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Accatone: It's nice to see all DRM-free titles, at least in the first tier. I already have Cube & Star & Proteus, so I bought the bundle for LYNE and A Slow Year. Both games look very simplistic but I hope that as the description of the LYNE says, they are both "deceptively simple. Infinitely complex"!
I don't know about A Slow Year, but LYNE is wonderful. Extremely simple in concept, but absolutely devious in puzzles.
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grimwerk: Can I ask what version you run? I've just bought the humble version and my cube stops moving whenever I bump another creature. I can still mess with the menus and look at a map, but the cube won't respond to the arrow keys anymore. So my first attempt lasted 5 minutes. My second attempt lasted 30 seconds.
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IAmSinistar: I'm running the version from IndieGameStand. It doesn't seem to a version number that I have found. It is not an installer version, but a packed ZIP that plays from where you unpack it. It includes both 32-bit and 64-bit versions, plus the "Warped Version" of the game, which I've not tried. So far I've encountered no navigation glitches, either with keyboard or mouse, in this version.

EDIT: Bumping into creatures should trigger some dialogue text and data display above the creature. If this is not happening then possibly the game is hanging up on the display. Once the text display goes away you can move again, so it sounds like it's never getting that far for you.
Thanks. Yeah, I get the pop-up display of some sort of creature stats, and I get the weird symbolic text and the skip button, too. Basically, it only seems to occur when I collide with another creature, and then that creature transforms. (I guess I was unlucky with my first few attempts and the bumped creature always happened to transform.) Restarting the application allows me to continue as normal, but it's pretty irksome.

Humble provides a zip like yours, including both a 32 bit and a 64 bit executable. Once you launch one of those two files, you're presented with a choice of three projections (similar to your warped executable, presumably. Anyway, it seems to be botched, folks, be aware. (The 64bit version, at least.)

edit:
The devs have responded to me in less than an hour, so I have high hopes that I'll be sorted. Plus, I'm impressed with them.
Post edited October 10, 2014 by grimwerk
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IAmSinistar: Cube & Star: An Arbitrary Love is pleasing fun as well.
It sure does sound like a match made in GOGlodyte heaven:

Cube & Star: An Arbitrary Love is a colorfully-surreal open-world exploration game about life, joy and the pointlessness of existence.

Enter a zen trance as you bring the grey world to life, painting the earth in your fool's errand...
Post edited October 10, 2014 by Lemon_Curry
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IAmSinistar: Cube & Star: An Arbitrary Love is pleasing fun as well.
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Lemon_Curry: Cube & Star: An Arbitrary Love is a colorfully-surreal open-world exploration game about life, joy and the pointlessness of existence.

Enter a zen trance as you bring the grey world to life, painting the earth in your fool's errand...
Although I've never heard of this game, it sounds to me very reminiscent of Starseed Pilgrim...
I wonder if this game was, in fact, directly influenced by that masterpiece of emergent gameplay/modern art? Or maybe they're just both informed by the same kind of philosophy?

Anyway, I haven't even been over to see this bundle yet, and if it's got Proteus, I Most Definitely will be heading over there to check it out! I'm excited. (I very nearly went for that when they had their mega-Humble-Store-sale a bit ago...)

(also, I can't help but say +1 again, Lemon_Curry, for the fact that you are still, indeed, an operator of the mighty Møøse, after lo these many møøns since the first time I noticed it. XD)
Post edited October 10, 2014 by sedricm
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grimwerk: The devs have responded to me in less than an hour, so I have high hopes that I'll be sorted. Plus, I'm impressed with them.
Excellent! Please let us know how that goes, and I do hope they update the version in the bundle. My version sounds slightly different from what you all are running. I believe it's an older version, so they may have added new changes that accidentally introduced issues as well.
"A Slow Year" seems as though it may be interesting. Does anyone here know if it's any good?
Well namaste to you, too, Humble bundle.
Shall we meditate on Mt. Fuji, tinker with some originally Western technologies to make them more efficient, and take heed of the eternal Tao, also? My goodness! ...Now this is what I call a thoroughly curated East-Asian-influenced concept bundle!
Co-op only spaceship-bridge-sim and cute gravity platformer? Two exploration/nature games which showcase the existential impermanence of reality, and two other attempts to illustrate how deep complexity arises from grouping together simple individual elements?
(Even game-as-interactive-Zen-poetry!? ...of course the irony is who else but an American academic would code such a game for real-life Atari-cartridges in 2014?)

I dare say I am impressed, but also quite surprised... after all it appears these games are from Western devs; who exactly are they aiming for?
Americans who know little of Eastern sociology and philosophy, except that it always sounds mystical? Or a broader, more global audience seeking relief from capitalism and egotism?
Or, of course, perhaps just nerds and geeky hipsters looking for simulations and simulacra that can provide novelty to their inter- or intra-personal lives?

(sigh. Why do I spend so much time wondering such things?)
What do you MEAN I'm reading into this too much, haha? I never over think things. XP

At any rate, this sampling of such particular kinds of indie game sentiment seems designed, perhaps, to highlight challenges to the perception of gaming as introverted/self-centered escapism. I can't help but think of the "whole vs. the sum of its parts" thing...to me, every game in this bundle sort of brings to the surface the variable that all games share, (but the potential variability of which has only begun to be realized in recent years):
how much of the "whole" of a game is the iterations of a player's use manipulation of the available "parts," and how much is immutable and predetermined in the code?

I can't help but think of the "whole vs. the sum of its parts" thing...
how much of the "whole" of a game is the iterations of a player's use manipulation of the available "parts"...
Now that I've posted all that above, it occurs to me that my thoughts drifted off-topic there--my apologies.
Not sure if it's worth its own thread? I guess I'll do a little digging in the main forum before I do that, unless anyone happens to know off hand if this topic has already come up, can point me in the right direction? Or can tell me I'm being long-winded and boring, lol.

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RoloTony: "A Slow Year" seems as though it may be interesting. Does anyone here know if it's any good?
I haven't played it yet, but it 's clearly a very simple "game," (if you can call it that, even...the cover art suggests it's "1k [kb] Machine Haiku[s]") and I think it's a safe bet that what you see, from the yt vid and reading a bit about it on the creator's site...is what you get. From what I can tell, it includes a corresponding ebook manual (one screenshot shows a page entitled "How to Play") which is meant to inform your experience of the four "poems" with corresponding text.

So it almost certainly is an entirely unique experience to play. The intellectual curiosity of what is in the book/manual is almost enough for me.
And it certainly does sound interesting...to anyone who is already inclined towards minimalist and/or introspective gameplay; but it is also quite certain that there are many, many people for whom it absolutely does NOT sound interesting, but rather the opposite. If you're even asking about it, tho, RoloTony, I presume that means you're in the former category, lol!

Therefore, why not roll the dice? It won a few awards, even...and what's the worst that can happen? If you feel hesitant, just get the PWYW games for a buck. Surely your curiosity is worth that much? ;)
Heck, if you want I'LL even buy it for you for a buck, I don't mind buying the bundle more than once! PM me if you like.(I'll certainly be spending more than $1 on my bundle, for that matter...but never mind that.)
Well, for potential purchasers - i have Cube and Star game from IGS Deal...and i cannot really recommend it to anyone. Why? Because its mostly pointless game. All you do is roll over small planet, hit things, collect coins, paint world around you and thats all.
Meditative? Not very much....
The dev for Cube & Star was super responsive and uploaded a new version today. I've tried to reproduce the bug with the new version for a short while, and I haven't succeeded. So I reckon folks can ignore my earlier bug complaint.

As Redfern suggests, gameplay is quite simple. Still, it's pretty and my son enjoys telling me which color tree to bash into next.

I can't help but think of the "whole vs. the sum of its parts" thing...
how much of the "whole" of a game is the iterations of a player's use manipulation of the available "parts"...
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sedricm: Now that I've posted all that above, it occurs to me that my thoughts drifted off-topic there--my apologies.
Not sure if it's worth its own thread? I guess I'll do a little digging in the main forum before I do that, unless anyone happens to know off hand if this topic has already come up, can point me in the right direction? Or can tell me I'm being long-winded and boring, lol.

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RoloTony: "A Slow Year" seems as though it may be interesting. Does anyone here know if it's any good?
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sedricm: I haven't played it yet, but it 's clearly a very simple "game," (if you can call it that, even...the cover art suggests it's "1k [kb] Machine Haiku[s]") and I think it's a safe bet that what you see, from the yt vid and reading a bit about it on the creator's site...is what you get. From what I can tell, it includes a corresponding ebook manual (one screenshot shows a page entitled "How to Play") which is meant to inform your experience of the four "poems" with corresponding text.

So it almost certainly is an entirely unique experience to play. The intellectual curiosity of what is in the book/manual is almost enough for me.
And it certainly does sound interesting...to anyone who is already inclined towards minimalist and/or introspective gameplay; but it is also quite certain that there are many, many people for whom it absolutely does NOT sound interesting, but rather the opposite. If you're even asking about it, tho, RoloTony, I presume that means you're in the former category, lol!

Therefore, why not roll the dice? It won a few awards, even...and what's the worst that can happen? If you feel hesitant, just get the PWYW games for a buck. Surely your curiosity is worth that much? ;)
Heck, if you want I'LL even buy it for you for a buck, I don't mind buying the bundle more than once! PM me if you like.(I'll certainly be spending more than $1 on my bundle, for that matter...but never mind that.)
I actually just bought the lowest tier of the bundle like an hour ago, which was before I read your post, but thanks very much for your insight and your offer! That's mighty nice of you!
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sedricm: (also, I can't help but say +1 again, Lemon_Curry, for the fact that you are still, indeed, an operator of the mighty Møøse, after lo these many møøns since the first time I noticed it. XD)
Why thank you sedricm! You know how it is... Once bitten by a majestik møøse (while Karving your initials øn the møøse with the sharpened end of an interspace tøøthbrush...) there's no turning back. Besides, it's my one and only skill.

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Redfern: ... its mostly pointless...
At least they got that part right.
Another week, another humble weekly:

<span class="bold">The Humble Weekly Bundle: Vancouver Edition Presented by DigiBC</span>

PWYW
Boximals Bounce Early Access (Windows/Mac/Linux)

$1
Shank (Windows/Mac/Linux)
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One (Windows)
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two (Windows)
The Baconing (Windows, Mac)

$6
Shank 2 (Windows/Mac/Linux)
Plants vs Zombies: Game of the Year Edition (Windows/Mac)

Everything is Steam-only, with the exception of Boximals Bounce which is DRM-Free only, and Plants vs Zombies which also offers an Origin key.

Includes soundtracks for Deathspank, Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Shank and Shank 2.
Post edited October 16, 2014 by Grargar
Too bad Shank 1's not featured as an elusive DRM free edition (only available from a prior Humble Bundle)...
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Grargar: Another week, another humble weekly

<span class="bold">The Humble Weekly Bundle: Vancouver Edition Presented by DigiBC</span>

PWYW
Boximals Bounce

$1
Shank
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode One
Penny Arcade Adventures: On the Rain-Slick Precipice of Darkness, Episode Two
The Baconing

$6
Shank 2
Plants vs Zombies: Game of the Year Edition
Another week, another ton of reruns...

Boximals is the only thing new to Humble and it's "early access", i.e. unfinished.

In fact, there's less here than there was in the past. Both Shank 1 and Shank 2 were available DRM-free in the past Humble Bundle they were on, and they're apparently Steam only here... SMH