Posted August 25, 2021
On the surface, Noita doesn’t look like much; it is, admittedly, a pixelart platformer with procedurally generated levels. And some may feel that GOG had been just a little too generous releasing those.
This is kinda why I wrote this post. It took a lot of time before I caved in and bought this game. I have been disappointed by roguelikes before, and while the pixel simulation thing is a nice gimmick, it didn’t look all that impressive. But after trying it out for a few hundreds hours I feel I can safely say that it is pretty fun, actually. So I want to try and explain why I love this game.
Noita boast that “every pixel is physically simulated”. Everything can be cut, burnt, frozen and eaten away by acid. Enemies can be cut to pieces and you can literarily bath in their blood. Or take a bath in pee, lava, acid, polymorphine and more; you can even bath in water. Or you can drink lava (pro-tip: Don’t!) Noita is pretty much the classic sandbox simulator with gameplay implemented, and some nifty behind-the-scene coding to make it run smooth. But it’s also much more.
With a lot of roguelikes, things begin to feel a bit samey after the 100+ run. Noita, though, is stacked with content; there are a regular army of enemies, truckloads of spells, an abundance of perks, and loads of secrets and strange areas to explore.
Also, you can engeneer your own attacks. Pretty much any weapon can be made, provided you found the right combination of spells, like a sniper wand, teleporting TNT or sparkbolts triggering loads of pollens with firetrails. Your wands are also affected by your various perks. This, combined with a fully destuctable sandbox world, makes the game feel fresh after numerous runs.
That's without mods, of course.
There is also something deeply engrossing about its world. The dark vipe and its inspiration from finnish folklore is just so far away from the more generic settings we’re used to in games. There’s a sense of wonder that makes it benefits greatly by not looking up info online, and just explore its eerie open world.
This is kinda why I wrote this post. It took a lot of time before I caved in and bought this game. I have been disappointed by roguelikes before, and while the pixel simulation thing is a nice gimmick, it didn’t look all that impressive. But after trying it out for a few hundreds hours I feel I can safely say that it is pretty fun, actually. So I want to try and explain why I love this game.
Noita boast that “every pixel is physically simulated”. Everything can be cut, burnt, frozen and eaten away by acid. Enemies can be cut to pieces and you can literarily bath in their blood. Or take a bath in pee, lava, acid, polymorphine and more; you can even bath in water. Or you can drink lava (pro-tip: Don’t!) Noita is pretty much the classic sandbox simulator with gameplay implemented, and some nifty behind-the-scene coding to make it run smooth. But it’s also much more.
With a lot of roguelikes, things begin to feel a bit samey after the 100+ run. Noita, though, is stacked with content; there are a regular army of enemies, truckloads of spells, an abundance of perks, and loads of secrets and strange areas to explore.
Also, you can engeneer your own attacks. Pretty much any weapon can be made, provided you found the right combination of spells, like a sniper wand, teleporting TNT or sparkbolts triggering loads of pollens with firetrails. Your wands are also affected by your various perks. This, combined with a fully destuctable sandbox world, makes the game feel fresh after numerous runs.
That's without mods, of course.
There is also something deeply engrossing about its world. The dark vipe and its inspiration from finnish folklore is just so far away from the more generic settings we’re used to in games. There’s a sense of wonder that makes it benefits greatly by not looking up info online, and just explore its eerie open world.