Shocker650: Here's the problem. They are doing it with even some of the older games. For example, the original Final Fantasy 7. It was released on Steam in 2013, and now it requires Square Enix account to play it.
AB2012: It's certainly annoying but at the end of the day, forced clients are a DRM issue and if people really hate them then they need to be more vocal about that underlying cause rather than just complain about one symptom of it. Perfect example you brought up - It's crappy that another launcher was added to Bioshock, but those of us who had the DRM-Free version backed up offline never had any store client (eg, Steam) force an update that forced another client (eg, 2k launcher) into it in the first place...
Shocker650: There's a reason why it's the most successful.
AB2012: Yes, forcing the need for a client until they generated a captive audience then bait and switching out discs for "Steam key in an empty cardboard box". It's only 'wrong' when someone else does it though, right?... ;-)
Shocker650: If it ever goes down, they will let you keep the games DRM free.
AB2012: Debunked urban legend. Gabe never, ever "promised" anyone any DRM-Free versions if Steam closed. It's an urban myth Steam fanboys desperately want to believe is true more than it has ever been.
Shocker650: Steam literally saved PC gaming.
AB2012: Not sure what you're smoking there but
"Gabe = saviour of PC gaming" has always been a hilarious divorced from reality delusion. PC gaming was actually pretty healthy during 2000-2004 (Age of Empires 2, Age of Mythology, Baldur's Gate 2, Call of Duty, Civ 3, Deus Ex, Diablo 2, Doom 3, Far Cry, FEAR, Freelancer, Gothic, GTA 3, Icewind Dale, Medal of Honor, Morrowind, Neverwinter Nights, No One Lives Forever 1-2, Operation Flashpoint, Return to Castle Wolfenstein, Rise of Nations, Serious Sam FE/SE, Star Wars:KOTOR, Splinter Cell, Syberia's, Tropico's, Thief 2-3, UT 2004, etc) was multi-million selling hit after hit (and count how many were new IP vs today's mindless sequelitus / remakeitus which is where I see the real decline).
Likewise, the bulk of mid 2000's AAA games didn't even arrive on Steam until 2007-2010, eg, Far Cry (2004) only arrived on Steam in April 2008, FEAR (2005) only arrived on Steam in May 2010, Oblivion (2006) only arrived on Steam in June 2009, Deus Ex (2000) took until March 2007, Serious Sam FE & SE (2001-2002) took until 2010, etc. It typically took until 2010-2012 before games were launched Steam only (eg, Dragon Age Origins (2009) and Oblivion (2006) were all on CD-ROM whilst it took until Bioshock Infinite (2012), Dragon Age: Inquisition (2014) & Skyrim (2011) until there was no disc option of the same series). Most 2000's AAA's could actually be bought only on disc until at least 2008.
Every feature that people remember
"choosing in 2004" came years post-launch (
2007 - Search, friends & gameplay tracking,
2008 - Steam Cloud & Achievements,
2010 - Mac support & discounts finally shown as percentages,
2011 - Steam Guard, Workshop & In-game micro-transactions,
2012 - Steam Market, Greenlight, Linux support & Walkthroughs,
2013 - Steam Family Sharing, Big Picture Mode, Game Reviews, Trading Cards, Early Access & user-created categories,
2014 - In-Home Streaming,
2015 - Refunds, etc). Far from "saving PC gaming in 2004", from 2004-2007 Steam was a barren, featureless, devoid of 3rd party AAA's, HL2 DRM-wrapper that almost no-one "wanted" to use at launch until years later...
What if Steam would have never existed, and Games for Windows Live, would have remained the main platform for PC games? Was GOG popular enough at the time to become anywhere near a competitor? Absolutely not. I didn't used Steam before 2014, but I can tell you that the convenience of Steam was the reason why I stopped being a pirate. Having physical releases with no benefits, and not being able to play the games without a disc if you don't want to use a no disc crack, plus no discounts wouldn't have benefited PC gaming in the long run once the PS3/360 generation came.