Falci: I'd add some of the features Bethesda abandoned from Morrowind, to Oblivion and Skryim: namely, levitation and the ability to become so fast as to traverse the whole world flying in a few seconds.
In fact, as much as I liked the reinvention of the player systems in Skyrim, I severely missed stats in there (Strenght, Agility, Luck, etc).
In fact, in the interest of improving their games, I'd release the source code for all TES games (sans ESO) and reach a deal with the modders that created all those fixes for the games to incorporate them in official releases.
I'd also want spellmaking to return in Skyrim.
Also, regarding the stats you mentioned, I see there being two issues here:
* There are too many of them. For example, why do both Agility and Speed exist? Also, do we *really* need both Intelligence and Willpower? Is Personality *really* necessary? Also, what makes Luck different from other stats?
* The Morrowind/Oblivion leveling system has its issues (consider that, unless you play the game in a very counter-intuitive manner that isn't particularly fun, you will get worse stat growth), and most of them tend to be related to the way stat growth is handled; removing the stats is one way to fix this issue.
Tokyo_Bunny_8990: Chrono Trigger
-Rebalance characters so some retain relevance (Marle for example)
-Buff up duel and triple techs (higher chance to crit, break damage cap, etc.) and increase enemy boss defenses and HP to compensate
-give some enemy level scaling (so enemies can still provide some challenge and decent exp even if you revist old areas)
I wouldn't add enemy scaling, as that mechanic is not particularly popular. If it's introduced, it should be based off game progress, not character level.
One I'd add:
* Get rid of that one button mashing segment.
* (While we're at it, make it so that the future can be passed without having to simultaneously press multiple buttons.)