Posted March 29, 2018
In Celebration of Violence
I received a gift copy of this game from docbear1975 (thanks again, docbear1975!) some time ago while it was in early access. It's been released for a month and a half and the first patch recently got published, so it came back around to my radar -
and I just found out it is possibly coming to GOG in a month or two, so I'm bringing it to your awareness and plugging it, because it KICKS ASS!
Yes - it's a ROGUELIKE with PIXELY GRAPHICS and PROCEDURALLY GENERATED maps!!! OHMY!!!!
3 things that 95% of the time turn me off and when combined together almost always will be something I don't spend much time considering
In Celebration of Violence is an exception!
It's made by 1 guy, and you can tell he put a lot of love into it.
I generally won't play early access / in-dev games much - not that I ever get many games before they are released, but I have done it sometimes (mostly getting them from giveaways like this game.) I'll play maybe an hour or 2 of them so I can get a little hyped and have some awareness of things and then shelve it until at least a patch after release.
I did this with In Celebration of Violence while it was in early access, but I couldn't stop playing! I logged almost 15hrs in the game before it was released!!! I had to force myself to stop playing several times because making progress in a game that I'm going to have to then replay once released, I don't have time for that, typically. (it turns out I could have saved the same character I'd been playing in early access, but I did things with it I didn't want to have done so I started over.)
no regrets for this game! I'm glad I have those hours logged because it's just fucking fun to play
Yes, I want to progress, but BECAUSE of the procedural generation and another game element (mementos), even after almsot 20 hours of gameplay in what is basically the same 3 small areas that I've not moved beyond (a desert, a forest, and a dungeon), I don't really care that much and am just having fun playing and accumulating skills and discovering mementos. the game has LOTS to it and many hours to log - I hear that calling it a Binding of Isaac + Dark Souls perfect mix is an accurate description (I've not played either of those, so I can't say) - as well as Rogue Legacy and Hammerwatch (both games that don't appeal to me, just so you know)
What's so great:
the combat
If all the game had going for it was its combat, it'd be worth playing. the FEEL of the combat is superb - it's not what I'd call "fast paced" in the slightest, if anything it's slow-paced (?) but the battles can get heated, take concentration, and each click matters and if you look away for an instant it will disadvantage you. And there is so much variety that comes through in the feel (the mobs, the weapons, the abilities, and other factors.) If all it was was an old arcade game with simple map after map of different enemies and groups of enemies coming at you while you picked up different weapons and upgrades, it'd be successful. and fundamentally it is that, but it's fleshed out so much it's much more
If you look at any videos of the game you'll readily see what the game is like, but they don't give the FEEL of what it is like to play especially the fighting. There are LOADS of weapons, and while I've only used a fraction of them, they pretty much all behave differently. Imagine a basic ARPG with weapons-out-the-wazzooo to choose from and each one having it's different stats and swingspeeds or whatever other qualities, in ICoV, you can FEEL the differences in very nuanced ways when you swing your weapon (or shoot it), it's really incredible. PLUS each mob has it's own behavior, and human mobs hold different weapons that you have to learn how to engage with, and some of them use abilities and spells. and you can (and must) dodge and parry - combat takes learning and skill and pays off with great fun as you learn it and become more skilled.
and then there are bosses
ohya, the gamestory is very much about the bosses, and you finding your way to the boss fights while you discover what has happened and all the stuff (keeping it vague because that is a large part of what the game is about, discovering all the stuff) - it's that type of game in a way, but it doesn't have that single-minded "push to the boss" sort of feel at all. It's very laid back in its way, and unfolds rather slowly but not unsatisfyingly in the slightest.
what else?
atmosphere! the game may look a little goofy ? especially on first glances, but as soon as you start the game the tone is set otherwise and the graphics very quickly lose any silly connotation they might have had simply because tone+getting your ass handed to you while you get your bearings and learn the feel of combat + how to use your start weapon(s) [I recommend just sticking with increasing your abilities with the pitchfork, and by your I mean the player's, not the character's]
check out reviews, check out videos
vote it + on the wishlist I guess?
ask me questions if you want about things I might be able to give insight, but there is so much to the game and I've barely begun to discover it, all I know is that it is well worth the cost even for what I've played and I hope it does come to GOG - I might have to actually buy a copy rather than just have been gifted one (note: the steam version is DRM-free)
I received a gift copy of this game from docbear1975 (thanks again, docbear1975!) some time ago while it was in early access. It's been released for a month and a half and the first patch recently got published, so it came back around to my radar -
and I just found out it is possibly coming to GOG in a month or two, so I'm bringing it to your awareness and plugging it, because it KICKS ASS!
Yes - it's a ROGUELIKE with PIXELY GRAPHICS and PROCEDURALLY GENERATED maps!!! OHMY!!!!
3 things that 95% of the time turn me off and when combined together almost always will be something I don't spend much time considering
In Celebration of Violence is an exception!
It's made by 1 guy, and you can tell he put a lot of love into it.
I generally won't play early access / in-dev games much - not that I ever get many games before they are released, but I have done it sometimes (mostly getting them from giveaways like this game.) I'll play maybe an hour or 2 of them so I can get a little hyped and have some awareness of things and then shelve it until at least a patch after release.
I did this with In Celebration of Violence while it was in early access, but I couldn't stop playing! I logged almost 15hrs in the game before it was released!!! I had to force myself to stop playing several times because making progress in a game that I'm going to have to then replay once released, I don't have time for that, typically. (it turns out I could have saved the same character I'd been playing in early access, but I did things with it I didn't want to have done so I started over.)
no regrets for this game! I'm glad I have those hours logged because it's just fucking fun to play
Yes, I want to progress, but BECAUSE of the procedural generation and another game element (mementos), even after almsot 20 hours of gameplay in what is basically the same 3 small areas that I've not moved beyond (a desert, a forest, and a dungeon), I don't really care that much and am just having fun playing and accumulating skills and discovering mementos. the game has LOTS to it and many hours to log - I hear that calling it a Binding of Isaac + Dark Souls perfect mix is an accurate description (I've not played either of those, so I can't say) - as well as Rogue Legacy and Hammerwatch (both games that don't appeal to me, just so you know)
What's so great:
the combat
If all the game had going for it was its combat, it'd be worth playing. the FEEL of the combat is superb - it's not what I'd call "fast paced" in the slightest, if anything it's slow-paced (?) but the battles can get heated, take concentration, and each click matters and if you look away for an instant it will disadvantage you. And there is so much variety that comes through in the feel (the mobs, the weapons, the abilities, and other factors.) If all it was was an old arcade game with simple map after map of different enemies and groups of enemies coming at you while you picked up different weapons and upgrades, it'd be successful. and fundamentally it is that, but it's fleshed out so much it's much more
If you look at any videos of the game you'll readily see what the game is like, but they don't give the FEEL of what it is like to play especially the fighting. There are LOADS of weapons, and while I've only used a fraction of them, they pretty much all behave differently. Imagine a basic ARPG with weapons-out-the-wazzooo to choose from and each one having it's different stats and swingspeeds or whatever other qualities, in ICoV, you can FEEL the differences in very nuanced ways when you swing your weapon (or shoot it), it's really incredible. PLUS each mob has it's own behavior, and human mobs hold different weapons that you have to learn how to engage with, and some of them use abilities and spells. and you can (and must) dodge and parry - combat takes learning and skill and pays off with great fun as you learn it and become more skilled.
and then there are bosses
ohya, the gamestory is very much about the bosses, and you finding your way to the boss fights while you discover what has happened and all the stuff (keeping it vague because that is a large part of what the game is about, discovering all the stuff) - it's that type of game in a way, but it doesn't have that single-minded "push to the boss" sort of feel at all. It's very laid back in its way, and unfolds rather slowly but not unsatisfyingly in the slightest.
what else?
atmosphere! the game may look a little goofy ? especially on first glances, but as soon as you start the game the tone is set otherwise and the graphics very quickly lose any silly connotation they might have had simply because tone+getting your ass handed to you while you get your bearings and learn the feel of combat + how to use your start weapon(s) [I recommend just sticking with increasing your abilities with the pitchfork, and by your I mean the player's, not the character's]
check out reviews, check out videos
vote it + on the wishlist I guess?
ask me questions if you want about things I might be able to give insight, but there is so much to the game and I've barely begun to discover it, all I know is that it is well worth the cost even for what I've played and I hope it does come to GOG - I might have to actually buy a copy rather than just have been gifted one (note: the steam version is DRM-free)
Post edited March 29, 2018 by drealmer7