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It happened a day after Rune 2 released on EGS. I only hope that the original Rune is not in danger of being removed from GOG because of that.
Post edited November 14, 2019 by idbeholdME
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idbeholdME: I only hope that the original Rune is not in danger of being removed from GOG because of that.
Indeed. Doesn't sound good though. Rune is a really fun action game in third person for those who may have missed it.
The fact that GOG version of Rune Classic is still outdated, bothers me a lot more. The 1.11 patch was released more than a YEAR ago on Steam, but not on GOG. This patch has some important improvements, such as the proper DirectX 11 and Windows 10 support.

If the game is suddenly delisted, I guess that GOG users will never get that patch then.
And with that, Bethesda swallowed up the last remaining hope that the non-Arkane iteration of Prey would ever resurface digitally.
Didn't read the article, but let me guess: Did Bethesda go with their standard MO of bleeding a studio dry by setting impossible milestones and then refusing funds until that studio has no other options other than bankruptcy or getting bought up by Bethesda?

If that's the case, I can only shake my head in disbelief. It certainly wouldn't be the first time Bethesda pulled this little number. When will studios learn?
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idbeholdME: I only hope that the original Rune is not in danger of being removed from GOG because of that.
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David9855: Indeed. Doesn't sound good though. Rune is a really fun action game in third person for those who may have missed it.
I just played it not long ago, more the rune gold version and it's a very good game that i enjoyed very much.
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fronzelneekburm: Didn't read the article, but let me guess: Did Bethesda go with their standard MO of bleeding a studio dry by setting impossible milestones and then refusing funds until that studio has no other options other than bankruptcy or getting bought up by Bethesda?

If that's the case, I can only shake my head in disbelief. It certainly wouldn't be the first time Bethesda pulled this little number. When will studios learn?
Not exactly. HHS probably jumped on the EGS exclusivity train so that they were able to finish Rune 2 with the money. Then after releasing they disbanded (the official reason was the economic situation and that it was no longer feasible to stay in operation). Then Bethesda offered the entire team to work under them as a new studio.
Wow. thanks for posting this!

I'd followed Rune 2 for the last few years and spent some time on their boards -- until the alpha release / test. It was so underwhelming that I decided to forget about the game until commercial release... but a lot of us were worried the project might not make it. I completely missed the EGS release... and the company folding!

Sad. Originally had high hopes for by HHS and a new Rune. Now Bethesda, one of the Four Horsemen of the Gaming Apocalypse, owns HHS and its games... sad. I expect a broken Rune1076 with Creation Club mods in 2050.

Now that I've read the article...

Can't believe Rune 2 is actually still releasing next year. Wow

And guess no Rune games from Bethesda. From what I gather they picked up the former employees but not the company and assets / IPs.
Post edited November 14, 2019 by kai2
Bethesda likely the losers here, as Human Head hasn't made a good game in forever. I know it's hip to hate on Bethesda lately, but it certainly sounds like Human Head would have just closed otherwise.
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kai2: Wow. thanks for posting this!

I'd followed Rune 2 for the last few years and spent some time on their boards -- until the alpha release / test. It was so underwhelming that I decided to forget about the game until commercial release... but a lot of us were worried the project might not make it. I completely missed the EGS release... and the company folding!

Sad. Originally had high hopes for by HHS and a new Rune. Now Bethesda, one of the Four Horsemen of the Gaming Apocalypse, owns HHS and its games... sad. I expect a broken Rune1076 with Creation Club mods in 2050.

Now that I've read the article...

Can't believe Rune 2 is actually still releasing next year. Wow
Human Head will no longer do anything on the game. The publisher, Ragnarok, is trying to salvage the situation by putting together a team which will keep updating and patching the game.

And yeah, being an EGS exclusive, the soonest they can release the game on other platforms is 1 year from the release on EGS.
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kai2: Wow. thanks for posting this!

I'd followed Rune 2 for the last few years and spent some time on their boards -- until the alpha release / test. It was so underwhelming that I decided to forget about the game until commercial release... but a lot of us were worried the project might not make it. I completely missed the EGS release... and the company folding!

Sad. Originally had high hopes for by HHS and a new Rune. Now Bethesda, one of the Four Horsemen of the Gaming Apocalypse, owns HHS and its games... sad. I expect a broken Rune1076 with Creation Club mods in 2050.

Now that I've read the article...

Can't believe Rune 2 is actually still releasing next year. Wow
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idbeholdME: Human Head will no longer do anything on the game. The publisher, Ragnarok, is trying to salvage the situation by putting together a team which will keep updating and patching the game.

And yeah, being an EGS exclusive, the soonest they can release the game on other platforms is 1 year from the release on EGS.
Well, from reading Human Head's site (post-closure), it says that Rune 2 will still release / launch across other PC platforms in 2020. Also, they claim to have a post-launch content strategy (dlc) planned. While this might all be in flux, they are reiterating it on their site.
Post edited November 14, 2019 by kai2
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StingingVelvet: Bethesda likely the losers here, as Human Head hasn't made a good game in forever. I know it's hip to hate on Bethesda lately, but it certainly sounds like Human Head would have just closed otherwise.
Why Bethesda would be a loser?
Post edited November 14, 2019 by kai2
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kai2: Well, from reading Human Head's site (post-closure), it says that Rune 2 will still release / launch across other PC platforms in 2020. Also, they claim to have a post-launch content strategy (dlc) planned. While this might all be in flux, they are reiterating it on their site.
They were originally planning to release on Steam but had to go the EGS exclusive way due to, I assume, financial issues. This automatically means other platforms will get it 1 year later at the soonest.

Yes, they have a post-launch strategy, but it will be mostly in the direction of Ragnarok, their publisher. At least that's what I read.
Post edited November 14, 2019 by idbeholdME
low rated
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kai2: Well, from reading Human Head's site (post-closure), it says that Rune 2 will still release / launch across other PC platforms in 2020. Also, they claim to have a post-launch content strategy (dlc) planned. While this might all be in flux, they are reiterating it on their site.
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idbeholdME: They were originally planning to release on Steam but had to go the EGS exclusive way due to, I assume, financial issues.

Yes, they have a post-launch strategy, but it will be mostly in the direction of Ragnarok, their publisher. At least that's what I read.
Yes, they've generally outlined things on their forum.

There is a dlc roadmap and future PC platform releases that Ragnarok is now spearheading. The only real change in the release plan is console releases are probably dead.
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kai2: Why Bethesda would be a loser?
The reason is right there in my post.