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Let's get physical



<span class="bold">Exanima</span>, the dark isometric RPG armed with a unique, physics-based combat system, is available now, DRM-free on GOG.com with a 15% launch discount.

You find yourself in a dark dungeon full of dangers shambling out of the shadows. You feel powerless, defenseless, alone. In order to survive, you'll need to grab a weapon and quickly familiarize yourself with Exanima's innovative combat system, which requires your undivided attention and adaptation to its dynamic flow. Every hit has it's own weight, angle, momentum, and impact.
The unconventional mechanics are being constantly refined and polished but Bare Mettle also aim to keep adding new content: complex NPC interactions, ranged and magic-based combat, additional encounters, items, and environments. After having successfully gone through the game's alpha and beta stages, they hope to release this compelling low-fantasy RPG within six to nine months, but as we all know the development process is full of emergent challenges, much like Exanima's core gameplay.



Learn to survive the dungeons by mastering the unique combat mechanics of <span class="bold">Exanima</span>, DRM-free on GOG.com. The 15% discount will last until May 23, 12:59 PM UTC.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
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eiii: Compare to:
"Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?
First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be."
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paladin181: Sounds like a lot of finger pointing. "We're not responsible, they are!" "No we're not, it's them!"
I get the feeling that GOG sets the actual price, but the developer/publisher actually says "Yes" or "No" to regional pricing in the first place.
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markrichardb: I tried buying Darkest Dungeon in early access (or ‘in development’) and discovered the model isn't for me after getting irreversibly burnt out from playing 4 weeks straight. Certainly got my money’s worth, but it saddens me I’ll never freshly experience the final product as it was intended. Really keen on seeing how both Exanima and Sui Genris turns out, the combat looks meatier than a bacon-wrapped pork joint placed gently on a bed of McRibs.
It is a nice change for isometric action RPGs. You don't just click the enemy and right click for super awesome special skills. You have to work for simple victories.
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markrichardb: I tried buying Darkest Dungeon in early access (or ‘in development’) and discovered the model isn't for me after getting irreversibly burnt out from playing 4 weeks straight. Certainly got my money’s worth, but it saddens me I’ll never freshly experience the final product as it was intended. Really keen on seeing how both Exanima and Sui Genris turns out, the combat looks meatier than a bacon-wrapped pork joint placed gently on a bed of McRibs.
Good thing about exanima is that it actually is two games in one. You can play the arena more and get gud with combat without spoiling the history mode if you prefer to play it when it is complete.
Looks nice! Hopefully it'll be finished soon. Don't have time for beta testing anymore, but would love to play the finished game ... that is including possible DLCs.
Post edited May 17, 2016 by DeMignon
high rated
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eiii: Compare to:
"Alright, but why is regional pricing needed for those (only 3 so far!) newer games then?
First of all, you have to be aware of an important fact when it comes to newer games: GOG.com cannot really decide what the prices should be."
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paladin181: Sounds like a lot of finger pointing. "We're not responsible, they are!" "No we're not, it's them!"
To continue the finger pointing, I believe in our case it is Steam setting the prices. They also force us to use a .99 price, which we don't like. To do a launch sale here on GOG, we had to concurrently run a sale on Steam, I believe we're not allowed to sell the game at a different price elsewhere under any circumstances. I don't personally take care of this stuff, so I'm not sure I have all details, but that's what I know.
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DeMignon: Looks nice! Hopefully it'll be finished soon. Don't have time for beta testing anymore, but would love to play the finished game ... that is including possible DLCs.
We will never release DLC game content. We do plan to continue updating the game after the full release, especially as we'll still be working on SG, but all updates will always be completely free.
Post edited May 17, 2016 by Bare_Mettle
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Bare_Mettle: To continue the finger pointing, I believe in our case it is Steam setting the prices. They also force us to use a .99 price, which we don't like. To do a launch sale here on GOG, we had to concurrently run a sale on Steam, I believe we're not allowed to sell the game at a different price elsewhere under any circumstances. I don't personally take care of this stuff, so I'm not sure I have all details, but that's what I know.
Contractual obligations: Ain't they great?
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mattymuc: It reminds me on Cadaver on Amiga. Nice game :)
Yup me too
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Bare_Mettle: To continue the finger pointing, I believe in our case it is Steam setting the prices. They also force us to use a .99 price, which we don't like. To do a launch sale here on GOG, we had to concurrently run a sale on Steam, I believe we're not allowed to sell the game at a different price elsewhere under any circumstances. I don't personally take care of this stuff, so I'm not sure I have all details, but that's what I know.
But there are lots of games which are on launch-sale on GOG while being full price on Steam. Not to mention games which have different prices altogether; we seem to get the "why is this game cheaper/more expensive on Steam/GOG?????" threads from time to time. So surely this can't be a standard contract.

I understand you don't take care of the price setting, but if you could actually get in touch with the person who is responsible for it, I'd really be grateful if they could provide more information on this (as much as they legally can, of course).
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user404: I am sorry but i don't really get your point, it doesn't don't make any sense. Point-and-click adventure games is one of my favorite genres so i have plenty to compare. None of them is really similar to exanima in terms of interaction.
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Hickory: You don't get my point because you don't want to, it's as simple as that. RPG is my speciality, and I've *never* played a single quality rpg where the cursor *is* or *becomes* the virtual character. Using a cursor for direct character actions such as highlighted in the video is alien to immersive rpg games -- it removes all immersion. It's the domain of point-and-click.
And games like...I don't know elder scroll and fallout are also alien? Show me an example of an iso game that you can interact with every single object in the game world and has detailed animation for every interaction...Its just not possible. Every single Bethesda game has the same damn mechanic.
https://www.youtube.com/watch?v=kRWp9kCAgSI
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ZFR: But there are lots of games which are on launch-sale on GOG while being full price on Steam. Not to mention games which have different prices altogether; we seem to get the "why is this game cheaper/more expensive on Steam/GOG?????" threads from time to time. So surely this can't be a standard contract.

I understand you don't take care of the price setting, but if you could actually get in touch with the person who is responsible for it, I'd really be grateful if they could provide more information on this (as much as they legally can, of course).
Well, I hope I'm not stepping on anyone's toes by divulging this information, but I don't see why as it shouldn't be confidential. It's not the normal thing to do, but I believe in transparency in all things.

I can confirm that what I said is accurate, and that it's completely standard with Steam. I very much doubt that any difference in the contract with Steam can be negotiated from what I've seen. I believe at most you can suggest revisions to some regional prices, but not set them yourself.

If there are exceptions to this rule then I would assume it is simply due to developers neglecting to abide by the guidelines or terms of their contract. It seems unlikely that anyone would take any punitive action for this though.
Looks interesting. But a few things. Any ranged weaponry or magic in the game?. Any form of dismemberment ?.
Can objects be thrown as weapons at the enemy?.
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brandrixco: Show me an example of an iso game that you can interact with every single object in the game world and has detailed animation for every interaction...
Not my point.
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Bare_Mettle: One word of warning, the game is very unforgiving and takes some time to learn as it plays very differently from anything else. It can be a frustrating combination for new players, but we are very keen on its unique gameplay and style and we're not willing to compromise it for the sake of a more newbie friendly experience. This game takes some effort at first, but it's absolutely worth it.
As far as I can judge from the videos I like the graphics and the atmosphere of the game. The physics system also looks interesting, although I have some doubts how well it fits together with the isometric 3rd player view of the game.

Are there any plans for a native Linux version of the game? Or can you at least say if the game supports Wine and how well it works under Wine?
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Bare_Mettle: One word of warning, the game is very unforgiving and takes some time to learn as it plays very differently from anything else. It can be a frustrating combination for new players, but we are very keen on its unique gameplay and style and we're not willing to compromise it for the sake of a more newbie friendly experience. This game takes some effort at first, but it's absolutely worth it.
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eiii: As far as I can judge from the videos I like the graphics and the atmosphere of the game. The physics system also looks interesting, although I have some doubts how well it fits together with the isometric 3rd player view of the game.

Are there any plans for a native Linux version of the game? Or can you at least say if the game supports Wine and how well it works under Wine?
The isometric style view is fundamental to how the combat and controls work, but they are quite unconventional and will take some getting used to. We actually originally planned to give the game a 3rd person / OTS view, but it was too chaotic with the physics and couldn't provide the level of accurate control that you get with a cursor and the more tactical view.

Native Linux support is something we'd like but not promsing yet. It runs perfectly under WINE however and with minimal hassle. It's a completely custom engine using no 3rd party technology and is OpenGL / OpenAL based.
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brandrixco: Show me an example of an iso game that you can interact with every single object in the game world and has detailed animation for every interaction...
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Hickory: Not my point.
Then what is your point exactly? Everyone has given you solid arguments and actual proof and you show none yourself. Find me an ISO game that has what I mentioned before. Fully interactive objects that can be moved, rotated, placed, but has the character actually physically moving them.