MysterD: I don't think there's THAT much of an issue w/ the amount of time since BioWare developed BG1+2 and now Larian's BG3. Especially in an age now where everything gets re-releases, remasters, and Enhanced Editions.
Time4Tea: Yes, we are seeing a lot of re-releases and remasters at the moment. I assume here you are referring to franchises like XCom, Tomb Raider, System Shock? Although I think one very important difference with Baldur's Gate is that it is based on a license of another tabletop game (D&D), which most of those other games aren't. Many of those own their own IP and can go off and do what they want with it. However, BG is very much linked to D&D and Forgotten Realms and because of that is subject to the will of Wizards of the Coast, who own that IP. So, the situation is a lot more complicated and it's not easy to separate BG from what has been going on in parallel in the tabletop RPG.
I think the situation is indeed similar to the Fallout franchise, which you mentioned. In the sense that it is
highly unlikely that we will ever see another 2D isometric Fallout game. Because, the original engine is too old and the current owners of the IP (Bethesda) want to make newer, more modern 3D games. They would not be interested in developing an updated 2D RPG engine just to make a 'throwback' game to pander to nostalgia. In the same way, WotC are not interested in making a throwback game on a 20-year-old engine - they want something more modern to revitalize the franchise, which is what they are going to give us, like it or not.
LiquidOxygen80: A lot of people are going to need to get over the fact that companies like "old school insert dev studio here" do not exist, even if those companies are still around and operating. People move on, quit, retire, etc, and even if Bioware was developing this game, it still wouldn't be the same, just the name.
Time4Tea: Absolutely. If anyone else was going to make an 'alternative' BG3, who would do it? There aren't really any other developers besides Larian that would be suitable candidates (at least from the POV of WotC):
Bioware clearly not, for many reasons. They lost interest in the franchise 20 years ago during the switch to 3D and their later shift away from licensed games. They are also clearly not the same studio they were back then and they are now owned by EA, who almost certainly would not be interested in a BG throwback.
Beamdog? Doesn't seem likely. They haven't got their own engine and have yet to demonstrate they have what it takes to make a new, original game of their own. Plus, Siege of Dragonspear seems to have had quite a lukewarm reception at best, which doesn't bode very well for the prospects of a fully-fledged BG3 developed by them.
Obsidian probably would have been the best chance for it, but it seems like if they were going to make a BG3, it would have happened by now. Several of their isometric RPGs are very good, but as already mentioned, their engine is 'old-fashioned' and not the new, progressive engine WotC are looking for. Plus, now they are owned by Microsoft, it may be less likely they would be able to/interested in developing a retro-style, licensed RPG.
I know I'm spouting a lot of 'home-truths' here that many people may not want to hear. But, it seems those people need something of a dose of reality. A Bioware-developed BG3 simply isn't going to happen, regardless of how much we may want it. This game by Larian is, imo, the best we can hope for.
Yeah...there's tons of remakes, remasters, and re-releases these days. Metro Redux (for 2033 and Last Light); Doom 3 with BFG Edition; Wasteland 1: Remastered; System Shock 1: Enhanced; Yakuza Kiwami 1+2; etc etc. To mention them all, we'd be here a while and all.
I wasn't really getting that deep into Reboots, since that's what BG3 really seems to be here and is poorly named and a total PR disaster towards old fans of the BioWare BG games - b/c with the territory of a total reboot, that pretty much says this: all rules tossed-out the window from previous games.
You're starting over from scratch with everything with a total rename and not invoking a number in the sequel, so...you're re-writing all the rules. Namely, TR 2013 is a good one to look at, on that one (it ain't that). Though, that should've been called Tomb Raider: Reborn or Tomb Raider: Rebirth, or even Tomb Raider: Reboot - it's not surely anything like Core's TR's or heck even Crystal's TR's since TR: Legend. With RPG elements (leveling-up/upgrading elements), open-world approach, less linear, not travelling to numerous different countries/locations in one game - it doesn't seem like a real TR game, TBH.
Similar to Prey. Expect me to call Prey namely Prey 2017 or Arkane's Prey. It ain't Human Head's Prey by any means. Regardless, Prey 2017: The System Shock Style FPS/RPG hybrid is awesome.
But specifically - Beamdog re-released BG1+2 with Enhanced Editions; NWN1: EE; PST:EE; and even Icewind Dale EE. All of these which have real-time with pause combat, which BioWare made famous on that Infinity Engine with BG1+2. It's very likely: old gamers and modern games, by now, have gotten their hands on these. They're not that expensive, these days and age.
If we're looking at going 2D for a new game - do we even need to go there? 3D's fine; and games like DAO and NWN2 proved it can be done, with real-time with pause. That really doesn't dictate combat styles or anything. NWN2 was real-time with pause and that was full-blown 3D - and it was quite good. Though, Mask expansion was great, if you ask me; the real reason by NWN2.
Obsidian probably would've been best to do a true-blue BG3 in every way, as they've done stuff like Neverwinter Nights 2 (with 3D with real-time with pause) and also gone on to do stuff like Pillars series, all which are in that vein and style of the classic Infinite Engine games. And as I noted before, Pillars 2 has options for BOTH real-time with pause and turn-based combat; and that's great, as gamers have a choice there...just like Arcanum has. I would love to see Larian toss in a real-time with pause option into their BG3, as THIS real-time with pause was the combat system in BG1+2.
Surely, D&D is likely more friendly to turn-based stuff, as it's more akin to its tabletop nature. And this makes a ton of sense, in that way, that Larian goes this way with Baldur's Gate: Reborn (AKA Baldur's Gate III). But, this is NOT what BioWare gave us with BG1+2 - which are some of the best CRPG's ever made IMHO, BTW; and now Larian's calling this game BG3. RT with pause combat sped-up combat quite a bit, as...well, everything was real-time. And if you needed a strategy change b/c stuff wasn't entirely going your way - you paused the game, re-queued stuff, and...well, changed strategies.
I also don't need every new old-school style CRPG to now go down the turn-based path - seems like many RPG's now want to keep doing that. I literally have played XCOM: Chimera Squad, Shadowrun: Dragonfall, and Wasteland 3 this year (all which were great, BTW) - all with turn-based combat.
Also feels like...real-time with pause is starting to more and more get left behind. And there's plenty of room in this space for games to do numerous types of styles of combat too.
More and more games - and their franchises - are losing their identities by changing too much. They're not being themselves...and turning more so into other stuff. There's reasons game like DAI aren't as great as DAO.
Also, might as well ask - were there ever any mods for BG1+2 made to basically turn it into a straight-up turn-based game?
But, yes - Obsidian is owned by Microsoft and they're basically off doing their own stuff, not related to any 3rd party IP's - Pillars; Avowed; The Outer Worlds; etc etc.. Still would love them to get Alpha Protocol IP back from SEGA and do Alpha Protocol 2, TBH.