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low rated
I don't understand how they just take it out for windows
Yeah, me too. After all, they managed to release the first one for Linux. Maybe I'll eventually buy it anyway, i the hopes it runs on Wine.

Wait. What game were we talking about, again?
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darktjm: Wait. What game were we talking about, again?
Has to be the one where the wizard makes people forget to mention things like that in the first place..
Well, there used to be a build for Linux, but the publisher for it went belly up yonks ago.

Hold on a tic...
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darktjm: Wait. What game were we talking about, again?
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Sachys: Has to be the one where the wizard makes people forget to mention things like that in the first place..
Probably an Uno clone...
low rated
but only about 1% players are on linux , no wonder most companies just dont bother
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darktjm: Wait. What game were we talking about, again?
Must be another one from the nebulous TEST DEVELOPER. ;)
You know what they say:

"If you can't make it for Linux, then fuck you."

That holds true even today.
Have you tried getting yourself ported to Linux?
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Orkhepaj: but only about 1% players are on linux , no wonder most companies just dont bother
2.38% of the desktop share according to that website: https://gs.statcounter.com/os-market-share/desktop/worldwide

But the question is not why, but why not in a lot of cases.

I get why an AAA developer, doing cutting edge graphics development would not bother.

But for a smaller dev using a tool like Unity that is already multiplatform... Why not get the biggest bang for your buck and support all the platforms?

And they'll probably want to at least support MacOS with its ~15% usage share and if whatever they are using already supports Windows and MacOS, odds are very good that it will support Linux

I get why Microsoft or Apple wouldn't want it (openness is less lucrative than walled gardens), but for the end-user, platform agnostic apps are a win. Let platforms compete on their merit, not what apps will run on them.
Post edited August 24, 2021 by Magnitus
low rated
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Orkhepaj: but only about 1% players are on linux , no wonder most companies just dont bother
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Magnitus: 2.38% of the desktop share according to that website: https://gs.statcounter.com/os-market-share/desktop/worldwide

But the question is not why, but why not in a lot of cases.

I get why an AAA developer, doing cutting edge graphics development would not bother.

But for a smaller dev using a tool like Unity that is already multiplatform... Why not get the biggest bang for your buck and support all the platforms?

And they'll probably want to at least support MacOS with its ~15% usage share and if whatever they are using already supports Windows and MacOS, odds are very good that it will support Linux

I get why Microsoft or Apply wouldn't want it (openness is less lucrative than walled gardens), but for the end-user, platform agnostic apps are a win. Let platforms compete on their merit, not what apps will run on them.
it is still an extra work , maybe they don't know how to do it and just don't want to learn it
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timppu: You know what they say:

"If you can't make it for Linux, then fuck you."

That holds true even today.
says who?
:D nobodies
Post edited August 24, 2021 by Orkhepaj
"I would buy this game if *IT* were on Linux", OP must have said... and left it to our imagination to fill in the blanks. Unfortunately, there's a lot of games fitting the description, so we won't have to look far.
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timppu: "If you can't make it for Linux, then fuck you."
Also Nvidia, but just the last part :P.
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Randalator: Have you tried getting yourself ported to Linux?
OP just needs to sit on the kernel a bit, then he'll feel ported.
Post edited August 24, 2021 by WinterSnowfall
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Orkhepaj: it is still an extra work , maybe they don't know how to do it and just don't want to learn it
Depending on the tool you are using, not that much extra work.

I recently set out to create command line tools in Golang and found out that Windows and MacOS are supported out of the box.

I could be a jerk about it and say I won't spend 30 minutes to create a compilation pipeline for Windows or MacOS, but when its that simple, why not aim for the stars? I mean, I can even compile the bloody thing for 32 bits Windows and someone is actually using that. That's progress.

I get that things with graphics are more complicated, but some of those game development frameworks like Unity are very mature at this point and have been supporting multiple platforms for quite some time.

Again, if you are not a Microsoft or Apple employee, that's the desirable outcome.
Post edited August 24, 2021 by Magnitus