Lucian_Galca: Much thanks for the spoiler encoding as i've yet to beat Undertale lol. I'll get to it eventually in my massive game backlog lol.
That mention of the softlock kinda reminds me of the final conversation choice with the Dragonlord in Dragon Quest/Warrior 1, though that's not really a trap as it's pretty obvious that choice is the bad ending. Scared the crap out of me when choosing it the first time as the graphics just turn red lol.
If you don't want to be spoiled, play the genocide route before decoding it; the spoiler is specific to that particular route through the game.
In the remakes of Dragon Quest/Warrior 1, I believe the result of chooing that choice was changed, but I don't remember what they changed it to.
Of course, that game is also known for its use of the endless question cycle:
* Dost thou love me? (Player chooses "NO")
* But thou must!
* Dost thou love me?
Repeat until player chooses "YES".
Later in the series, there's some finite length question cycles intended to steer you away from the bad choice. These can be distinguished by the fact that the message is different each time you choose the wrong answer. (Also, if the default choice is "No", then there's a good chance that "Yes" is the wrong answer here and choosing it enough times will lead to a bad result.)