Posted January 25, 2018
Gotta join the neither is scary crowd ;)
I thought the problem with Doom was how extremely repetitive it was. Enter room, enemies spawn, kill them, reach end of room, high chance that enemies will spawn behind you, kill them, enter next room. I was extremely bored with it by the end. First half hour was good tho.
With FEAR i thought the horror and "normal" gameplay elements where too detached from each other. When there were enemies you always knew: ok, im in a fighting stage now. Then you moved on, lights started flickering and you knew that the next 5 mins are a ghost train ride - so, no fighting or dying. I also was really, really annoyed by the level design by the end. As if we haven't seen enough storehouses and offices in FPS games yet ;) Great AI though, gotta admit that.
I think the problem with many "scary" games is that we just get used to their tactics after a while, especially when its all scripted. So, personally i was the most on edge in games where i didn't really see it coming... those underground labs in Stalker for example. Damn.
I thought the problem with Doom was how extremely repetitive it was. Enter room, enemies spawn, kill them, reach end of room, high chance that enemies will spawn behind you, kill them, enter next room. I was extremely bored with it by the end. First half hour was good tho.
With FEAR i thought the horror and "normal" gameplay elements where too detached from each other. When there were enemies you always knew: ok, im in a fighting stage now. Then you moved on, lights started flickering and you knew that the next 5 mins are a ghost train ride - so, no fighting or dying. I also was really, really annoyed by the level design by the end. As if we haven't seen enough storehouses and offices in FPS games yet ;) Great AI though, gotta admit that.
I think the problem with many "scary" games is that we just get used to their tactics after a while, especially when its all scripted. So, personally i was the most on edge in games where i didn't really see it coming... those underground labs in Stalker for example. Damn.