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Take the chance to return to Faerûn, a magic land that needs heroes more than ever. A vicious cult marches across the Sword Coast, uniting every race of monsters and men under the banner of a cryptic god they call the Absolute.

As chaos strikes at Faerûn's foundations, not even you may escape its talons. Imprisoned by the mind flayers, you're being infected with their horrid parasite. Before you can become one of them, mind flyers’ airship crashes in the Sword Coast outlands. You set out for civilization, desperate for a cure for the parasite festering in your brain… only to discover that all roads lead to the legendary city of Baldur's Gate.

Baldur’s Gate III is now available as the DRM-free game in development on GOG.COM! This version of the game gives you a complete narrative adventure of Act I, spanning over 20 hours of a single play-through, including a tutorial. It features 46,000 lines of dialogue, 600 characters to meet, 146 spells & actions, 80 combats, and a large area to explore.

Note: This game is currently in development. See the <span class="bold">FAQ</span> to learn more about games in development, and check out the forums to find more information and to stay in touch with the community.

If you want to see some cool gameplay of Baldur’s Gate III, visit our Twitch channel. Here are the dates from our Stream Team:

· WolfieeLore (with cosplay) - 7th October, 2 PM UTC.
· DanVanDam (with chat integration) - 9th October, 5 PM UTC.
· Vlad of TheWeekendSlice - 10th October, 7 AM UTC.
· Lovelust - 11th October, 1 AM UTC.

The complete schedule can be found here.
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Alm888: In your place, I wouldn't get my hopes up. Larian is anti-Linux company. They did not make a single Linux game, ordered a piss-poor Linux port of "D:OS" ...
I'm playing the Linux port of D:OS right now, as it happens. It seems perfectly good to me: performs great and so far I have encountered very few bugs and no crashes.
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tremere110: The hero from the bhaalspawn saga canonically died in the final battle against the other last remaining bhaalspawn long after Baldur's Gate 2.
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Ryan333: Yes, and -- unfortunately -- "canonically" that hero is Abdel Adrian, a male-human fighter and the protagonist from the "official" Baldur's Gate novels...
Yes, because official FR policy is that only novel authors can create canon or something. Ed Greenwood was a sly bastard.

HOWEVER!

There was some 5E comic book which did have game version of Minsc in it, with him being petrified for 100+ years. And game version of Minsc was very different from the version in the book. So in this particular case, some of the old games lore may be canon.
Post edited October 07, 2020 by Mafwek
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Ryan333: With all that context, I hope everyone can understand why I say that the best tribute Larian can give to old-school BG fans is to NOT reference the character from the first two games in any more than a very high-level and vague manner.
I kinda get why you're upset, but on the other hand... does it really matter? I mean, every time people play D&D in some official setting things happen that will never be any sort of canon to that setting. Whether it's small stuff or literally destroying kingdoms and killing gods, it happens all the time and it doesn't make the group's experience any less relevant. Plenty D&D modules have novelisations that establish a particular bunch of characters as the ones it canonically happened to. Why would doing the same with a video game be more offensive?
What is "80 combats" ?
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GrossorMD: 150GB, jesus wept.
The download alone is 67.1GB. WTF..... devs never heard of optimization??
Post edited October 07, 2020 by Niggles
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Ryan333: Yes, and -- unfortunately -- "canonically" that hero is Abdel Adrian, a male-human fighter and the protagonist from the "official" Baldur's Gate novels...
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Mafwek: Yes, because official FR policy is that only novel authors can create canon or something. Ed Greenwood was a sly bastard.

HOWEVER!

There was some 5E comic book which did have game version of Minsc in it, with him being petrified for 100+ years. And game version of Minsc was very different from the version in the book. So in this particular case, some of the old games lore may be canon.
An excellent point!

I remember that comic -- it wasn't that Minsc was petrified, it was simply a mundane memorial statue of Minsc (and Boo). A wild mage casts a spell near the statue and gets a wild surge -- which results in the statue coming to life, and becoming Minsc and Boo. But yes, it was definitely the "game" version of Minsc since he had his shaved head, purple tattoo and was acting like a complete loon -- unlike the "book" version who had flaming red hair, worked as a waiter in a tavern, and wasn't very funny at all.

So I guess we have at least one point where the novels were overridden and the games took precedence in the official lore. And that gives some measure of hope that not everything is completely set in stone.
36% downloaded over 2 hours, and I'm receiving this message:

"You're offline. Some parts of the application may be unavailable. Connect now."

"Connect" is a hyperlink, but it doesn't connect. Obviously, I am online. I have disconnected and reconnected to my internet. I don't want to cancel the download because it's been over 2 hours already!

WHY GOG WHY?!?!

Does anyone know of a way to fix this without trying to download from 0%?!
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Niggles: The download alone is 67.1GB. WTF..... devs never heard of optimization??
When you have a large game with a lot of 4K textures, that's what happens (not to mention the 45K lines of dialog). There's not much they can do without degrading the quality. I mean, the texture and audio files are already compressed.
Ain't no party like a well-balanced questing party.
grabbed it, thanks gog
Can this be played as a local co-op?
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salman.rvf: Can this be played as a local co-op?
I don't think so. Something like that would need controllers, which is not a feature listed on the store page. The GoG page just says "co-op". The Steam page shows "online co-op" and "LAN co-op".
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Niggles: The download alone is 67.1GB. WTF..... devs never heard of optimization??
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eric5h5: When you have a large game with a lot of 4K textures, that's what happens (not to mention the 45K lines of dialog). There's not much they can do without degrading the quality. I mean, the texture and audio files are already compressed.
Why do they even need 4K textures? omg.. do they need to be the latest and greatest?!?!?!? :(

And worst thing is? Not everyone 1. has gobs of data to download with (unlimited is still a dirty word ), 2. the game is still in dev so in theory they might need to update it X number of times (imagine downloading that amount each time they push a new version out...), refer to 1. 3.is there a real need for an rpg to have such high textures ? (many of us use a what.. 24-27inch monitor? (not high end video cards either with gobs of ram)....
Post edited October 07, 2020 by Niggles
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Niggles: Why do they even need 4K textures? omg.. do they need to be the latest and greatest?!?!?!? :(
Yes, they are charging $60, it's an AAA game. It does in fact need to be the latest and greatest, or they'd get a massive amount of backlash. It's literally described as "next generation RPG" on the store page.
And worst thing is? Not everyone 1. has gobs of data to download with (unlimited is still a dirty word ), 2. the game is still in dev so in theory they might need to update it X number of times (imagine downloading that amount each time they push a new version out...), refer to 1. 3.is there a real need for an rpg to have such high textures ? (many of us use a what.. 24-27inch monitor? (not high end video cards either with gobs of ram)....
Sounds like you should ignore this until it's out of early access. (There are plenty of 4K 27" monitors, by the way; it barely makes sense for a screen that size to be 1080p.)
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eric5h5: When you have a large game with a lot of 4K textures, that's what happens (not to mention the 45K lines of dialog). There's not much they can do without degrading the quality. I mean, the texture and audio files are already compressed.
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Niggles: Why do they even need 4K textures? omg.. do they need to be the latest and greatest?!?!?!? :(

And worst thing is? Not everyone 1. has gobs of data to download with (unlimited is still a dirty word ), 2. the game is still in dev so in theory they might need to update it X number of times (imagine downloading that amount each time they push a new version out...), refer to 1. 3.is there a real need for an rpg to have such high textures ? (many of us use a what.. 24-27inch monitor? (not high end video cards either with gobs of ram)....
4K textures have nothing to do with the resolution of the screen, but either way, it's nice to have quality assets at any resolution and screen size. That means clean textures with depth, believable characters and costumes, clear audio without heavy compression, etc. What's the point of playing on a big television if the game is going to look blurry?

Not only it's not ideal for someone with limited data transfers, but a game like this will surely receive huge updates that replace everything, not simply small patches.
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Alm888: Larian is anti-Linux company. They did not make a single Linux game, ordered a piss-poor Linux port of "D:OS"
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mcphail: What's wrong with the Linux port of D:OS? Runs very well indeed for me, even on integrated graphics on an old X230 laptop. If we got a Linux port of BG3 of similar quality I'd snap it up.
It can not be launched on AMD cards (with Open Source drivers, which means… pretty much in all cases, given the statistics of driver usage) without a shim library written by community members. And no, Larian did not bother to incorporate that shim into the core distribution, or fix the port to correctly work without crutches.
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Alm888: In your place, I wouldn't get my hopes up. Larian is anti-Linux company. They did not make a single Linux game, ordered a piss-poor Linux port of "D:OS" ...
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Time4Tea: I'm playing the Linux port of D:OS right now, as it happens. It seems perfectly good to me: performs great and so far I have encountered very few bugs and no crashes.
Which means they let the game rot long enough (almost two years) for most of the bugs to be ironed out already. Not that a game in the end-of-life state should be inherently buggy or unplayable (on the contrary, in fact), but the remaining bugs will be there forever as there will be no further updates/fixes. I repeat, Larian's idea of "Linux support" was in waiting for the "Final Update", delegating a one-time job of porting said update AKA "Enhanced Edition" to 3rd-party studio somewhere in St. Petersburg (and failing even at that, as the Linux version came 2 months after Mac port, stripping Linux users of the 50% monthly discount and forcing them to pay full price!) and be done with it.

End of story.