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Fox on the run.

FoxTail is now available, DRM-free on GOG.com.
Journeys needn't be epic in order to be magical or meaningful. Take Leah, the lovely fox of our story: she's smart, resourceful, upbeat, and she's on a very important quest. Just like in those good ol' adventures of yore, filled with whimsical characters, clever challenges with multiple solutions, and that effortless charm that never fades away.

Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
No matter how foxy, I still don't pay for an unfinished product... but once this is released? Yes please.
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gamesfreak64: unfortunately it is using wintermute and wintermute games perform very bad: excessive cpu usuage on a quad core 2,67 ghz
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goglin: That's strange, the game card says (for Windows):
Minimum system requirements - Windows: 7 / 8 / 10
Processor: Pentium II 300MHz
Memory: 128 MB RAM

On the other hand for Linux it seems quite opposite:
Processor: Intel or AMD 64-bit capable processor
Memory: 4 GB RAM
actually this is minimum requirement for Linux Ubuntu. not for game
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Fandi: My thoughts exactly. Hopefully it is a better one. :)
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gamesfreak64: i have all 3 games

Kyrandia and Kyrandia 2 were good, Malcolms revenge is 'different', the art looks 'different'
i like the art used in part 1 and 2 better, haven't played part 3.

Just bought the FoxTail game ...
Kyrandia 1 has the problems of the "not completely thought through" adventure game mechanisms. Shitty inventory, some very unlogical puzzles.
Kyrandia 2 is a rellay good, really solid piece in the trilogy, the only one that is still replayable today.
Kyrandia 3 is, well, you're right, "different". :)

According to my lawyer, I have to say: All of the above is only my opinion. :)
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gamesfreak64: installed and run...
unfortunately it is using wintermute and wintermute games perform very bad: excessive cpu usuage on a quad core 2,67 ghz,
Can anyone confirm this issue? This one looks like something I'd definitely enjoy but if the performance is that poor I'm not going to risk it on my crappy laptop.

Ugh it's extremely annoying how -somewhat- frequently these pixelated indie games have these engine/performance issues. Such poor optimisation should be inexcusable in this day and age.
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gamesfreak64: installed and run...
unfortunately it is using wintermute and wintermute games perform very bad: excessive cpu usuage on a quad core 2,67 ghz,
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LordCrepe: Can anyone confirm this issue? This one looks like something I'd definitely enjoy but if the performance is that poor I'm not going to risk it on my crappy laptop.

Ugh it's extremely annoying how -somewhat- frequently these pixelated indie games have these engine/performance issues. Such poor optimisation should be inexcusable in this day and age.
I'm afraid that no one will be able to confirm this because i had a casual (indie game i guess) at steam ( it was drm free) that had serious cpu problems, but the gamers replying could not confirm cause half of them had a single core and the others had 'uber' computers: latest i5 >3ghz , 16 gb ram and superdeluxe artic coolers.

If i had a few thousands euros to spend i would buy the latest hardware and let them build a custom pc for me: with the max nr of supercoolers you can even cool a supernova, the point is many devs do not know ( they claim) about performance problems cause they said : we tried to but we were unable bla bla bla ( the same old story they comeup with if people tell their game is poorly optimised) so i asked for a refund, and i made a note in a textfile never to buy games from that dev again.

Anyway, not everyone of my games perform bad, a few slipped through now and then because the devs do not tell what they used to create the game, if they mentioned we used wintermute, or xna frame or unity i would avoid buying them cause not every developer seems to be able to create good performing code some do, but many don't.

So i expect this will end up 'unsolvable' which is sad cause the game looks very good and i will have to ask for a refund which i rather not do cause i am here to buy games and expand my collection, i hate asking refunds but i give it 99% chance the dev will not be able to solve this performance cause 9 out of ten cases they never talk about performance which is said cause they only care about bugs solving and these will solve themselves cause bugs are more common and will be solved very fast.




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gamesfreak64: i have all 3 games

Kyrandia and Kyrandia 2 were good, Malcolms revenge is 'different', the art looks 'different'
i like the art used in part 1 and 2 better, haven't played part 3.

Just bought the FoxTail game ...
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lostwolfe: if you like the art style there, i can recommend:

eye of the beholder 1 + 2
lands of lore 1.

both were very much in that style [and made by westwood, too] - they're all rpg's and not exactly adventure games, but they have WONDERFUL pixel art.
Thanks for the recommendation i bought eotb 1,2,3 when i saw them at GOG i had the games on AMIGA
also own the land of lores but i think they are less then the EOTB.
If a game is 2d and moves side to side ( left right) has no zooming in /out and rotating then chances are very big i own the game.
I have all current wadjet eye games.
Post edited March 02, 2018 by gamesfreak64
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Mr.Mumbles: Is there a reason why the Mac/Linux versions aren't offered by GOG?

It definitely looks nice, but I don't do Early Access.
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JudasIscariot: They are offered, though. For some reason, the Mac/Linux indicators weren't showing but should be all good now :)
Nothing wrong with Early Acces aslong as they also take note and care for optimisation cause these things are bad and they seldom reply cause they ignore it, i don't care about bug breaking games, these get solved , i care about performance first, if a game uses >40% cpu even in windowed mode at 640 then the game (engine) has serious problems, i own many old classic games (retail) they were developed in the good old days before all the click and play gamedevelopment tools came out and 99.99% worked a charm regarding performance on any of my pc i had in the last decade.

Problems start when devs start to click and play create games, easy come and it is often all visual click and play and creat a game which is possible using all those framworks like xna, engines like wintermute and more poorly optmised camcreating software.

AGS is also click and play (more or less) but at least 90% of all games i own won't fry my CPU and wont use >40% cpu even at a startupscreen, thats why i have all wadjet eye games, so far i havent had any 'burning' cpu problems with those games.

Anyway i don't think this performance problem will be solved even if 100 people would have the problem cause if 10K of games get sold and 100 users have a CPU/GPU problem with the game they probably refund it cause the majority can run it but like i said i want to BUY games so i really hope this performance problem with the game will be solved.
Post edited March 02, 2018 by gamesfreak64
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ReynardFox: No matter how foxy, I still don't pay for an unfinished product... but once this is released? Yes please.
Then just pay for admission because at that price, the game is almost likely to go up after it fully releases. I bought Stars in Shadow when half its content was missing because after it went full release, I think the price got raised.
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high rated
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LordCrepe: Can anyone confirm this issue? This one looks like something I'd definitely enjoy but if the performance is that poor I'm not going to risk it on my crappy laptop.

Ugh it's extremely annoying how -somewhat- frequently these pixelated indie games have these engine/performance issues. Such poor optimisation should be inexcusable in this day and age.
Our programmer develops the game on a really crappy PC, but he has it running fine. That's not the hardware problem. Yes, the Wintermute engine loads the CPU 50%, but it's won't be 100% for older laptops/PC. But we're currently trying to figure out how to make it run more smoothly, so people won't have their CPU loaded that much.
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Breja: If only it wasn't pixelated it would probably truly look spectacular. Again, nostalgia gets in the way of everything :P
Just step a few meters back away from your monitor and you won't notice the pixels anymore ;)
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gamesfreak64: installed and run...

unfortunately it is using wintermute and wintermute games perform very bad: excessive cpu usuage on a quad core 2,67 ghz, i have many games from wadjet eye ( AGS) and these work a charm, so i hope the dev can fix the performance, but i fear it won;t work cause the other 1 or 2 games i have (wintermute) also abuse my cpu usage.
But does the game actually show those performance issues or is it just the case that the CPU is getting too much load but you won't see it in the game if you won't run task manager or testing tools?
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Gingertips: Our programmer develops the game on a really crappy PC, but he has it running fine. That's not the hardware problem. Yes, the Wintermute engine loads the CPU 50%, but it's won't be 100% for older laptops/PC. But we're currently trying to figure out how to make it run more smoothly, so people won't have their CPU loaded that much.
For this style, wouldn't AGS maybe have been a better choice than Wintermute? Either way, the game looks cool!

Looks like the native res of the game is actually 320x180 (lower resolution even than MI1 etc.)! Not a criticism, just an observation.
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gamesfreak64: the point is many devs do not know ( they claim) about performance problems cause they said : we tried to but we were unable bla bla bla ( the same old story they comeup with if people tell their game is poorly optimised) so i asked for a refund, and i made a note in a textfile never to buy games from that dev again.
In all fairness, depending on the dev it is totally believable that they haven't resources to throw on different hardware configs just to test whether the game works fine. Huge companies can have test labs full of rigs for that purpose; small shops may not even have the physical space to setup a test computer, let alone a bunch. Not even counting the cost.

Besides, optimization is a tricky business: you have to take it into account ever since the beginning but not fall into the trap of early optimizing every single CPU cycle out of the way. There is a thing as "too much optimization" and it leads to a game being stuck perpetually halfway under development. In these cases the programmer can't put the next part of content in because he's too busy tracking every other clock tick spent on content he already put in to be sure it isn't misspent.

Do not think I'm saying optimization is a waste of time. Just that not many people realize that it is easy to mess it up in that regard as well.

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gamesfreak64: i give it 99% chance the dev will not be able to solve this performance cause 9 out of ten cases they never talk about performance
I guess you just found the 10th, seeing as he already posted about this subject in the thread
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gamesfreak64: installed and run...

unfortunately it is using wintermute and wintermute games perform very bad: excessive cpu usuage on a quad core 2,67 ghz, i have many games from wadjet eye ( AGS) and these work a charm, so i hope the dev can fix the performance, but i fear it won;t work cause the other 1 or 2 games i have (wintermute) also abuse my cpu usage.
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MarkoH01: But does the game actually show those performance issues or is it just the case that the CPU is getting too much load but you won't see it in the game if you won't run task manager or testing tools?
Some games have ways to show statistics like cpu/gpu and nr of frames usage, i've seen some games doing that, sometimes its 'hidden' and you can show them by pressing some keyboard combination.

I prefer to keep as many tools to keep an eye on my pc hardware, i have GPU-Z and core temp ever since i had a PC, also have hw monitor but that requires a full screen to show all stats and it is kinda 'hoggy' tool so i dont have it running all the time, i like running compact tools that don't take tons of cpu and these 2 tools perform well from the day i started using them.

Let's say i am a 'control freak' it's better to be safe then sorry , better to prevent then to have to try mend , repair or solve problems that could have been prevented if caution was taken.

regarding CPU usage, it's common for programs to sue CPU, BUT there is a difference between using and ABusing
sometimes some tools spike to 34% which is normal, if my av is updating , and a song is playing and auto viriscan runs and more process at the same time it is okay to have 55% BUT those are all moments, it is NOT okay to have 30 or more % continously or sometime 60% this way the cpu cannot 'cool' down, yes if you have a tool running you can see that the temps go down a bit, with a 40, 50 or even 60% continous bashing of the cpu this will only cause problems, problems i rather avoid.

Anyway, i doubt if they can fix the poor wintermute performance cause with native code people write you have more control then using tools / frameworks to create a game, and if possible devs should always mention if some problems with a high cpu usage is possible.... on the other hand releasing a small demo (playable no rolling demos) would increase bug detecting and other minor or major problems solve faster cause many users have many eyes many different pc so problem solving will be much faster.
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LordCrepe: Can anyone confirm this issue? This one looks like something I'd definitely enjoy but if the performance is that poor I'm not going to risk it on my crappy laptop.

Ugh it's extremely annoying how -somewhat- frequently these pixelated indie games have these engine/performance issues. Such poor optimisation should be inexcusable in this day and age.
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Gingertips: Our programmer develops the game on a really crappy PC, but he has it running fine. That's not the hardware problem. Yes, the Wintermute engine loads the CPU 50%, but it's won't be 100% for older laptops/PC. But we're currently trying to figure out how to make it run more smoothly, so people won't have their CPU loaded that much.
Welcome to GOG. What I've seen of your game so far is a real treat. Can't wait to see it fully released. I don't really dive into games that are still under development, so I'll definitely buy it closer to release date.