Posted September 17, 2018
(For purposes of this topic, let's assume that there is a way to view achievements in-game, and the achievements aren't reliant on any service or client.)
Imagine if a game had an achievement, one that is not a secret achievement, whose title is a clue to a puzzle. Perhaps imagine if the achievement name even had a password you had to enter at a certain point in the game, either for an easter egg or to progress further in the game.
Now, further imagine that checking the achievement list is clearly the intended solution to the puzzle, and that a player who doesn't do this would likely not be able to continue.
How would you feel if a game actually did this?
Imagine if a game had an achievement, one that is not a secret achievement, whose title is a clue to a puzzle. Perhaps imagine if the achievement name even had a password you had to enter at a certain point in the game, either for an easter egg or to progress further in the game.
Now, further imagine that checking the achievement list is clearly the intended solution to the puzzle, and that a player who doesn't do this would likely not be able to continue.
How would you feel if a game actually did this?