Smannesman: I think your definition of the word 'massive' is somewhat different to mine.
Terraria has a limit of 255 players I think and although Minecraft could theoretically handle thousands of players, realistically most servers can't handle anywhere near that amount of players without lag making the game unplayable.
Sacred only lets something like 16 players play at one time.
Yeah i guess i didn't consider the sheer numbers... But other than being able to talk to many more people and trading, the massive part doesn't mean anything; Although being able to see someone running by after their next mission or to help their buddies, most groups are probably 16 or less... Or smaller even.
But yeah those are a little small for thousands of players, although having dozens of rooms/servers up at the same time people could come and go as appropriate, to simulate the remainder of the '
Massive' part might be letting all chatting interconnect to groups or all rooms, and being able to see ghosts of players running by who happen to be within 3 screens of eachother with a note on what server they are on...
But that's not quite the same... Unless the player base for a game is so small that you don't need thousands of slots, a few hundred would be plenty for size.