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All the more reason why GOG needs to get Fallout 3 and New Vegas!
Good. Taken the lesson from Skyrim, then. Waste of level up when you need to just show all the points into a skill to reach an arbitrary cap to be able to perform certain actions. Skyrim's focus on perks worked very well, and I think it was an improvement. Making S.P.E.C.I.A.L. more important and focusing on perks to customise your character seems like the right decisions to me.
I feel like this is the right moment to mention that I'm the reason the game's title isn't stylized as F4LLOUT. Last year Bethesda's CEO, one Wayne Esda, the son of Bethesda founder Elisabeth Esda, called me and said "hello Mr. F4LL0UT, we realize we do not need your permission but we wanted to check if you're okay with us calling our next game F4LLOUT" and I replied "Sure, I'm as okay with that as you were with others putting the word 'scrolls' in their games' titles. Well, you're MY bitch now". Also "by the way, my mom's a lawyer" (which is not technically true). So the assholes crapped their pants, never bothered me again and scrapped any plans of stylizing the game's title this way. True story.
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GR00T: This was a point made in the article I read: your perk choices affect your character immediately as opposed to having to wait to dump two levels of skill points into a skill in order to affect a difference (remember that in FO3 some - if not al - skills only improved at 25, 50, 75, and 100 points. Lockpicking springs to mind where you couldn't even attempt to open a lock of specific difficulty if your skill level wasn't at one of those values). As well, your SPECIAL values reportedly have more impact.
All true. As much as I was grouchy about a skill-less Fallout, having put ten hours into it (Yeah, I fuelled up on Red Bull and played FO4 instead of sleeping, last night) I have to agree that it was done in the best way I can imagine. I stumped hard for the original Fallouts, and certainly preferred FO:NV over FO3 because of the roleplaying nature of the games, but I have to say: Fallout4 still feels like Fallout. That's meant as praise, and I hope it looks like it.
So, Skyrim with guns?
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blotunga: So, Skyrim with guns?
http://www.gog.com/forum/general/fallout_4_tminus/post151
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amok: Good. Taken the lesson from Skyrim, then. Waste of level up when you need to just show all the points into a skill to reach an arbitrary cap to be able to perform certain actions. Skyrim's focus on perks worked very well, and I think it was an improvement. Making S.P.E.C.I.A.L. more important and focusing on perks to customise your character seems like the right decisions to me.
Pro:

In the perpsective of Fallout now being a first person shooter then yes. Skills deciding damage for guns kind sucks..


Cons:

But the whole point of the skills is to make your character good at something right off the bat. Its the same problem with Skyrim. I'm sorry but skills DO add to the "Role-Playing" element of RPGs.

Now I can't start off as "The crafty, smoothtalking, gunslinger" now I'm, "Standard McDefault".
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amok: Good. Taken the lesson from Skyrim, then. Waste of level up when you need to just show all the points into a skill to reach an arbitrary cap to be able to perform certain actions. Skyrim's focus on perks worked very well, and I think it was an improvement. Making S.P.E.C.I.A.L. more important and focusing on perks to customise your character seems like the right decisions to me.
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Elmofongo: Pro:

In the perpsective of Fallout now being a first person shooter then yes. Skills deciding damage for guns kind sucks..

Cons:

But the whole point of the skills is to make your character good at something right off the bat. Its the same problem with Skyrim. I'm sorry but skills DO add to the "Role-Playing" element of RPGs.

Now I can't start off as "The crafty, smoothtalking, gunslinger" now I'm, "Standard McDefault".
I felt it much more organic towards my character. I could decide what I wanted to go as I went along, and not lock myself into being a particular type. I still ended up with a rogue archer in the end, only based on my perks. I could have been something else, but I let the world and the narrative lead me there, not trying to have it predefined. I liked that aspect. Everybody starts in this life as a "blank slate" and we progress as we go along. I see no problem doing the same with my many different "gaming lives". You can still be a "crafty, smoothtalking, gunslinger", you just don't get to be one from the start, you need to earn it. And it will be linked into play-style and play-choices, not predefined parameters.
Post edited November 11, 2015 by amok
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Elmofongo: Now I can't start off as "The crafty, smoothtalking, gunslinger" now I'm, "Standard McDefault".
Not true. Tasks are stat-based, not skill-based. If you start out with a high Charisma, you're going to be a charming motherfucker from day 0. And nobody ever started a Fallout as a gunslinger. You had a shitty, falling-apart pistol, a pointy stick, and mutated insects all up in your business. =)
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Elmofongo: Pro:

In the perpsective of Fallout now being a first person shooter then yes. Skills deciding damage for guns kind sucks..

Cons:

But the whole point of the skills is to make your character good at something right off the bat. Its the same problem with Skyrim. I'm sorry but skills DO add to the "Role-Playing" element of RPGs.

Now I can't start off as "The crafty, smoothtalking, gunslinger" now I'm, "Standard McDefault".
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amok: I felt it much more organic towards my character. I could decide what I wanted to go as I went along, and not lock myself into being a particular type. I still ended up with a rogue archer in the end, only based on my perks. I could have been something else, but I let the world and the narrative lead me there, not trying to have it predefined. I liked that aspect. Everybody starts in this life as a "blank slate" and we progress as we go along. I see no problem doing the same with my many different "gaming lives". You can still be a "crafty, smoothtalking, gunslinger", you just don't get to be one from the start, you need to earn it. And it will be linked into play-style and play-choices, not predefined parameters.
Yeah like how the player character Standard McDefault in Fallout 4 just happen to know how to wear and use Power Armor and a Chain Gun, after 1 hour game time ;P

https://youtu.be/fYEX37udL40?t=4503
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Elmofongo: Now I can't start off as "The crafty, smoothtalking, gunslinger" now I'm, "Standard McDefault".
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OneFiercePuppy: Not true. Tasks are stat-based, not skill-based. If you start out with a high Charisma, you're going to be a charming motherfucker from day 0. And nobody ever started a Fallout as a gunslinger. You had a shitty, falling-apart pistol, a pointy stick, and mutated insects all up in your business. =)
What I said.
Post edited November 12, 2015 by Elmofongo