Posted June 17, 2023
Hi, I'm back. I want to state some observations I made during my "unscheduled sabbatical".
1) There is no public facing indication that a user is currently unavailable for posting, no avatar replacement nor even a "USER IS CURRENTLY BANNED" status indicator; it'd be easy to implement, since someone could just add banned.pcx to the Online/Offline indicator.
2) With alarming frequency (IE, ever) people are managing to find and dig up threads from 5+ years ago. Now, it may be in my personal opinion to suggest this, but I feel any thread beyond 90 days without activity should be soft archived, any thread beyond 365 days, hard locked.
3) When a user is "deleted", there's no indication of who the user was previously.
5) Two seasons have passed and yet there are no discernible changes to the front-facing code.
6) On a Simolianar note, there's still no way to hide update bubbles for games that are hidden; If I've hidden a game, I'd like for the game to pretend it doesn't exist, and not be constantly reminded that [CAVES OF QUD] exists.
7) Key staff roles vacancies are yet to be filled, and I can't exactly blame the PHP devs who probably have more cushy and less unsure codebase prospects before them. Admitting to technical debt suggest that perhaps some technical Lont detonujący should instead be applied; start with a new codebase.
8) There are too many games classed as "Coming Soon". I don't know how other countries ran their catalogue services, but hyping up things that you can't buy now feels foolhardy at best. The hype wears off and people forget the things are coming soon, like a carnival announced once, two seasons in advance.
9a) This doesn't account for games which have slipped out of reality for a quick tea break such as VTM:B2, of which there are no small amounts of either.
9b) The appearance of movement is not an indication of life, and often is just a muscular twitch from a long dead body.
10) Said coming soon announcements really lose their impact given there's no ability to do inline image or video embeds; even a reader of my depth and speed can only imagine so well a vague description of a game.
11) Yes, some games may be rated PEGI 7 or whatever, but that doesn't mean they're actually child appropriate. Unless all of you forgot the weird BDSM cow from ToonStruck. Or making the "doll" to "appease" the squirrel. The game was uncomfortably schizophrenic in its choices of themes. The rating systems are not absolutes and given that many of them are opaque or self-contradicting, they should be treated as incongruous. (Especially as many of them will not reclassify after introducing new ratings.)
12) The forum post window is not formatted to conform to particular resolutions or window shapes, making posting from window managers a particularly interesting experience.
1) There is no public facing indication that a user is currently unavailable for posting, no avatar replacement nor even a "USER IS CURRENTLY BANNED" status indicator; it'd be easy to implement, since someone could just add banned.pcx to the Online/Offline indicator.
2) With alarming frequency (IE, ever) people are managing to find and dig up threads from 5+ years ago. Now, it may be in my personal opinion to suggest this, but I feel any thread beyond 90 days without activity should be soft archived, any thread beyond 365 days, hard locked.
3) When a user is "deleted", there's no indication of who the user was previously.
5) Two seasons have passed and yet there are no discernible changes to the front-facing code.
6) On a Simolianar note, there's still no way to hide update bubbles for games that are hidden; If I've hidden a game, I'd like for the game to pretend it doesn't exist, and not be constantly reminded that [CAVES OF QUD] exists.
7) Key staff roles vacancies are yet to be filled, and I can't exactly blame the PHP devs who probably have more cushy and less unsure codebase prospects before them. Admitting to technical debt suggest that perhaps some technical Lont detonujący should instead be applied; start with a new codebase.
8) There are too many games classed as "Coming Soon". I don't know how other countries ran their catalogue services, but hyping up things that you can't buy now feels foolhardy at best. The hype wears off and people forget the things are coming soon, like a carnival announced once, two seasons in advance.
9a) This doesn't account for games which have slipped out of reality for a quick tea break such as VTM:B2, of which there are no small amounts of either.
9b) The appearance of movement is not an indication of life, and often is just a muscular twitch from a long dead body.
10) Said coming soon announcements really lose their impact given there's no ability to do inline image or video embeds; even a reader of my depth and speed can only imagine so well a vague description of a game.
11) Yes, some games may be rated PEGI 7 or whatever, but that doesn't mean they're actually child appropriate. Unless all of you forgot the weird BDSM cow from ToonStruck. Or making the "doll" to "appease" the squirrel. The game was uncomfortably schizophrenic in its choices of themes. The rating systems are not absolutes and given that many of them are opaque or self-contradicting, they should be treated as incongruous. (Especially as many of them will not reclassify after introducing new ratings.)
12) The forum post window is not formatted to conform to particular resolutions or window shapes, making posting from window managers a particularly interesting experience.