Stevedog13: I was actually just looking at this game over the weekend. It looks like it might be more of a horror puzzle game like The 7the Guest or Dracula The Last Sanctuary. But there seems to be some sort of mechanic where you tell the game how to think of the answer instead of you thinking of it yourself. I'm still not sold on it though. Having an atmosperic horror title is fine by me, just as long as it doesn't go the Amnesia route and force phobias on you. I want to decide on my own what elements are scary, not have the game tell me "here is something that is supposed to scare you so we will disable all options except running away."
The "puzzles" are mostly inventory puzzles and tend to make sense in the context of the game, as opposed to the 7th Guest-style "Oh look, some careless person left a puzzle here, be a doll and solve it would you?"
The "thinking" mechanic is really just another form of inventory puzzle. As you read the numerous letters, journals, etc in the game, you can underline keywords which will then be added to your inventory as "clues". You can then combine clues the way you would combine items in other games in order to make deductions about the plot (e.g. so-and-so talked about gravedigging, town X has the nearest cemetery, I should go check out town X.)
I'll be honest, I was a little apprehensive about this mechanic, as it could easily have gone wrong - if the clues come too easily, you end up with the game telling you things instead of letting you figure them out. If they're too hard, you could end up in the position where
you figured everything out long ago, but you have to wait for your impossibly slow-witted character to catch up to you. (Yeah I'm looking at you, Scratches.) However, for the most part I thought that this mechanic was actually very well-implemented and enjoyable. Clues mostly became available at exactly the time time that it occurred to me to look for them - for example, a character will mention something in a conversation that another character had referred to in a journal entry I read a while ago. At the time, that journal entry couldn't be underlined, because I had no reason to think it was significant. But now I think, "Hey, didn't so-and-so say something about that?" and when I go back, I find that now I can underline that clue and start combining it with other clues. I found that this actually made me feel like
more of a detective, not less.