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Starmaker: ...
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drealmer7: I see the blur that you are referring to now, it is barely noticeable in the game because you are focused on your character and the center of the screen which is always clear, you're pretty much always on the move and you have to be aware of your steps. I think the purpose it serves is that it is stuff in the distance and so is naturally less defined (from a perspective of the center coming from the character), it's a representation of the character's vision, not meant to serve the player to be able to see and focus on things 'coming up' for the character which the character cannot yet focus on clearly. So it makes sense now that I think about it. It also very well might be tied to a skill that you increase as you gain experience and distribute your points, such as perception, I'm not sure, but regardless it makes sense now that it's been brought to attention and I think about it for the character's vision.

I also never claimed it was amazing pixel art. I don't think the developer would claim it is amazing pixel art or suggest that is where his skills are strongest at all. The point isn't to be pretty pixel art. The point is to serve a functional purpose, first and foremost, and it still has style that I don't find unappealing, it is basic, but not void of style.

I don't think anyone would say "the game is visually beautiful" - but it doesn't matter! at least not to everyone - I'll call it less flash and lots of bang
"Retro" pixel graphics seem to be trendy lately, for whatever reason. But anyway:
Attachments:
pixels.jpg (34 Kb)
Hello, dev here! Thanks for the kind words, drealmer7 :)

I'd be happy to answer any questions anybody has.

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Starmaker: The game's basic sprites are pixel art, but then the engine and effects don't give the slightest shit about the grid. Rotation! Gradients! Scaling!!!
I know exactly what you mean, this is my greatest shame :( To be honest I had no idea what I was doing when I started and it got too big to go back and make everything pixel perfect. I've learned a lot since then but I did take a lot of shortcuts and I'm surprised that I get away with it so often.
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JulianEdison: Hello, dev here! Thanks for the kind words, drealmer7 :)

I'd be happy to answer any questions anybody has.
It's great that you stop by! !!!

is there any particular reason you didn't try to have ICoV released on GOG with initial release? (or I suppose perhaps you did?)

do you envision or have planned any significant additions/updates to the game?
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drealmer7: is there any particular reason you didn't try to have ICoV released on GOG with initial release? (or I suppose perhaps you did?)
I did try to put it on GOG. And the Humble store. Neither were interested at the time. This was veryyy early on when the game was still in Early Access, so I decided to wait until I officially released on Steam to try again.

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drealmer7: do you envision or have planned any significant additions/updates to the game?
I don't have any real plans for significant updates, those all happened in Early Access. I've got some long lists of content I could add, but I had to draw the line somewhere. And I want to work on some smaller projects before going back and making an expansion or sequel. I will still be releasing patches to fix bugs and stuff though.
Post edited March 30, 2018 by JulianEdison
Those are big weapons man. :P Can't wait to try it out.
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tinyE: Those are big weapons man. :P Can't wait to try it out.
I think my favorite weapon so far has been the smallest that I've found - the claw

and I think my 2nd favorite has been the largest that I found - a giant hammer whose head was made out of a gravestone
Post edited March 30, 2018 by drealmer7