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Take the chance to return to Faerûn, a magic land that needs heroes more than ever. A vicious cult marches across the Sword Coast, uniting every race of monsters and men under the banner of a cryptic god they call the Absolute.

As chaos strikes at Faerûn's foundations, not even you may escape its talons. Imprisoned by the mind flayers, you're being infected with their horrid parasite. Before you can become one of them, mind flyers’ airship crashes in the Sword Coast outlands. You set out for civilization, desperate for a cure for the parasite festering in your brain… only to discover that all roads lead to the legendary city of Baldur's Gate.

Baldur’s Gate III is now available as the DRM-free game in development on GOG.COM! This version of the game gives you a complete narrative adventure of Act I, spanning over 20 hours of a single play-through, including a tutorial. It features 46,000 lines of dialogue, 600 characters to meet, 146 spells & actions, 80 combats, and a large area to explore.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

If you want to see some cool gameplay of Baldur’s Gate III, visit our Twitch channel. Here are the dates from our Stream Team:

· WolfieeLore (with cosplay) - 7th October, 2 PM UTC.
· DanVanDam (with chat integration) - 9th October, 5 PM UTC.
· Vlad of TheWeekendSlice - 10th October, 7 AM UTC.
· Lovelust - 11th October, 1 AM UTC.

The complete schedule can be found here.
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Alm888: [...]
If they don't have the in-house expertise to do and maintain a Linux build, then they shouldn't do one. That's a lesson they apparently learned for D:OS2.

Honestly, I'd much rather have a well-maintained Windows build that works fine in Wine than a sketchy Linux build. My first attempt at installing a game is just trying the Windows build in the Galaxy Wine bottle (regardless of whether a Linux build exists or not). Most things work there and cloud saves and automatic updates are a very big plus.

I have never tried D:OS but D:OS2 works like a charm, both in a Galaxy bottle or its own. I had a problem with that in the beginning but that turned out to be a completely self-inflicted wound because I was too lazy.
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mcphail: What's wrong with the Linux port of D:OS? Runs very well indeed for me, even on integrated graphics on an old X230 laptop. If we got a Linux port of BG3 of similar quality I'd snap it up.
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Alm888: It can not be launched on AMD cards (with Open Source drivers, which means… pretty much in all cases, given the statistics of driver usage) without a shim library written by community members. And no, Larian did not bother to incorporate that shim into the core distribution, or fix the port to correctly work without crutches.
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Time4Tea: I'm playing the Linux port of D:OS right now, as it happens. It seems perfectly good to me: performs great and so far I have encountered very few bugs and no crashes.
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Alm888: Which means they let the game rot long enough (almost two years) for most of the bugs to be ironed out already. Not that a game in the end-of-life state should be inherently buggy or unplayable (on the contrary, in fact), but the remaining bugs will be there forever as there will be no further updates/fixes. I repeat, Larian's idea of "Linux support" was in waiting for the "Final Update", delegating a one-time job of porting said update AKA "Enhanced Edition" to 3rd-party studio somewhere in St. Petersburg (and failing even at that, as the Linux version came 2 months after Mac port, stripping Linux users of the 50% monthly discount and forcing them to pay full price!) and be done with it.

End of story.
It isn't the end of the story, though. D:OS now runs well on the open source amd and intel drivers without tweaks (since Mesa 20.0 or so, I think), looks beautiful and plays smoothly on low end hardware. I've experienced considerably fewer bugs than in BG1, 2 or the enhanced editions despite the engine being far more complex. If Larian could pull the same, supposedly cheap, trick for BG3 I'd be all over it.
Alright, question for those who know 5E lore and mechanics better than me, a Pathfainder/3.5 player:
game description says that PC is infected by Illithid larva and is slowly turning into one of them, which also gives them access to some new powers. As far as I know, those who get infected by Illithid larva don't turn in an Illithid, as much as larva eats person's brain, transforms the host's body and takes control of it. Has something changed since 3.5?
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kmanitou: 4K textures have nothing to do with the resolution of the screen, but either way, it's nice to have quality assets at any resolution and screen size.
So you are saying that you will see a difference even on 1080p? I doubt this.
I always knew that my "PC [personal computer] is infected by Illithid larva and is slowly turning into one of them".
Post edited October 07, 2020 by dal
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GrossorMD: 150GB, jesus wept.
When Cyberpunk 2077 comes out, the angels will weep too :P. Large install sizes are a direct consequence of games being designed for increasingly higher resolutions and better fidelity.
Post edited October 07, 2020 by WinterSnowfall
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GrossorMD: 150GB, jesus wept.
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WinterSnowfall: When Cyberpunk 2077 comes out, the angels will weep too :P. Large install sizes are a direct consequence of games being designed for increasingly higher resolutions and better fidelity.
BTW 8k graphic cards and TVs are already here, so we going to cry harder. Just wait a few years.
Post edited October 07, 2020 by dal
Looks amazing ^_^
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Alm888: Which means they let the game rot long enough (almost two years) for most of the bugs to be ironed out already. Not that a game in the end-of-life state should be inherently buggy or unplayable (on the contrary, in fact), but the remaining bugs will be there forever as there will be no further updates/fixes. I repeat, Larian's idea of "Linux support" was in waiting for the "Final Update", delegating a one-time job of porting said update AKA "Enhanced Edition" to 3rd-party studio somewhere in St. Petersburg (and failing even at that, as the Linux version came 2 months after Mac port, stripping Linux users of the 50% monthly discount and forcing them to pay full price!) and be done with it.

End of story.
I'll accept the Linux port of D:OS may have been an afterthought. However, I would rather have a 'late' Linux port that is good quality and performs well than not have one at all. I'm not expecting 'day 1' Linux native for every game, but I like to see a Linux port at some point. I can be patient.

Btw, some people might choose to use the word 'mature' rather than 'rot', to describe a period where bugs are being ironed out of a game post-release ;-)
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GrossorMD: 150GB, jesus wept.
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WinterSnowfall: When Cyberpunk 2077 comes out, the angels will weep too :P. Large install sizes are a direct consequence of games being designed for increasingly higher resolutions and better fidelity.
They could simply offer different installation options so that you have the possibility to get 4K textures but also lower ones as well in case you don't need/want them.
Post edited October 07, 2020 by MarkoH01
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MarkoH01: They could simply offer different installation options so that you have the possibility to get 4K textures but also lower ones as well in case you don't need/want them.
Doesn't work that way as far as I'm aware, because of the logistical nightmare that would bring for developers. What typically happens is that they ship the highest possible resolution texture and downscale it for anyone that wants/needs less in order to improve GPU memory utilization and sometimes performance. This has been going on for as long as I can remember, but we didn't really notice any downside up till now because there previously was no 4K on the table.
Post edited October 07, 2020 by WinterSnowfall
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MarkoH01: They could simply offer different installation options so that you have the possibility to get 4K textures but also lower ones as well in case you don't need/want them.
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WinterSnowfall: Doesn't work that way as far as I'm aware, because of the logistical nightmare that would bring for developers. What typically happens is that they ship the highest possible resolution texture and downscale it for anyone that wants/needs less in order to improve GPU memory utilization and sometimes performance.
I am aware that this is the way it is but I still think that it is possible and feasible to offer different install options. Different installations were possible years ago on retail discs as well and I don't see why this should not be possible when we are talking about a digital download.
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MarkoH01: I am aware that this is the way it is but I still think that it is possible and feasible to offer different install options.
Possible, yes. Feasible, no, I don't think so, at least it's highly unlikely any developers will start doing that. "Just buy more storage" is probably what's going to be thrown at us.
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WinterSnowfall: Doesn't work that way as far as I'm aware, because of the logistical nightmare that would bring for developers.
It's not actually that hard. There have been a few games I've seen that have 4K textures as an option. Probably the simplest thing is to distribute the game with downsized textures, then have the 4K textures as free DLC.
60 euros that is a lot of cash to spend on any game even if it would be a fully release and it would have zero bugs.

games have come a long way since the first poor PC x86/ 286 awfull heavy expensive machines with the ugliest pixel graphics , only referring to PC games cause consoles never were my favorite

Anyway before we know it we be playing interactive movies again as a game.... with real hd video performed by actors with interactive controls :D as it looks like everything has to turn fully 3D in a 3rf or usually a first perspective view, i prefer 2d games that allow more relaxed play and allows you to enjoy of the graphics and sceneries in a game, while all the fast running and slaying won't allow you to enjoy the beautiful art/graphics and many fps are kinda more of the same
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Games that have ugly graphics can still be very enjoyable :D its not only eycandy or very real to life graphic or 4k 0r 8k
that is needed to make good gameplay.

The postive is my wallet will get plenty of time to relax maybe so much i can buy a i9 or so :D
Post edited October 07, 2020 by gamesfreak64