It seems that you're using an outdated browser. Some things may not work as they should (or don't work at all).
We suggest you upgrade newer and better browser like: Chrome, Firefox, Internet Explorer or Opera

×
Ghost in the cell.


Dead Cells is now available, DRM-free on GOG.com with a 25% discount until November 20, 2PM UTC.
Roguelite? Metroidvania? This is RogueVania: progressive exploration, replayability, and the adrenaline pumping threat of permadeath; but it's YOUR own ability that matters the most!
Freeze, zap, pierce or fireball your enemies as you expertly swerve around them to reach the next impossible boss.
Akin to its protagonist, the game is constantly evolving and has just received its biggest update yet, exclusive to GOG for the next 24 hours.

Make sure to grab its atmospheric Soundtrack separately.


Note: This game is currently in development. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.
Post edited November 13, 2017 by maladr0Id
avatar
mqstout: You quoted me, but, yes, my thoughts. It looks like a lot's gone into this and it's gorgeous and seems to have a good "core gameplay loop", but how can "roguelite" and "metroidvania" be used together, when they're diametrically opposed? Make nice levels (without permadeath...) and I'd buy right away!
avatar
takezodunmer2005: This is the sole reason why I won't buy it...Everything in this game screams buy me now, except the repetition of perma-death/start from level one, I hated this game mechanic in 1991, I hate this game mechanic now!
avatar
getrdy: That zing could have stung had you not cocked up the context! Dead Cells is gorgeous! Seriously, look at that title screen, look at the areas, look at how smooth everything is in motion. There's no denying that this is a good looking game.
avatar
Breja: All I see is yet another pixelation, just like dozens of others.
Well gents, Dead Cells does roguelite metroidvania and pixel art quite professionally and engaging but you don't like those... Dead Cells won't change your mind. :)

And it's OK.
Just bought it and tried it for a bit. I am loving it so far. I also like the music so I will buy the soundtrack as well. Thank you for releasing it here.

Note to the developers: Please keep the GOG version up to date when new patches get released.
high rated
avatar
Breja: All I see is yet another pixelation, just like dozens of others.
Then you're simply wrong. This kind of pixel-art is not common at all.

avatar
Zoidberg: Well gents, Dead Cells does roguelite metroidvania and pixel art quite professionally and engaging but you don't like those... Dead Cells won't change your mind. :)

And it's OK.
It's ok to like different things, but that's not what this is about. I think cell-shading is a trash art-style that never achieves the cartoony look that it tries to emulate, but I can still tell when it´s done well or done poorly. Distinguishing between the various levels of skill that can be demonstrated is not a matter of opinion, but a basic skill necessary to judge the quality of a work. Not being able to tell apart varying levels of quality and skill is why these complaints are so pointless, because there's no argument behind them and they blindly focus on a game belonging to a certain genre somehow making it bad.
avatar
Zoidberg: Well gents, Dead Cells does roguelite metroidvania and pixel art quite professionally and engaging but you don't like those... Dead Cells won't change your mind. :)

And it's OK.
It is indeed, for the only thing keeping me from snagging this is that it's both ErlyA/InDev and features perma-death, otherwise it makes my eyes very happy as I love pixel art and metrovania!...

Plus, I am mostly glad to see steam titles making it over here and I have well over 800 games across several libraries so as far as the big picture's concerned; my world's not over!
Post edited November 14, 2017 by takezodunmer2005
low rated
avatar
Breja: All I see is yet another pixelation, just like dozens of others.
avatar
getrdy: Then you're simply wrong. This kind of pixel-art is not common at all.
So it has above average pixel graphics. Woohoo. I still don't see how that matters. Remember, we started with "uninspired, dull and repetitive" not "particularly ugly". It looks uninspired, dull and repetative because it's yet another pixelated roguelike, which seems to be just about the only thing indie devs make anymore.
Post edited November 14, 2017 by Breja
I hate to bring this up but ... how many of the game's features require Galaxy? I'm pretty sure the achievements and global high-scores are tied to the client. No big loss, I think. But is there anything else?
I just found this piece on the games design process:
https://www.rockpapershotgun.com/2017/10/23/the-long-hard-journey-behind-the-design-of-dead-cells-player-builds/
avatar
KasperHviid: I hate to bring this up but ... how many of the game's features require Galaxy? I'm pretty sure the achievements and global high-scores are tied to the client. No big loss, I think. But is there anything else?
I'd also like to know, especially if there are gamemodes that lock themselves if you don't use NotSteam(TM), which defeats the purpose of having the game drm-free in the first place.

Edit: This is going to sound stupid but you can still see YOUR OWN score right? It doesn't break, or hide it, or not save it because it can't access the server? Like Nex Machina where I had to take pictures of the score screen because it wouldn't save anything locally.

Also, the soundtrack on bandcamp has 21 songs and that was released in May but the newly released soundtrack here only has 16 songs.
Post edited November 14, 2017 by Bonsewswesa
avatar
Breja: All I see is yet another pixelation, just like dozens of others.
avatar
getrdy: Then you're simply wrong. This kind of pixel-art is not common at all.

avatar
Zoidberg: Well gents, Dead Cells does roguelite metroidvania and pixel art quite professionally and engaging but you don't like those... Dead Cells won't change your mind. :)

And it's OK.
avatar
getrdy: It's ok to like different things, but that's not what this is about. I think cell-shading is a trash art-style that never achieves the cartoony look that it tries to emulate, but I can still tell when it´s done well or done poorly. Distinguishing between the various levels of skill that can be demonstrated is not a matter of opinion, but a basic skill necessary to judge the quality of a work. Not being able to tell apart varying levels of quality and skill is why these complaints are so pointless, because there's no argument behind them and they blindly focus on a game belonging to a certain genre somehow making it bad.
This is not cell shading. You're mixing things up. Cel shading is a way of illuminating a 3D scene.

And sorry but don't make your opinion as fact, because that is your opinion to think the art style is trash, I myself, think it's pretty neat and well rendered, especially the animations and the gameplay is top notch too.

You don't like it, for reasons, doesn't matter which, but it's OK.
Post edited November 14, 2017 by Zoidberg
avatar
takezodunmer2005: [...] the only thing keeping me from snagging this is that it's both EA/InDev [...]
Please don't abbreviate early access with EA. I'm not a fan of the concept either, but it doesn't deserve that big of an insult... ;)


avatar
KasperHviid: [...] how many of the game's features require Galaxy? [...]
Wouldn't it be great if features requiring Galaxy were properly labeled? *shameless nudge*
avatar
getrdy: Then you're simply wrong. This kind of pixel-art is not common at all.

It's ok to like different things, but that's not what this is about. I think cell-shading is a trash art-style that never achieves the cartoony look that it tries to emulate, but I can still tell when it´s done well or done poorly. Distinguishing between the various levels of skill that can be demonstrated is not a matter of opinion, but a basic skill necessary to judge the quality of a work. Not being able to tell apart varying levels of quality and skill is why these complaints are so pointless, because there's no argument behind them and they blindly focus on a game belonging to a certain genre somehow making it bad.
avatar
Zoidberg: This is not cell shading. You're mixing things up. Cel shading is a way of illuminating a 3D scene.

And sorry but don't make your opinion as fact, because that is your opinion to think the art style is trash, I myself, think it's pretty neat and well rendered, especially the animations and the gameplay is top notch too.

You don't like it, for reasons, doesn't matter which, but it's OK.
getrdy realises it's not cell shading; it was an example they were using to illustrate their point
avatar
Breja: So it has above average pixel graphics. Woohoo. I still don't see how that matters. Remember, we started with "uninspired, dull and repetitive" not "particularly ugly". It looks uninspired, dull and repetative because it's yet another pixelated roguelike, which seems to be just about the only thing indie devs make anymore.
It matters to recognise what a game does well and does poorly, regardless of whether you like it or not. There's no conversation to be had about repeating how everything is shit.

And the rest was wordplay; you haven't pointed out why it's supposed to be any of those things, but you'd have to play the game to find out. I can recommend it if you like fast-paced 2D combat and there's persistent upgrades to give a sense of progress, but you won't fun it if restart on death and procedural generation get in the way of your enjoyment.

avatar
Zoidberg: This is not cell shading. You're mixing things up. Cel shading is a way of illuminating a 3D scene.

And sorry but don't make your opinion as fact, because that is your opinion to think the art style is trash, I myself, think it's pretty neat and well rendered, especially the animations and the gameplay is top notch too.

You don't like it, for reasons, doesn't matter which, but it's OK.
That's the technical use of the term, but it's also used to refer to a particular visual style; the Zelda: The Windwaker and Jet Set Radio style. And yes, I know that me not liking cel shading doesn't make it an objective fact that the style itself is trash, that's the entire point of me bringing that up - it's an example to illustrate why these objections to roguelikes are shallow. Regardless of me not liking cel shading, I can tell that Jet Set Radio uses it very well and avoids a lot of the pitfalls that you usually see, such as clashing colour schemes due to too many strong colours. That doesn't mean I like that style, but I'm not going to claim that it's poorly implemented. People being unable to do this is what makes them throwing a fit whenever a roguelike gets released so boring, because it's always about a general dislike of the genre and doesn't tell you anything about that particular game.

I don't understand why you'd think I dislike Dead Cells though, as my first post was about how much I like it.

avatar
shane-o: getrdy realises it's not cell shading; it was an example they were using to illustrate their point
^This.
Post edited November 14, 2017 by getrdy
high rated
Hey all,

To respond to the questions:

How long will we be In Development?

We think we'll have a little less than a year in early access, but you know how game dev is... In any case we'll keep you updated with what's happening via the forum here.

Will the game come to other platforms?

Yes, we'll do Mac and Linux versions as well as porting to PS4, XB1 and Switch.

Can we have GoG Connect?

Not sure yet, I honestly didn't know it existed, so we'll have to look into it and see what the deal is.

I don't like rogue-lites/pixelart/indie games:


We think we've added something new and cool to a style that we really love ourselves. If you like it you can find out more about it over here, plus we'll do more posts about how we use 3D lighting and so on to come up with something that is a little different to what's been done before.

Anyway, hi all, nice to meet you, it's good to be on GoG.
avatar
Zoidberg: This is not cell shading. You're mixing things up. Cel shading is a way of illuminating a 3D scene.

And sorry but don't make your opinion as fact, because that is your opinion to think the art style is trash, I myself, think it's pretty neat and well rendered, especially the animations and the gameplay is top notch too.

You don't like it, for reasons, doesn't matter which, but it's OK.
avatar
shane-o: getrdy realises it's not cell shading; it was an example they were using to illustrate their point
OK then. Still doesn't change my point. :P

And cel shading done right DOES give a cartoony look, see WInd Waker and so on.
deleted