Posted July 08, 2018
StingingVelvet: BKGaming is doing a great job answering questions to what I wrote above. Basically there is no inherent DRM to the client, so the only thing stopping you from simply copying the installed files as a backup is having an easier installation down the road. This could easily be solved by taking the current "backup installers" concept and adapting it into Galaxy itself somehow. I'm not super technical or a fortune teller so I won't guess how that process would work, but I cant imagine it would be difficult since we're talking about some registry entries and DirectX files, and only for certain games.
The point is Galaxy itself is not DRM. Having to sign-in and download your games once is not DRM. DRM has a very specific definition, and it's on every store page GOG has. DRM is when you need to call home to the store or publisher to install or launch your game. As long as GOG offers the option to not do that, be it on the website or within Galaxy, it is DRM free.
And P.S. why people still OBSESS over when GOG is going to start using DRM baffles me. They have made DRM free their core marketing thing for a DECADE now, and it's the one thing they have to compete with Steam on. Them giving it up would destroy their business and make zero sense. Stop worrying about it.
Hello?The point is Galaxy itself is not DRM. Having to sign-in and download your games once is not DRM. DRM has a very specific definition, and it's on every store page GOG has. DRM is when you need to call home to the store or publisher to install or launch your game. As long as GOG offers the option to not do that, be it on the website or within Galaxy, it is DRM free.
And P.S. why people still OBSESS over when GOG is going to start using DRM baffles me. They have made DRM free their core marketing thing for a DECADE now, and it's the one thing they have to compete with Steam on. Them giving it up would destroy their business and make zero sense. Stop worrying about it.