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Elmofongo: Does the game have too many timed missions?
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HanselPete: This is a very good question. Wingsof Liberty was full of timed mission and Heart of the Storm was even worse in that point.
OY! That can be a deal breaker for me. SC 1 had then but they were sporadic.

Who am I kidding, if I could get around the DRM I'd being playing it right now all day and all night no sleep and no food. :P
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wpegg: Yes, Amon roars on to the scene and is really intimidating.
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Elmofongo: Does the game have too many timed missions?
Unfortunately, just about all of them. One of my main disagreements with it is that there are no "destroy your opponent's base" missions.

Generally the missions vary between capture X locations and hold, escort X through the following locations, and just standard, move through the map and experience events. There's the occasional "Hold out against huge forces until timer reaches X".

I can kind of see why in that destroy base missions are easily configurable for skirmish missions, but especially with all the achievements being "Complete X in Y minutes", you do feel that you're rushed through the game.
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Elmofongo: Does the game have too many timed missions?
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wpegg: Unfortunately, just about all of them. One of my main disagreements with it is that there are no "destroy your opponent's base" missions.

Generally the missions vary between capture X locations and hold, escort X through the following locations, and just standard, move through the map and experience events. There's the occasional "Hold out against huge forces until timer reaches X".

I can kind of see why in that destroy base missions are easily configurable for skirmish missions, but especially with all the achievements being "Complete X in Y minutes", you do feel that you're rushed through the game.
I kinda forgot a bit but, was there any "Destroy Opponent's Base?" in the Wings of Liberty Campaign?
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Elmofongo: I kinda forgot a bit but, was there any "Destroy Opponent's Base?" in the Wings of Liberty Campaign?
I remember ONE mission that you could play like that. That Char mission where you're supposed to destroy an orbital platform by taking out the things that keep it in orbit above Char. You could just go for the things, but you could take out the Zerg bases first. I did take the opportunity back then.
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Elmofongo: I kinda forgot a bit but, was there any "Destroy Opponent's Base?" in the Wings of Liberty Campaign?
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Nergal01: I remember ONE mission that you could play like that. That Char mission where you're supposed to destroy an orbital platform by taking out the things that keep it in orbit above Char. You could just go for the things, but you could take out the Zerg bases first. I did take the opportunity back then.
Man Wings of Liberty's campaign gameplay-wise was fun.

I actually beat it without cheats.
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wpegg: Unfortunately, just about all of them. One of my main disagreements with it is that there are no "destroy your opponent's base" missions.

Generally the missions vary between capture X locations and hold, escort X through the following locations, and just standard, move through the map and experience events. There's the occasional "Hold out against huge forces until timer reaches X".

I can kind of see why in that destroy base missions are easily configurable for skirmish missions, but especially with all the achievements being "Complete X in Y minutes", you do feel that you're rushed through the game.
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Elmofongo: I kinda forgot a bit but, was there any "Destroy Opponent's Base?" in the Wings of Liberty Campaign?
Yeah, basically. I don't think it was ever a victory condition, but the final sky platform that you fight the zerg leviathon on was basically a destory base mission (there were some key points to destroy, but it was so well defended that base destroy was the tactic).

The first mobius mission where you get maruaders, you could base destroy the zerg to then be allowed to win that at your leisure. The one where you fight the Tal Darim, actually completes if you say "To hell with the gas, I'm blowing them up", similar for the laser drill one (though that was timed by the fact the drill eventually drilled through).

However there wasn't any direct wipeout mission that I can think of. The difference here is that with one exception, I didn't find any mission where I could actually go after the enemy, it was entirely down to managing their timed events.
Post edited November 13, 2015 by wpegg
I played the first mission of the protoss prologue, it was against the clock. Started the second one, again timed. And then, I noticed there was actually a timer on the interface!

Why the rush, Blizzard? Is it such a bad thing for me to take my time? Honestly, it's killed my interest on the game.
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P1na: I played the first mission of the protoss prologue, it was against the clock. Started the second one, again timed. And then, I noticed there was actually a timer on the interface!

Why the rush, Blizzard? Is it such a bad thing for me to take my time? Honestly, it's killed my interest on the game.
I believe that there has always been a timer on the interface.
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Sachys: not sure if I've even heard of it.
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nightcraw1er.488: Yes, me neither. Then I saw its a blizzard drm fest and realised why.
I noped.
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wpegg: I believe that there has always been a timer on the interface.
Maybe, I just didn't notice until now. Either way, it came right at the same time. I still just now forced myself to finish the prologue, and the second mission wasn't timed after all; but I still don't feel like starting the main story at all.
It would have helped if the title had "Starcraft 2" in the title, because I didn't know that it's about some Blizzard DRM-fest either.

Did they seriously divide Starcraft 2 in multiple parts to sell it more often? How many times do you have to pay and do you need all of them in order to be able to use the (undoubtedly online-only) multiplayer mode?
Post edited November 13, 2015 by Klumpen0815
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wpegg: I believe that there has always been a timer on the interface.
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P1na: Maybe, I just didn't notice until now. Either way, it came right at the same time. I still just now forced myself to finish the prologue, and the second mission wasn't timed after all; but I still don't feel like starting the main story at all.
If you've bought it, or are in a position where buying it will not particularly push your finances - play the main story. At least start the main story, it's got an awesome opening.

Also, as I separately said, this co-op mode is really good fun, though I think they need a few more maps, as the current pool is already looking a bit shallow.
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Klumpen0815: It would have helped if the title had "Starcraft 2" in the title, because I didn't know that it's about some Blizzard DRM-fest either.

Did they seriously divide Starcraft 2 in multiple parts to sell it more often? How many times do you have to pay and do you need all of them in order to be able to use the (undoubtedly online-only) multiplayer mode?
In retrospect, I agree (if only we could edit titles). However I assumed people were up to date on things that it appears they were not concerned about.

In answer, you have to pay for three games, two att full price HOTS was at high cost expansion price of about $40. This one does add quite a lot on though, and is standalone so you can buy it without the others.
Post edited November 13, 2015 by wpegg
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wpegg: If you've bought it, or are in a position where buying it will not particularly push your finances - play the main story. At least start the main story, it's got an awesome opening.

Also, as I separately said, this co-op mode is really good fun, though I think they need a few more maps, as the current pool is already looking a bit shallow.
I did buy it, and I'll play it... eventually. I really don't feel like it now. As for coop... they can shove it where the sun don't shine, as far as I'm concerned, and if it's too tight there with battlenet already taking too much space just push harder.