Posted September 25, 2015
So one criticism Oblivion gets is that it re-uses alot of Dungeons. There are 200+ dungeons in Cyrodiil alone, but they are all relegated to 4 types. Cave, Fort, Ruins, and Mines.
So when I first played Morrowind after I played Oblivion I was hoping Morrowind would have every single dungeon being different. Sort of like Zelda Dungeons and Raid Dungeons in World of Warcraft.
But no Morrowind had like 6 types of dungeons. (8 if you count expansions)
So that disspointed me. Skyrim is no different as well as making their dungeons linear.
And Daggerfall so far has mostly that same brown brick wall background for its dungeons.
The problem is ES favors quantity over quality in their dungeons.
I have been spoiled by memorable dungeons from World of Warcraft like Black Temple and Zelda Dungeons like Arbiter's Grounds.
I prefer say 10 dungeons in an Elder Scrolls game thats all unique and big and well designed, than 100 dungeons that are all reuse the same assets.
Anyone understands my issue?
So when I first played Morrowind after I played Oblivion I was hoping Morrowind would have every single dungeon being different. Sort of like Zelda Dungeons and Raid Dungeons in World of Warcraft.
But no Morrowind had like 6 types of dungeons. (8 if you count expansions)
So that disspointed me. Skyrim is no different as well as making their dungeons linear.
And Daggerfall so far has mostly that same brown brick wall background for its dungeons.
The problem is ES favors quantity over quality in their dungeons.
I have been spoiled by memorable dungeons from World of Warcraft like Black Temple and Zelda Dungeons like Arbiter's Grounds.
I prefer say 10 dungeons in an Elder Scrolls game thats all unique and big and well designed, than 100 dungeons that are all reuse the same assets.
Anyone understands my issue?