Pupcakes: C'mon, it's the first google link. I'm not saying Dishonored is bad, but the stealth mechanics are indeed dumbed down to make the game easier.
Actually, "Too difficult to have both" does not mean they did it to make the game simpler, kinda like the next sentence shows: "In Dishonored you don’t have the option of hiding in the shadows, and it can make stealth difficult".
First of all, final version of Dishonored does contain hiding in shadows, but only over distance - you can't kneel in front of a guard's eyes and depend on shadow to make you invisible. Dishonored focuses on line of sight significantly more than Thief, and that's how it should be - hiding from sight means just that, it does not mean exploiting overblown darkness mechanics to figuratively disappear.
The main problem with Thief is that it was a tech demo, by a large part. All of its mechanics were overblown way out of proportion - shadows make you invisible, some surfaces explode beneath your steps, light propagation doesn't function at all and light sources cast far too little light. Thief was revolutionary in its use of light and sound, but that's also the game's downfall - it focused way too much on showing that off, even in the sequel. Guards were mostly blind and the game was more of a puzzle to figure out how to exploit their completely un-intuitive behavior and AI to overcome them.
Dishonored does in no way utilize a simplified system - in fact, it's far more advanced if anything, it's just not nearly as obvious and it's far more logical and intuitive. And it gives you far more options in gameplay than Thief games ever did.