Posted September 21, 2022
Suppose you're playing a game (one that involves combat), and you then come up against a boss, one that you have no hope of defeating. So, of course, you lose the fight. (Let's assume that it's very obvious that you're meant to lose the fight.)
After the battle, instead of a game over, there is a cutscene in which you are shown to have easily defeated the boss, and that seems to proceed as though the fight had been an easy victory.
So, how would you feel if a game did this?
(Also, any games that actually do this at some point? Note that it only counts if the cutscene shows you having beaten the boss, not if some powerful friendly NPC comes and kills the boss for you.)
(The idea behind this topic comes from a common complaint about games that do the reverse; when you win a battle, but the cutscenes show you to have lost, basically.)
After the battle, instead of a game over, there is a cutscene in which you are shown to have easily defeated the boss, and that seems to proceed as though the fight had been an easy victory.
So, how would you feel if a game did this?
(Also, any games that actually do this at some point? Note that it only counts if the cutscene shows you having beaten the boss, not if some powerful friendly NPC comes and kills the boss for you.)
(The idea behind this topic comes from a common complaint about games that do the reverse; when you win a battle, but the cutscenes show you to have lost, basically.)