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Slumdog secret agent



<span class="bold">Kim</span>, an open-world RPG inspired by Rudyard Kipling's acclaimed novel, is available now for Windows and Mac, DRM-free on GOG.com with GOG Galaxy support for achievements and leaderboards, and a 10% launch discount.

How will an Irish orphan living in 1880s India choose to navigate the political and spiritual opportunities presented to him? Kim may have been raised in the streets but soon his involvement with influential British operatives and his search for a greater meaning in life will put him on a path towards greater things. You get to decide that path using stealth, real-time-with-pause combat, and dialogue options drawn from Rudyard Kipling's work.

The Secret Games Company are still polishing this procedurally-generated RPG to make sure that it will do justice to both the author's timeless tale and to the players' desire to retell it. The main characters of the drama are present and so are the circumstances of Kim's involvement but you will give them your own spin through carefully-made choices. Like the ones found in Kipling's magnificent "If—".



Travel to colonial India and follow <span class="bold">Kim</span>'s bare footsteps as he dabbles in espionage and personal enlightenment, DRM-free on GOG.com. The 10% discount will last until April 18, 7:30 PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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dtgreene: Thing is, the Infinity Engine games are the most well known examples of such games. In fact, I am not aware of any game released prior to Baldur's Gate's original release that uses such a system.
"Among mouse-driven party-based computer role-playing games, the pausable real-time system was popularized by the Baldur's Gate series (1998&ndash;2001), though the same mechanic was also present in the real-time strategy games, Total Annihilation (1997) and the pioneering Homeworld (1999) as well as earlier role-playing games such as Knights of Xentar (1991) and Darklands (1992). [...] In the single-character console RPGs, Parasite Eve (1995) and Vagrant Story (2000), the player can pause to take aim with a weapon."
Also:
"The First Queen series of Strategy RPG titles used a form of pausable real-time as early as 1988, making them an Ur-Example. Secret of Mana is an Action RPG from 1993 that uses a form of pausable real-time combat."
Post edited April 12, 2016 by Cavalary
Not keen on the subject matter/theme of the game.Ill pass.
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Smannesman: But no regional pricing <snip>
Almost needless to say, the game is very much regionally priced. It has five different price points, besides the baseline one of $24.99 (undiscounted). It even has regional pricing in Netherlands. It's just cheaper there than the baseline. All the details can be found here: https://www.gog.com/forum/general/good_news_price_updates/post1044.

The last time a non-regionally-priced game was added to GOG was October 27, 2015.

And in all of 2015 only three publishers released any flat-priced games (with the exception of one game from Retroism): Bethesda, GOG, and Warner Bros.
Post edited April 12, 2016 by mrkgnao
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mrkgnao: Almost needless to say, the game is very much regionally priced. It has five different price points, besides the baseline one of $24.99 (undiscounted). It even has regional pricing in Netherlands. It's just cheaper there than the baseline. All the details can be found here: https://www.gog.com/forum/general/good_news_price_updates/post1044.

The last time a non-regionally-priced game was added to GOG was October 27, 2015.

And in all of 2015 only three publishers released any flat-priced games (with the exception of one game from Retroism): Bethesda, GOG, and Warner Bros.
I was trying to think of something positive to say about it.
"At least it doesn't have a BS 'fair price' attached to it" doesn't sound quite as positive, but you caught me out.
Post edited April 12, 2016 by Smannesman
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mrkgnao: Almost needless to say, the game is very much regionally priced. It has five different price points, besides the baseline one of $24.99 (undiscounted). It even has regional pricing in Netherlands. It's just cheaper there than the baseline. All the details can be found here: https://www.gog.com/forum/general/good_news_price_updates/post1044.

The last time a non-regionally-priced game was added to GOG was October 27, 2015.

And in all of 2015 only three publishers released any flat-priced games (with the exception of one game from Retroism): Bethesda, GOG, and Warner Bros.
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Smannesman: I was trying to think of something positive to say about it.
"At least it doesn't have a BS 'fair price' attached to it" doesn't sound quite as positive, but you caught me out.
It does (or should). For Australia and New Zealand... Which seem to be paying 10 cents more than the base price. How's that for silly regional pricing?

As for publishers with flat priced games, still to note that Warner Bros is the only one that actually has it as policy, all their games being flat priced. GOG's published games are split between flat and Russian/CIS discount.
low rated
Slumdog secret agent?

Those 3 words alone make this "game" sound like low-budget crap.... No way would i buy this.
I've seen free indie games on Steam that look and sound a million times more interesting.

The "Hand painted world" looks like it was banged-out in MS Paint by a hyper 3 year-old.

Final score: -563 / 10


(This reviewing lark is easy, people should pay me to write this stuff.)
Post edited April 12, 2016 by Antoni_Fox
All hail the Great Leader and Eternal President Kim, the Sun of our lives.
For what it's worth, "Kim" is a boy's name in Finland. So keep that in mind when you go like "ooh Kim Basinger blaa blaa blaa".

When I hear the name Kim, all I can think of is that one guy I fought in the primary school. I don't even recall what we fought over, probably something stupid.
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timppu: For what it's worth, "Kim" is a boy's name in Finland. So keep that in mind when you go like "ooh Kim Basinger blaa blaa blaa".

When I hear the name Kim, all I can think of is that one guy I fought in the primary school. I don't even recall what we fought over, probably something stupid.
Kim is usually an abreviation of Kimberly as far as i know, Kimberly sounds more like a girls name .
As for the usage of Kim: many asian people use the name Kim aswell for boys , there's one president or minister that is also called Kim, i cant remember his last names.
People named William are often called Bill , at elast thats what they usually do in almost any movie, eg: William Gates
better known as Bill Gates.

Sylvester stallone is called Sly, so there are many names that get an abreviation or a replacing nickname.
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Antoni_Fox: Slumdog secret agent?

Those 3 words alone make this "game" sound like low-budget crap.... No way would i buy this.
I've seen free indie games on Steam that look and sound a million times more interesting.

The "Hand painted world" looks like it was banged-out in MS Paint by a hyper 3 year-old.

Final score: -563 / 10

(This reviewing lark is easy, people should pay me to write this stuff.)
ouch thats a bit hard to call it that way, every game has its own 'charm'.
i do agree that the handpainted graphics would look better in a museum then in any game.
I also find the graphics difficult to 'read', it requires some focus on the images, because i find it pretty hard to see what is supposed to be what.

Anyway that 19.99 pricetag doesnt help it promote either, tbh i have seen cheaper games on steam that look far better then this one, so that leaves me with the question: why are most games that are wip (work in progress) so expensive ? why are there so many expensive games released the last few months at all?
The economy isnt doing that well, so why these high prices for games? most of these new releases arent worth the high price tag imho.

That why i will favor the old games best cause most of these already proved they were worth the money back then.
I have the game: Lost Chronicles of Zerzura (steam)
tbh, if that game had been launched as new game (its an older game now)at 19.99 i would have considered to buy it.
I thought that developers would make games that the people like, not creating games they would love to make.
If this Kim game would have costed 5 or 7 bucks i might have given it a chance, 19.99 or even 15 bucks is just to high, even if i had money to burn i would not buy this game, not at this price.
Every game has its own price a gamer is willing and most important able to pay, and it all depends on the game and the user.
Post edited April 12, 2016 by gamesfreak64
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gamesfreak64: Sylvester stallone is called Sly, so there are many names that get an abreviation or a replacing nickname.
Which reminds me of a bad joke:

Miksei Hollywoodissa ole kukkia?
Sylvester tallo ne.

Translated:

Why aren't there flowers in Hollywood?
Sylvester trampled over them.
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drealmer7: I wish players would realize that most developers are actually probably trying to make the best design choices for their games that work best for their game and not specifically trying to emulate another game and be open to trying something outside of their comfort zone and not just write off an entire game because it has one element that they don't prefer/are biased against for some reason.
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ncameron: I'd like to agree with you, but: counterpoints - procedural generation (another thing this game apparently has,) crafting, survival, etc. The prevalence of these suggest strongly that many devs will try to shoehorn in popular mechanics even if it doesn't necessarily fit the game.
It's interesting you say this because, the majority of the time games with crafting, survival elements, etc. turn me off/aren't something I participate in or look for in a game, BUT, there have been a few games here and there that have compelled me with their implementation to play the games or utilize the elements within the games, and it's actually seeming to me more and more that certain designers are figuring out more and more how to do things better (more meaningful in the need to eat or gather supplies, or more interesting and relevant to craft items and build things, or more rewarding and varied with the procedural generaation, or or or.)

Where at one point in my gaming life I would never spend any time crafting anything in any game or ever seek out any game that had me collecting supplies to build things or craft was NOT my cup of tea, BUT, there was this game, it was an MMO, that was in development some years ago now (4?), called DOMINUS, that had conceptualized and began to implement crafting into the MMO in such a way I was EXTREMELY EXCITED about it and for the first time ever was not only interested in, but looking forward to crafting in a game (and MMO, at that, which I almost strictly liked to play for the PvP elements.)

Their implementation was this (I want to talk about it because the game didn't get made and that makes me sad/mad/and wanting to share about it):

1 planet called DOMINUS, where a never-before-found ore/mineral was discovered that had qualities never found in a material before (more specifics were given at the time, I'll not try to remember or relay them here) and there were 3 different "factions" (alien races, actually, from different planets in the galaxy) that had set up settlements on the planet (your factions "home area" to start the game, non-enemy enterable area, essentially) dedicated to finding the ore deposits throughout the planet and controlling strategic bases at different spots throughout the planets (keep-taking, spots, essentially, but with a lot of great and well-developed elements and mechanics.) It was definitely an RvR (realm vs. realm, instead of Player vs. Player, because it's less about individual players and more about team-faction play) heavy and focused game, but with a HUGE HUGE HUGE library of crafting available, all tied in with the ore and other stuff you could discover/find/recover/harvest etc. on the planet.

It was a mature-looking game with serious tones and a lot of unique classes and races all with their own unique skill trees and builds and abilities to build.

Anyway, that game never happened, but ever since, I have been opened up to possibly liking mechanics in games that I might not think I might like the mechanics of generally in games that make the mechanic the main focus or over-bearing or whatever else conceptions I've had in the past about how certain elements/mechanics were in games.

SO, yeah, anyway, fast-forward to the likes of games like Terraria (which while it didn't keep me interested and playing SUPER long, had me crafting and enjoying in a game more than I ever had spent timeon before), and survival aspects in games like Pathologic, with mechanics that I generally stay far far away from, to The Sunless Sea (which implements the need to eat, stay fueled, and remain calm/keep the terror factor low with GREAT BALANCE, EASE, NON-BURDENSOME YET STILL MEANINGFUL AND REWARDING TO HAVE IN THE GAME EXCELLENCE!) and I am very much open to not just writing off a developer/designer for "throwing in things because they are being more and more well-received" and actually giving them the time of day/consideration they might warrant based on the few examples I just listed.

UnderRail also has extremely highly compelling, meaningful, rewarding, and extremely well-implemented crafting skills and elements that actually make me want to do multiple play-throughs just to see all there is to offer. Crafting abilities can open up dialogue options and other things, and crafting items are better than items you find almost always, BUT, the items you find are good and worthwhile too and you aren't gimped if you don't craft. It's great!

Continuing, the past couple months I received and put a LITTLE time into playing both The Long Dark and Project Zomboid from lovely and generous fellow GOGlogoers that I had (and still HAVE, since they are stilly in-development games and far from their finished products and are looking VERY promising and great so far) both with crafting and survival elements that I would generally have stayed away from but are coming out VERY well done.

I've stayed away and had almost 0 interest in all the zombie-apoc/survival/whatever elses games and movies and shows that have been coming out the past dozen or so years, but PZ (as I like to call it, because "Project Zomboid" was an initial turn-off for me as far as names go that I think sound promising or interesting) is FRIKKEN SWEET. I really hope the implementation of the RPG elements and NPCs really takes shape and brings the game into a whole other level of awesomeness, and am excited to see what happens with it. Regardless, the already existing atmosphere and gameplay and way they go about everything is very finely tuned and well thought out and elaborate/rewarding/reasonable/engaging/non-burdensome fun!

With The Long Dark, aside from no ability to jump, I'm finding another compelling "okay I want to explore, survive, craft" dynamic and setting that is done very well, and with the incoming implementation of story-mode, it is shaping up to seem like it is going to deliver a finely-tuned and rewarding experience containing elements I generally would stay away from.

Oooop, derail! Anyway!!! KIM looks to be a bit unique itself in certain aspects but still contains the various elements that we've seen/are talking about but with mechanics/implementations and balancings that lend to the game well and are done "just right" to be unique/different enough that it engages us (err, me) to be very excited about it's potential.

Again, it looks most similar to The Sunless Sea, but doing completely its own thing (combat obviously being entirely different.)
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Antoni_Fox: Slumdog secret agent?
I usually find those bold starting phrases they use a bit lame or bad even, and try to disregard them as it seems it is GOG staff doings not anything done by the creators or whatever.
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timppu: For what it's worth, "Kim" is a boy's name in Finland. So keep that in mind when you go like "ooh Kim Basinger blaa blaa blaa".

When I hear the name Kim, all I can think of is that one guy I fought in the primary school. I don't even recall what we fought over, probably something stupid.
My dad has a male cousin named Kim, or was it Lin? Shit, now I can't even remember. Don't think they're Finnish at all, either way, but I have no idea. Kim is also male name in other countries/cultures... errrrm...that was helpful, eh?
Post edited April 12, 2016 by drealmer7
"Literature: Rudyard Kipling’s dialogue in ‘choose your own adventure’ conversations."

... maybe I'll just read the book. I mean, it's not that I don't think a "Nobel prize winning adventure" would be improved by being turned into a procedurally generated choose your own adventure game, but...
Going by the Headline the bun in the oven is already named.
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gamesfreak64: Kim is usually an abreviation of Kimberly as far as i know, Kimberly sounds more like a girls name .
Depends on the origin. Just because two names (or words) happen to be spelled and/or pronounced the same doesn't necessarily mean they have the same origin. ; )

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gamesfreak64: As for the usage of Kim: many asian people use the name Kim aswell for boys , there's one president or minister that is also called Kim, i cant remember his last names.
In Kim Jong-Il, Kim Jong-Un, et al., Kim is the family name -- in many parts of Asia (probably elsewhere, too), the traditional order for a person's name is: [family name] [personal given name]. So, in those examples from Korea at the beginning of the previous sentence, Jong-Il and Jong-Un are personal ("first") names.