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A new breed of space game.

<span class="bold">EVERSPACE&trade;</span>, an intense roguelike space shooter is now available, DRM-free on GOG.com. Its price during In Development is 25% lower than it will be once the game gets fully released.

Everything in EVERSPACE™ is meant to be spectacular. It presents a vision of space a far cry from the desolate expanses we're so used to – instead, offering up beauty that's hard to match, tons of surprises, and easy-to-pick-up action gameplay worthy of the coolness we expect from space combat.

With feedback from 10,000 testers in the closed beta, the project has already seen its share of improvements – including a significant content update for its launch in development. Still, ROCKFISH Games already have a plan for new content (including new ships, layers, and fully voice-acted non-linear story) and updates all the way up until the release. For a closer look at the development process, check out the recently-gone-public Beta forums on the developer's website.

Discover a procedurally generated, roguelike galaxy unlike any other in <span class="bold">EVERSPACE&trade;</span>, DRM-free on GOG.com!
The price during In Development is 25% lower than it will be once the game gets fully released.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

Watch the trailer.
Post edited May 25, 2017 by maladr0Id
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Niggles: My first thought too. Do wonder how much depth the game will have (visuals look very nice!)
It seems more arcade-y than Rebel Galaxy, so I'm not sure how much the game will offer beyond space dogfights. But hopefully it's deeper than it looks, especially given the price tag.
I love the in view from inside the ship, its very immersive looking and exciting. Would love to buy this but wont touch it for the rogue like aspects, losing most progress upon death which I hate. life too short to have my entertainment time repeating the same levels over and over again. shame really
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Niggles: My first thought too. Do wonder how much depth the game will have (visuals look very nice!)
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IAmSinistar: It seems more arcade-y than Rebel Galaxy, so I'm not sure how much the game will offer beyond space dogfights. But hopefully it's deeper than it looks, especially given the price tag.
There is crafting, trading, different weapons and stuff - it's as complex as Rebel Galaxy, if not more. :)
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Taro94: There is crafting, trading, different weapons and stuff - it's as complex as Rebel Galaxy, if not more. :)
Cool, maybe it'll be really good when it comes out as finished then. Can always play another good space game. :)
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Taro94: There is crafting, trading, different weapons and stuff - it's as complex as Rebel Galaxy, if not more. :)
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IAmSinistar: Cool, maybe it'll be really good when it comes out as finished then. Can always play another good space game. :)
I think it's very good even now, but yeah, can't wait to see the finished product.
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mintee: I love the in view from inside the ship, its very immersive looking and exciting. Would love to buy this but wont touch it for the rogue like aspects, losing most progress upon death which I hate. life too short to have my entertainment time repeating the same levels over and over again. shame really
I don't know if it makes a difference to you but you don't repeat "the same levels over and over again."
Each time you die it procedurally generates a new set of levels so while you do start over it's not repeating the same thing.
The screenshots look cool. Definitely. Hope it will be good.
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OldOldGamer: 25% off for a game still in development is too low discount, for the risk you take.

In six months after release will be 35% discount anyway.

But you can play it, instead of getting bored of it before get completed.
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Taro94: It's zero risk. You can refund it for no reason within two weeks of purchase.
Wrong.

You can like what you see, but devs could not complete the game, for example.
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Taro94: It's zero risk. You can refund it for no reason within two weeks of purchase.
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OldOldGamer: Wrong.

You can like what you see, but devs could not complete the game, for example.
*cough* NMS *cough* ;)
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Taro94: It's zero risk. You can refund it for no reason within two weeks of purchase.
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OldOldGamer: Wrong.

You can like what you see, but devs could not complete the game, for example.
Well, in this way, yeah, you're right.
This does look like a good game, but I still can not bring myself to pay money for something that is not finished. Hopefully, they will have a retail version soon, as this does show promise.
well, regarding the complaints:

1st: it's not because one game (NMS) failed miserably that no one should be allowed to try to make a good space game anyway... One failure should not condamn a whole genre

2nd: NMS was said as "full released" (and for full price), this one clearly and honnestly states it is yet in devellopment, and also priced accordingly

now i have a few questions for people who already touched this little beast;

How enjoyable and feature-loaded is the game in its current state (not taking into account whatever the devs planned or promised to put in) ?

Regarding piloting ship, i was very dissapointed in old spaceship games in 3D using all 3 axes because usually the IA was near-impossible to catch/aim at manually and even with some kind of autolocking and autopilot features, combats were boringly long and frustrating (painful memories of Elite 2 here, and darkstar one). I recently played a lot of Rebel Galaxy and the combat was way more satisfying for my personal taste. How does the game feel/work in such regards ?

How often are the devs keeping people openly informed ? Are they doing that on a regular basis, or do they go silent for long period up to the point you could worry of their goodwill and intent to ever finish the product ?

I love space games, was dissapointed by some, didnt yet play some that are said to be great (the X serie, for example), this one clearly appeals to me at first glance and i do like to put my trust into indev/early access/KS games whenever the creators are behaving in an honnest and healthy way.
So i wont lie, i am very interested by this baby, and even after 60 hours of rebel galaxy these past 2 weeks (even if it is a bit limited), i would jump on another space wagon gladly without "saturating" my gaming mind.
I dont mind roguelite difficulty, as long as controls are good, and difficulty is fair and i can make progress without too much frustration (i had no problem against darkest dungeon's level of difficulty, because it wasn't unfair or infuriating afaic)

So thank you for your insight and feedback

PS: also, what about controller support ? (it is something important in my actual state)
Post edited September 16, 2016 by Djaron
this is looking both pretty and interesting.

but: dev site states win first, support for mac & linux coming. gog only has win & mac. no buy until rectified.
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Djaron: well, regarding the complaints:

1st: it's not because one game (NMS) failed miserably that no one should be allowed to try to make a good space game anyway... One failure should not condamn a whole genre

2nd: NMS was said as "full released" (and for full price), this one clearly and honnestly states it is yet in devellopment, and also priced accordingly

now i have a few questions for people who already touched this little beast;

How enjoyable and feature-loaded is the game in its current state (not taking into account whatever the devs planned or promised to put in) ?
I'd say it's pretty feature-loaded. There is crafting, different equipment to be found (and crafted), trading, fuel management, scanning... It's my subjective opinion that this could already be a completed game and it would still be worth its money.

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Djaron: Regarding piloting ship, i was very dissapointed in old spaceship games in 3D using all 3 axes because usually the IA was near-impossible to catch/aim at manually and even with some kind of autolocking and autopilot features, combats were boringly long and frustrating (painful memories of Elite 2 here, and darkstar one). I recently played a lot of Rebel Galaxy and the combat was way more satisfying for my personal taste. How does the game feel/work in such regards ?
Same here! I liked the theoretical concept of ship piloting, but all simulators felt frustrating and complicated. This one's controls feel very natural to me and it didn't take me long at all to learn the basics. At the same time combat feels very fast and dynamic.
Compared to Rebel Galaxy, combat is more skill-based (Rebel Galaxy was more about tactics, I'd say).

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Djaron: How often are the devs keeping people openly informed ? Are they doing that on a regular basis, or do they go silent for long period up to the point you could worry of their goodwill and intent to ever finish the product ?
I don't know about this one.

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Djaron: PS: also, what about controller support ? (it is something important in my actual state)
It's there, but Xbox 360 controller is required. Regular USB pads don't work out of the box - I tried using x360ce, but it didn't work for some reason.
Hey, what happened with the 25% discount "while the game is in develpoment"? Now the game is showing full price...