of EA games - when games weren't out anywhere? Yeah, from marketing POV it's a good idea, from players - not so much. Yet, as I say, I'll follow developing process and see if it's any good.
high rated
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CharlesGrey: What makes you think this isn't a quality project? Have you actually tried it?

From a business point of view, it makes perfect sense to not only pick Early Access games which have been popular and around for a long time ( because that would mean that most potential customers already bought it on Steam ).

At a first glance this seems like a good game and developer, and so far I haven't seen any legitimate claims to the contrary ( claims based on actual facts and experience with the game, that is ).
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reative00: You're right about old EA games, yet how can you check the quality of game and developer - friendly reminder of a great start and then failure and abandonment of EA games - when games weren't out anywhere? Yeah, from marketing POV it's a good idea, from players - not so much. Yet, as I say, I'll follow developing process and see if it's any good.
Might I suggest that, in the interest of avoiding confusion and general intermingling of completely separate concepts, that everyone refrains from using the term "EA Games" when referring to Early Access Games?
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Alexandre.Fiset: *snip*
I really like the music. Will you add more tracks to the soundtrack during development or once the game is completed?
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Alexandre.Fiset: *snip*
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PaterAlf: I really like the music. Will you add more tracks to the soundtrack during development or once the game is completed?
There are two main "tones" in the game with various mixes to transition from one to the other. The final game has more tracks, but all fall under one of the two tones provided with the GID version.
I'll have to pick this up as I like the idea of gog exclusives and games actually set in Canada (despite all the studios that set up shop in Montreal we don't see many games coming from them with a distinctly Canadian flavour)